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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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<blockquote data-quote="Minigiant" data-source="post: 9226981" data-attributes="member: 63508"><p>I wonder if a HP based game something like the Dresden File Fate Accelerated RPG. I kinda do it in my friendly family scrapbook RPGs.</p><p></p><p>Basically HP is a nebulous meat/luck/stamina thing but every class as their own additional pool of points and those are more more defined.</p><p></p><p>So you'd have 5-10 Hit Points. </p><p>But being an Elf or Feypact warlock would give you 1d6 Glamour Points per level. </p><p>Being a Dwarf or wearing heavy armor gives you 1d10 Armor Points. </p><p>Being a halfling or Rogue would give you 1d6 Luck Points per level. </p><p>Giants, orcs and Barbarians get 1d12 Meat Points per level.</p><p>Fighters would get 1d10 vitality points per level.</p><p></p><p>Each additional HP point would increase faster but have different recovery methods and was to be bypassed. Cure Wounds only heals HP, Meat points, and Vitality points. An action to readjust armor heals Armor points same as the mending spell. You need another spell or item to restore luck or glamour.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9226981, member: 63508"] I wonder if a HP based game something like the Dresden File Fate Accelerated RPG. I kinda do it in my friendly family scrapbook RPGs. Basically HP is a nebulous meat/luck/stamina thing but every class as their own additional pool of points and those are more more defined. So you'd have 5-10 Hit Points. But being an Elf or Feypact warlock would give you 1d6 Glamour Points per level. Being a Dwarf or wearing heavy armor gives you 1d10 Armor Points. Being a halfling or Rogue would give you 1d6 Luck Points per level. Giants, orcs and Barbarians get 1d12 Meat Points per level. Fighters would get 1d10 vitality points per level. Each additional HP point would increase faster but have different recovery methods and was to be bypassed. Cure Wounds only heals HP, Meat points, and Vitality points. An action to readjust armor heals Armor points same as the mending spell. You need another spell or item to restore luck or glamour. [/QUOTE]
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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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