Pathfinder 1E Crowns of Ice - A Tale of Blood and Betrayal - Arvid's Song

Neurotic

I plan on living forever. Or die trying.
"Target the casters! Archers, forward, target those at the edge of the water! Now!"

The voice comes out from the side, but when people look there is no one there anymore. Some more superstitious make evil warding signs, but they are soldiers first and foremost. At the sign of their liutenants, bows are raised in unison and flight of arrows thuds into various bodies on the field. With cultist fires illuminating them, allied soldiers are at an advantage

OOC:
Some stats would help, at least what weapons guards carry and what spells the priests have?

[sblock=Actions]
Archers / Ranged attacks against G, H and K 22 leaders chanting:
Archers vs Cult Leaders: 1D20 = [5] = 5
1D20 = [14] = 14
1D20 = [19] = 19
1D20 = [10] = 10
1D20 = [8] = 8
1D20 = [17] = 17
- two per leader, account for cover, bless etc...I would say each got one hit, hopefully interrupting the spell

Two additional archers vs Guards on the wall: 1D20 = [13] = 13
1D20 = [15] = 15
- probably both hit.

Line 43 in front of the priests stands ready to attack whatever comes into range. (ready action)

Priests: 1 casts bless, the other continues chanting

Garmmörk moves (half move, two move actions) in front of the friendly line to see what is going on and to prepare an ambush.

Next round Garmmörk may come out of his hiding place just as the soldiers approach and do Dazzling Display :)

Initiative: 1D20+4 = [18]+4 = 22
[/sblock]
 

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Archon Basileus

First Post
It makes it easier for me to see what I don't have to answer and what I still have to answer if all last responses are mine in the threads that are closed for some reason! This is why I marked the rogue galleries and the old IC threads with a personal last post. Now I only have to see the list and go straight for those that have other players' names appearing as last poster(s).
 

Archon Basileus

First Post
The soldiers reach for their weapons, charging mercilessly after the rain of arrows that covers the surprised cultists. Taken by surprise, the cultist guards advance a moment too late, giving in to the arrows and allowing their enemies to maneuver freely. The cultists try to hide as they attempt to invoke their own profane spells, some of which Arvid recognizes to be invocations!

ALLIED SOLDIERS - 22
ENEMY SOLDIERS - 20
LADIES IN THE LAKE - 15
ENEMY LEADERS - 14

STATS:

ALLIED SOLDIERS

AC - 14
ATTACK - axe +5

ALLIED ARCHERS

AC - 12
ATTACK - Short bow +4

ALLIED PRIESTS

AC -10
ATTACK - short sword +1

Spells -Cure light wounds (2x)/Bless (2X)/Command (1x)

[MENTION=24380]Neurotic[/MENTION]
 

Neurotic

I plan on living forever. Or die trying.
[MENTION=6855545]Archon Basileus[/MENTION], how high are the walls of the ruins? Can those on the wall be attacked by melee reach 1?

As the priests advance, their guards follow, while forward guards charge the cultists. Priests target the casters, archers try to take down guards on the walls!

In the meantime, the beast is nowhere to be seen.

[sblock=Arvids actions]
Stealth double move A38 to J32 (should be in shadow due I28 bonfire)
Stealth: 1D20+12 = [17]+12 = 29

[/sblock]

[sblock=Soldier Actions]
(includes bless bonus)
S1: Q33 --> S28
attacks R28 (G) - miss

E1: T33 --> S27
attacks R28 (G) - miss

E2: R34 --> S29
attacks R28 (G) - hit for 2+bonuses

S2: P35 --> R29
attacks R28 (G) - hit AC 14 for 8+bonuses

Axe attack; base axe damage: 1D20+6 = [3]+6 = 9
1D8 = [1] = 1
1D20+6 = [3]+6 = 9
1D8 = [1] = 1
1D20+6 = [18]+6 = 24
1D8 = [2] = 2
1D20+6 = [8]+6 = 14
1D8 = [8] = 8


P1: S39 --> O33
cast Command on H23 (C) --> command: Silence! if will roll is failed, spell fails too :)

