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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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<blockquote data-quote="Charles Dunwoody" data-source="post: 8748842" data-attributes="member: 17927"><p>I respect anyone who is willing to write something, put their name on the work, and publish it in today's world. That takes courage.</p><p></p><p>It makes sense to me that you want to keep the author and the work separate. RPGs are so small though that the author is going to likely interact directly with readers at some point, maybe even run games for readers or at least talk to them at conventions and online. This article itself is an example of that, an interview with the author.</p><p></p><p>Also, RPGs aren't just art where the creator makes it and others experience it. RPGs are a shared intimate experience that strangely enough are both run in tightly knit groups and with complete strangers depending on who is running the game and where. So the underlaying writing style matters as well as the tone and themes which are all chosen by the creator. And ongoing marketing also shapes how an RPG is run and perceived in some but not all cases. And is running and playing the RPG fun. That may be the most important factor in an RPG's success. And fun is tied to who is playing the game and how they are playing the game. Which circles back to how the RPG is presented in the first place.</p><p></p><p>On my own, I could run an RPG anyway I want if I can find willing players. If I want to GM at a convention, game store, or on an online forum or even with a home base of players there will be expectations on how each unique RPG should be run and experienced to make it fun. These expectations start with the rules, tone, and themes of the RPG itself, spin out to how the creator markets the RPG, and ultimately becomes a gestalt of shared experience across multiple tables over years of game play. If the RPG survives the test of time. And some RPGs outlive their creators and become something entirely new and different. Which also adds validity to your point. But that happens over a long span of time if an RPG catches on. Which comes down to how readers perceive it but more importantly if GMs run it at a table with willing and eager players and eventually many GMs run it at many tables and everyone has fun.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8748842, member: 17927"] I respect anyone who is willing to write something, put their name on the work, and publish it in today's world. That takes courage. It makes sense to me that you want to keep the author and the work separate. RPGs are so small though that the author is going to likely interact directly with readers at some point, maybe even run games for readers or at least talk to them at conventions and online. This article itself is an example of that, an interview with the author. Also, RPGs aren't just art where the creator makes it and others experience it. RPGs are a shared intimate experience that strangely enough are both run in tightly knit groups and with complete strangers depending on who is running the game and where. So the underlaying writing style matters as well as the tone and themes which are all chosen by the creator. And ongoing marketing also shapes how an RPG is run and perceived in some but not all cases. And is running and playing the RPG fun. That may be the most important factor in an RPG's success. And fun is tied to who is playing the game and how they are playing the game. Which circles back to how the RPG is presented in the first place. On my own, I could run an RPG anyway I want if I can find willing players. If I want to GM at a convention, game store, or on an online forum or even with a home base of players there will be expectations on how each unique RPG should be run and experienced to make it fun. These expectations start with the rules, tone, and themes of the RPG itself, spin out to how the creator markets the RPG, and ultimately becomes a gestalt of shared experience across multiple tables over years of game play. If the RPG survives the test of time. And some RPGs outlive their creators and become something entirely new and different. Which also adds validity to your point. But that happens over a long span of time if an RPG catches on. Which comes down to how readers perceive it but more importantly if GMs run it at a table with willing and eager players and eventually many GMs run it at many tables and everyone has fun. [/QUOTE]
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