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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9170826" data-attributes="member: 7023840"><p>Uh ... yeah, I don't think I can agree with this.</p><p></p><p>Obviously, depending on how you define "differentiate," a person can make a good argument that different classes in 5e have more abilities than they used to. However, that's not really the issue. It's about niche protection.</p><p></p><p>In B/X (and OD&D/AD&D, which are better example), there was much more niche protection. Let's use AD&D as the example-</p><p></p><p>If you weren't a thief, you didn't have thief skills. </p><p>Weapons and armor were restricted by class. Magic users got daggers, Fighters got two-handed swords. Magic users got not armor, Fighters got plate.</p><p>Magic items were also class-specific, to a much greater extent than they are in 5e. </p><p>Hit points were less, and therefore the difference mattered a lot more. d4 hit points with minimal constitution as compared to d10 with up to +4 per level. </p><p>The highest strength bonuses were restricted to fighters.*</p><p></p><p>...and so on. So I can't agree with this statement; the amount of differentiation, in terms of niche protection, was much much greater back then. </p><p></p><p></p><p>*When I say fighter, I mean fighter and their subclasses.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9170826, member: 7023840"] Uh ... yeah, I don't think I can agree with this. Obviously, depending on how you define "differentiate," a person can make a good argument that different classes in 5e have more abilities than they used to. However, that's not really the issue. It's about niche protection. In B/X (and OD&D/AD&D, which are better example), there was much more niche protection. Let's use AD&D as the example- If you weren't a thief, you didn't have thief skills. Weapons and armor were restricted by class. Magic users got daggers, Fighters got two-handed swords. Magic users got not armor, Fighters got plate. Magic items were also class-specific, to a much greater extent than they are in 5e. Hit points were less, and therefore the difference mattered a lot more. d4 hit points with minimal constitution as compared to d10 with up to +4 per level. The highest strength bonuses were restricted to fighters.* ...and so on. So I can't agree with this statement; the amount of differentiation, in terms of niche protection, was much much greater back then. *When I say fighter, I mean fighter and their subclasses. [/QUOTE]
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