P2: R39 --> N33
cast Command on D23 (C) --> command: Silence! if will roll is failed, spell fails too :)


S3: T36 --> N30
E3: R36 --> M31
E4: S37 --> N31
E5: T37 --> P31
S5: N36 --> L32

A1: K39 --> M36
attacks N28 (G) - hits for 6 +mods
A2: attacks N28 (G) - hits AC 11
A3: attacks N28 (G) - hits AC 12
A4: attacks N28 (G) - hits AC 16 for 4+mods

Assuming short bows; base damage: 1D20+6 = [16]+6 = 22
1D6 = [6] = 6
1D20+6 = [6]+6 = 12
1D6 = [5] = 5
1D20+6 = [7]+6 = 13
1D6 = [5] = 5
1D20+6 = [11]+6 = 17
1D6 = [4] = 4

[/sblock]
 
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Archon Basileus

First Post
[MENTION=6855545]Archon Basileus[/MENTION], how high are the walls of the ruins? Can those on the wall be attacked by melee reach 1?

As the priests advance, their guards follow, while forward guards charge the cultists. Priests target the casters, archers try to take down guards on the walls!

In the meantime, the beast is nowhere to be seen.

[sblock=Arvids actions]
Stealth double move A38 to J32 (should be in shadow due I28 bonfire)
Stealth: 1D20+12 = [17]+12 = 29

[/sblock]

[sblock=Soldier Actions]
(includes bless bonus)
S1: Q33 --> S28
attacks R28 (G) - miss

E1: T33 --> S27
attacks R28 (G) - miss

E2: R34 --> S29
attacks R28 (G) - hit for 2+bonuses

S2: P35 --> R29
attacks R28 (G) - hit AC 14 for 8+bonuses

Axe attack; base axe damage: 1D20+6 = [3]+6 = 9
1D8 = [1] = 1
1D20+6 = [3]+6 = 9
1D8 = [1] = 1
1D20+6 = [18]+6 = 24
1D8 = [2] = 2
1D20+6 = [8]+6 = 14
1D8 = [8] = 8


P1: S39 --> O33
cast Command on H23 (C) --> command: Silence! if will roll is failed, spell fails too :)

P2: R39 --> N33
cast Command on D23 (C) --> command: Silence! if will roll is failed, spell fails too :)


S3: T36 --> N30
E3: R36 --> M31
E4: S37 --> N31
E5: T37 --> P31
S5: N36 --> L32

A1: K39 --> M36
attacks N28 (G) - hits for 6 +mods
A2: attacks N28 (G) - hits AC 11
A3: attacks N28 (G) - hits AC 12
A4: attacks N28 (G) - hits AC 16 for 4+mods

Assuming short bows; base damage: 1D20+6 = [16]+6 = 22
1D6 = [6] = 6
1D20+6 = [6]+6 = 12
1D6 = [5] = 5
1D20+6 = [7]+6 = 13
1D6 = [5] = 5
1D20+6 = [11]+6 = 17
1D6 = [4] = 4

[/sblock]
(Yes, they can! Also, since it's just you and I, I'll post the enemies' stats and we'll eork the combat as a board session. It'll go faster and it'll be clearer, I think!)

Sent from my SM-G950F using Tapatalk
 

Neurotic

I plan on living forever. Or die trying.
OOC: OK, add two more attacks then, I think two of "good guys" could reach the wall and attack the guards. If one target is killed, get the other one. Leave at least three guards with the priests. Forgot: Arvid takes out oil of bless weapon - he may need it soon
 

Archon Basileus

First Post
[Ok, let´s see how this works out!]


As the groups clash, the sound of metal and the ferocious cries of men fill the air, making Arvid's feral blood race through his veins. Two soldiers already bring an unprepared enemy down, as the others exchange blows and shots, blood flying through the air.

The priests command silence from the cultists. One of them immediately interrupts himself, while the other continues, frail and stubborn, to complete his invocation! As he finishes his spell, his satisfied face smiles calmly, nothing happening around him. But soon enough the floor beneath begins to pulsate like waves in muddy waters, and a black centipede explodes out of the earth, reaching for the priests!


