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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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<blockquote data-quote="doctorhook" data-source="post: 8748498" data-attributes="member: 58401"><p>I’m not qualified to give you a complete answer to that, but I’ll try to provide relevant info.</p><p></p><p>Briefly: No, I don’t think so. None of those names appear in a text search except Lakota, which is cited in the section about the setting’s fictional language. It’s not exactly one pan-Native culture, but several. The game seems very careful to both specifically say that real world bands and nations and cultures do exist as part of this fictional world but also avoids connecting to real world cultures for fear of misrepresenting them.</p><p></p><p>There’s five nations in the main setting, which are massive and together span the landmass of the real world mainland USA:</p><p></p><p>* Haudenosaunee Confederacy: Northeast coast, Great Lakes</p><p></p><p>* Ti’Swaq Alliance: Northwest coast</p><p></p><p>* Diné Republic: Southwest USA</p><p></p><p>* Keetoowagi Federation: Southeast USA</p><p></p><p>* The Free Lands: The Great Plains. Not a nation per se, but a region of multiple cultures (Paha, Anikora, Nahoonak, Makokamit, Tomoha, and Nakotoo) and also home to Cahokia, the main city setting detailed in this book.</p><p></p><p>Also:</p><p></p><p>* Ezcan Empire: Mexico. Not detailed much, but presented as a major historical threat to all the other nations; aggressive and expansionist.</p><p></p><p>* Permanent Ice Zone: Most of Canada. Nobody lives here apparently. (As a Canadian, I do find this kinda funny.)</p><p></p><p>* Discussions about South America and Caribbean, and the rest of the world.</p><p></p><p>The setting is an alternative history of Earth, where some unspecified massive event/cataclysm occurred around 1400CE/AD, and it’s now that world recovered from the cataclysm 700 years later. So real world history isn’t meant to apply very closely.</p><p></p><p>The author speaks directly to the reader in Chapter 2, optionally inviting “Native Americans” (their phrase) to add their own experience and knowledge to the game if they want to, or play a fictional culture. The subsequent section asks non-Native Americans not to use real-world Indigenous cultures for their character specifically to avoid appropriation; instead they advise the use of one of the five fictional cultures provided.</p><p></p><p>Also, the credits include Indigenous affiliation wherever provided by the contributors. Most of the writers have “Cherokee Nation”, but other groups are named too. Artists have a broader range next to their names.</p><p></p><p>Sorry for the ramble, but I hope this helps.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 8748498, member: 58401"] I’m not qualified to give you a complete answer to that, but I’ll try to provide relevant info. Briefly: No, I don’t think so. None of those names appear in a text search except Lakota, which is cited in the section about the setting’s fictional language. It’s not exactly one pan-Native culture, but several. The game seems very careful to both specifically say that real world bands and nations and cultures do exist as part of this fictional world but also avoids connecting to real world cultures for fear of misrepresenting them. There’s five nations in the main setting, which are massive and together span the landmass of the real world mainland USA: * Haudenosaunee Confederacy: Northeast coast, Great Lakes * Ti’Swaq Alliance: Northwest coast * Diné Republic: Southwest USA * Keetoowagi Federation: Southeast USA * The Free Lands: The Great Plains. Not a nation per se, but a region of multiple cultures (Paha, Anikora, Nahoonak, Makokamit, Tomoha, and Nakotoo) and also home to Cahokia, the main city setting detailed in this book. Also: * Ezcan Empire: Mexico. Not detailed much, but presented as a major historical threat to all the other nations; aggressive and expansionist. * Permanent Ice Zone: Most of Canada. Nobody lives here apparently. (As a Canadian, I do find this kinda funny.) * Discussions about South America and Caribbean, and the rest of the world. The setting is an alternative history of Earth, where some unspecified massive event/cataclysm occurred around 1400CE/AD, and it’s now that world recovered from the cataclysm 700 years later. So real world history isn’t meant to apply very closely. The author speaks directly to the reader in Chapter 2, optionally inviting “Native Americans” (their phrase) to add their own experience and knowledge to the game if they want to, or play a fictional culture. The subsequent section asks non-Native Americans not to use real-world Indigenous cultures for their character specifically to avoid appropriation; instead they advise the use of one of the five fictional cultures provided. Also, the credits include Indigenous affiliation wherever provided by the contributors. Most of the writers have “Cherokee Nation”, but other groups are named too. Artists have a broader range next to their names. Sorry for the ramble, but I hope this helps. [/QUOTE]
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