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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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<blockquote data-quote="doctorhook" data-source="post: 8747695" data-attributes="member: 58401"><p>I’m a huge fan of this project! I got my hardcover from the original KS a few months ago, and unfortunately I haven’t had a chance to play it—but the setting is great!</p><p></p><p>I realize ENWorlders come from all around the world, so the significance of this product may not be obvious to everyone. If you’re not from a settler-colony country, the issues this product addressed might not be something you even hear about.</p><p></p><p>I’m Canadian, and probably the most common and significant cultural conflict here is about reconciling the role of settler culture and colonialism with the damage done to Indigenous cultures. I’m also white-skinned and descended from settlers, meaning that my culture is responsible for the harm that was caused.</p><p></p><p>The thing is, I’m just one modern guy; I didn’t genocide anyone, nor did my parents or grandparents, but that doesn’t mean I’m not part of the system that did. I just want to play games. But I’m on colonized land, playing games written by Americans and Brits, set in fantastical places based on medieval Europe—there’s no Indigeneity in there, even though there are still lots of Indigenous people around me.</p><p></p><p>This game is more than “something different” and not merely a “non-European”setting—this project is an act of decolonization, which is huge. Decolonization means letting Indigenous cultures flourish on their original lands. That means letting Indigenous people tell their own stories and play their own games, and settlers like me accepting those stories as valid and important parts of my own existence as a settler here.</p><p></p><p>So, if enjoying an Indigenous game and setting written by Indigenous authors helps Indigenous cultures flourish here again, I’m happy to help. After all, I never wanted to hurt anybody, I just want to play games.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 8747695, member: 58401"] I’m a huge fan of this project! I got my hardcover from the original KS a few months ago, and unfortunately I haven’t had a chance to play it—but the setting is great! I realize ENWorlders come from all around the world, so the significance of this product may not be obvious to everyone. If you’re not from a settler-colony country, the issues this product addressed might not be something you even hear about. I’m Canadian, and probably the most common and significant cultural conflict here is about reconciling the role of settler culture and colonialism with the damage done to Indigenous cultures. I’m also white-skinned and descended from settlers, meaning that my culture is responsible for the harm that was caused. The thing is, I’m just one modern guy; I didn’t genocide anyone, nor did my parents or grandparents, but that doesn’t mean I’m not part of the system that did. I just want to play games. But I’m on colonized land, playing games written by Americans and Brits, set in fantastical places based on medieval Europe—there’s no Indigeneity in there, even though there are still lots of Indigenous people around me. This game is more than “something different” and not merely a “non-European”setting—this project is an act of decolonization, which is huge. Decolonization means letting Indigenous cultures flourish on their original lands. That means letting Indigenous people tell their own stories and play their own games, and settlers like me accepting those stories as valid and important parts of my own existence as a settler here. So, if enjoying an Indigenous game and setting written by Indigenous authors helps Indigenous cultures flourish here again, I’m happy to help. After all, I never wanted to hurt anybody, I just want to play games. [/QUOTE]
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