[So... Since this is Command and not Silence I imagined it would obviously work by making the cultist go silent. But I also consider if this would make the spell fizzle. Since it means he is interrupted - instead of finishing the spell to reach no effect, as in silence - I've gone for a concentration roll. He failed, loosing the spell. Otherwise, I thought about considering it as an un-cast spell, returning it to the pool, thus giving some color to the distinctive use of Command and the strength of Silence. What do you think? After all, we're testing stuff here, heheh.]


At first, the enemies feel stunned by Arvid's actions. But now, fully aware of the attack, something compels them to go forth. Maybe it's pride, maybe they fear the odd, striking damsels in the water... But they quickly decide not to back out of the fight!

As the conflict eclodes, Arvid attempts to slide through the side of the battlefield. He crouches behind a tree, but right at the moment he profits from the light, the eyes f a frightened archer flick towards him. The desperate man clumsily shoots, hitting the tree insteade, his voice chocking on his throat as he tries to warn the others of the beast's appearance, in vain.

Arvid gets spotted by G7 - the archer shoots, but misses!

G4 shoots E1 - misses
G3 attacks E1 with a sword - hits for 9 points of damage
G2 attacks E1 - misses

S3 and E5 attack G6 and G5 - they miss
G6 and G5 shoot down - G5 hits E5 for 8 points of damage
E5 lands OA on G5 for 4 points of damage

[sblock]

ALLIED SOLDIERS - 22
ENEMY SOLDIERS - 20
LADIES IN THE LAKE - 15
ENEMY LEADERS - 14
[/sblock]

[sblock]
HITPOINT/SPELL CONTROL LIST:

E1 - 15 - 6
E2 - 15
E3 - 15
E4 - 15
E5 - 15 - 7
S1 - 15
S2 - 15
S3 - 15
S4 - 15
S5 - 15
A1 - 12
A2 - 12
A3 - 12
A4 - 12
P1 - 9 (1 Silence)
P2 - 9 (1 Silence)
LS1 - 25
LS2 - 25

G1 - 15 - 7 - 0
G2 - 15
G3 - 15
G4 - 15
G5 - 15 - 10
G6 - 15 - 5
G7 - 15
G8 - 15
C1 - 9 (1 Call nature)
C2 - 9 (1 Call nature)
C3 - 9
C4 - 9
C5 - 9
L1 - 25
L2 - 25
L3 - 25
D1 - 30
D2 - 30
D3 - 30

I1 - 5
[/sblock]

[sblock]
STATS:


ALLIED SOLDIERS


AC - 14
ATTACK - axe +5
DAMAGE -1D8 +2
HIT POINTS - 15

ALLIED ARCHERS

AC - 12
ATTACK - Short bow +4
DAMAGE - 1D6+2
HIT POINTS - 12

ALLIED PRIESTS

AC -10
ATTACK - short sword +1
DAMAGE - 1D6
HIT POINTS - 9
SPELLS -Cure light wounds (2x)/Bless (2X)/Command (1x)



ENEMY GUARDS


AC -14
ATTACK - short sword +4/short bow +5
DAMAGE - 1D6+2/1D6+3
HIT POINTS - 15


CULTISTS


AC -10
ATTACK - dagger +1
DAMAGE - 1D4+1
HIT POINTS - 9
SPELLS - Summon Nature's ally 1 (2x)/Summon Nature's ally 2(1x)/Summon Swarm (2x)


CULT LEADERS


AC -14
ATTACK - longsword +3
DAMAGE - 1D8+2
HIT POINTS - 25
SPELLS - Resistance (x1)/Cause fear(x1)/Hold Person (x1)


DAMSELS


AC -14
ATTACK - claws +4/bite/+3
DAMAGE - 1D6+2
HIT POINTS - 30
SPELLS - Bleed (x2)/Cause fear(x2)/Hold Person (x1)/death knell (x2)


[/sblock]

[Next round! I think we should ditch the initiative, roll your side first and theirs afterwards. It would be simple, wouldn't it? So, what do you think of this control post? :)]
 
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