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<blockquote data-quote="LuisCarlos17f" data-source="post: 8978370" data-attributes="member: 6802378"><p>They could, and there is good reasons, to make money with the licence. If they could, they would publish Star Wars d20 again. But to create a pack being totally retrocompatible with fantasy D&D is a different thing. </p><p></p><p>How to explain with different examples? </p><p></p><p>In the first confronctation between Roboco and the robot ED-209 this kicks-ass him, but in the end of the movie our friend the agent Alex Murphy only needed one shot with the assault cobra canon. In the first movie "Alien: the eight passenger" one xenomorph was enough to kill almost all Nostromo staff, but in the sequel dozens, maybe hundreds, could be killed from other room thanks the sentinel turrets. In some horror survival videogames a boss could be killed with only one shot thanks the player saved the best weapon. In the movie "Cobra" the character played by Bridgitte Nielsen couldn't face the night-slayer (the villain) but only hide and run away. In the end of the movie the main character, played by Silvester Stallone, with enough weapons and ammo was a one-man-army who terminated all the cult of the new dawn. If you have played some battle royal you can notice the difference when the enemy is using one or other firearm. </p><p></p><p>If the enemy is using an exo-suit, powered armor or mecha, then the challenge rating or XPs reward should be like fighting with a construct as monster ally. </p><p></p><p>If firearms are added to a D&D campaign, there is a serious risk for classes too focused into hand-to-hand fight (monks, barbarians, paladins..) to fall into the oblivion.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8978370, member: 6802378"] They could, and there is good reasons, to make money with the licence. If they could, they would publish Star Wars d20 again. But to create a pack being totally retrocompatible with fantasy D&D is a different thing. How to explain with different examples? In the first confronctation between Roboco and the robot ED-209 this kicks-ass him, but in the end of the movie our friend the agent Alex Murphy only needed one shot with the assault cobra canon. In the first movie "Alien: the eight passenger" one xenomorph was enough to kill almost all Nostromo staff, but in the sequel dozens, maybe hundreds, could be killed from other room thanks the sentinel turrets. In some horror survival videogames a boss could be killed with only one shot thanks the player saved the best weapon. In the movie "Cobra" the character played by Bridgitte Nielsen couldn't face the night-slayer (the villain) but only hide and run away. In the end of the movie the main character, played by Silvester Stallone, with enough weapons and ammo was a one-man-army who terminated all the cult of the new dawn. If you have played some battle royal you can notice the difference when the enemy is using one or other firearm. If the enemy is using an exo-suit, powered armor or mecha, then the challenge rating or XPs reward should be like fighting with a construct as monster ally. If firearms are added to a D&D campaign, there is a serious risk for classes too focused into hand-to-hand fight (monks, barbarians, paladins..) to fall into the oblivion. [/QUOTE]
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