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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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<blockquote data-quote="aramis erak" data-source="post: 8765070" data-attributes="member: 6779310"><p>I doubt the chief did so without consulting the elders of the tribe.</p><p></p><p>I picked up the core in PDF. I stopped feeling welcomed once I got to the character gen chapter. I feel, after reading char gen, "barely tolerated."</p><p></p><p>The character gen chapter propels it to the most overtly racist RPG ruleset I've read. (Out of around 500 systems; I've played/run over 200.) Why?</p><p></p><p>Because it limits several character options to Native Americans/First Nations players only - based upon the <em><u><strong>player's</strong> ethnicity</u></em>. Including affiliation to actual tribes (limited to one's own), using indigenous language terms in names or descriptions (restricted to one's own tribal language, save those included in rules {which, if I read it right, is a custom patois}), and playing a "two spirit" character¹ (whatever that is - I need to read the setting materials to find that out, I suspect).</p><p></p><p><strong>I get the why</strong> - claimed affiliation is cultural and identity appropriation, and likely to wind up offensive, and many indigenous languages have subtleties lost on most English speakers². And, having looked up "two-spirit people"¹ - I know a number of people for whom it seems a good label, but it's a not-quite uniquely Native/First Nations tradition with a suppressed role for the last few centuries.</p><p></p><p><strong><em>Reading the mechanics and ignoring that elephant....</em></strong></p><p>The rules aren't bad; they're similar to VTM 1E... but using d12's instead of 10s.</p><p>I like that tools are limited in bonus dice to the user's skill rank used.</p><p>I like the initiative system - <em>Pick</em> a number between 1 and your initiative score, set a d12 to it, and reveal simultaneously.</p><p></p><p>Figured HP in three categories....</p><p>[HR][/HR]</p><p>1: Doing some research.... Persons with both male and female spirits within them. A term that dates to the first decade of the 20th C, coined in Winnepeg. It overlaps with LGBTQA, but is not synonymous with LGBTQA*. Most intelligible result from a reasonable source: <a href="https://indiancountrytoday.com/archive/8-misconceptions-things-know-two-spirit-people" target="_blank">8 Things You Should Know About Two Spirit People</a></p><p>2: Some of those linguistic subtleties include: up to 5 grammatical persons, up to 8 classes of noun with different declensions for number, gender, & grammatical person (with several having 4, and a few dialects 5, and even 6), up to 6 distinct genders... </p><p>Plus a few are tonal.</p><p>Many are agglutinative, too. Many small words smashed together to make bigger words. Denaina, Koyukon, Diné...</p><p>WAY too easy to get things wrong.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8765070, member: 6779310"] I doubt the chief did so without consulting the elders of the tribe. I picked up the core in PDF. I stopped feeling welcomed once I got to the character gen chapter. I feel, after reading char gen, "barely tolerated." The character gen chapter propels it to the most overtly racist RPG ruleset I've read. (Out of around 500 systems; I've played/run over 200.) Why? Because it limits several character options to Native Americans/First Nations players only - based upon the [I][U][B]player's[/B] ethnicity[/U][/I]. Including affiliation to actual tribes (limited to one's own), using indigenous language terms in names or descriptions (restricted to one's own tribal language, save those included in rules {which, if I read it right, is a custom patois}), and playing a "two spirit" character¹ (whatever that is - I need to read the setting materials to find that out, I suspect). [B]I get the why[/B] - claimed affiliation is cultural and identity appropriation, and likely to wind up offensive, and many indigenous languages have subtleties lost on most English speakers². And, having looked up "two-spirit people"¹ - I know a number of people for whom it seems a good label, but it's a not-quite uniquely Native/First Nations tradition with a suppressed role for the last few centuries. [B][I]Reading the mechanics and ignoring that elephant....[/I][/B] The rules aren't bad; they're similar to VTM 1E... but using d12's instead of 10s. I like that tools are limited in bonus dice to the user's skill rank used. I like the initiative system - [I]Pick[/I] a number between 1 and your initiative score, set a d12 to it, and reveal simultaneously. Figured HP in three categories.... [HR][/HR] 1: Doing some research.... Persons with both male and female spirits within them. A term that dates to the first decade of the 20th C, coined in Winnepeg. It overlaps with LGBTQA, but is not synonymous with LGBTQA*. Most intelligible result from a reasonable source: [URL="https://indiancountrytoday.com/archive/8-misconceptions-things-know-two-spirit-people"]8 Things You Should Know About Two Spirit People[/URL] 2: Some of those linguistic subtleties include: up to 5 grammatical persons, up to 8 classes of noun with different declensions for number, gender, & grammatical person (with several having 4, and a few dialects 5, and even 6), up to 6 distinct genders... Plus a few are tonal. Many are agglutinative, too. Many small words smashed together to make bigger words. Denaina, Koyukon, Diné... WAY too easy to get things wrong. [/QUOTE]
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