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<blockquote data-quote="kronos182" data-source="post: 9156568" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Leman Russ Battle Tank</span></strong></span></p><p><span style="font-family: 'Calibri'">The leman Russ is the main battle tank of the Imperial Guard. It is a rugged and dependable design, with little changes other than different patterns, over the centuries. These tanks have a turret mounted battle cannon and a secondary weapon mounted on the forward hull, typically a lascannon, heavy bolter or flamer. Tthe Leman Russ can also be fitted with side sponsons, capable of supporting heavy bolters, flamers, multi-meltas or plasma cannons, manned by dedicated gunners, in very cramped spaces.</span></p><p><span style="font-family: 'Calibri'">The Leman Russ is five squares long, four squares wide, weighing 60 tons empty. Provides full cover for crew cover.</span></p><p><span style="font-family: 'Calibri'">There are several variants, but many are just different turret, hull, and sponson mounted weapons, such as the Annihilator armed with twin-linked lascannons; the Vanquisher is armed with a special Vanquisher cannon; Executioner with its plasma cannon.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Leman Russ Battle Tank (PL 5-6)</strong></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 4 +2 if sponsons attached</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 150 lb, tow 10 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 50 (5) / 30 (3) on water</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 60 (+15 with sponsons)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Huge (-2 size)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 43</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil (+3) Space Marines</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: </span></span><span style="font-family: 'Calibri'">Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ), 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, 3 days rations, 2 survival kits with 1 three man tent, turret with primary weapon, two side sponsons for secondary weapons. A stormbolter can be fitted to the hatch on top of the turret.</span></p><p><span style="font-family: 'Calibri'">Notes: Can mount bulldozer blade on front. If fitted with energy weapons, the capacitor regenerates at a rate of 1 shot per 1 minute of not firing.</span></p><p><span style="font-family: 'Calibri'">The Repair checks to fix or modify vehicle are reduced by 5, and PDC for replacement parts are reduced by 1</span></p><p><span style="font-family: 'Calibri'">Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.</span></p><p><span style="color: black"><span style="font-family: 'arial'">Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weapons: Turret primary weapon, hull weapon, 2 sponson mounted weapons (1 each) if mounted</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><table style='width: 100%'><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Weapon</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Damage</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Critical</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Dam Type</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Range Incr</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">RoF</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Magazine</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Turret</span></span></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Battle Cannon</span></td><td><br /> <span style="font-family: 'Calibri'">8d10</span></td><td><br /> <span style="font-family: 'Calibri'">20</span></td><td><br /> <span style="font-family: 'Calibri'">Ball</span></td><td><br /> <span style="font-family: 'Calibri'">120 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">40 rds</span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-linked Lascannons (Annihilator)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">6d10+3</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">110 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Plasma Destroyer (Executioner)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">8d12+4</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">120 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Vanquisher Cannon (Vanquisher)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">7d10</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ball</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">175 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Semi</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">38 rds</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Hull</span></span></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Lascannon (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d10+2</span></span></td><td><br /> <span style="font-family: 'Calibri'">20</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">110 Ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">50 shot capacitor</span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Bolter (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">3d12+4 +2d6</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ballistic+ fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">S, A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">600 rds ea</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Flamer (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d6</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"> </li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">75 foot long, 10 ft wide line, Reflex 17</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Semi</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">40 uses</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Sponson (2, 1 weapon each)</span></span></td><td><br /> </td><td><br /> </td><td> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Bolter (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">3d12+4 +2d6</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ballistic+ fire</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">S, A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">1600 rds ea</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Lascannon (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d10+2</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">110 ft</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Multi-Melta (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">1d6x10 +5</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20x3</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire/Energy</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Flamer (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d6</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"> </li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">75 foot long, 10 ft wide line, Reflex 17</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Semi</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">40 uses</span></span></td></tr><tr><td><span style="color: black"><span style="font-family: 'arial'">Plasma Gun (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">3d12+3</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">90 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">S, A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr></table><p><span style="color: black"><span style="font-family: 'arial'"> </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong><span style="font-size: 22px">Options</span></strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Reinforced Armour</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">This adds additional armour plating and reinforcements.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +10 HP</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +3 hardness</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +2 Defense</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC +1</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Assault Dozer Blade</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC 12</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong><span style="font-size: 22px">Variants/Patterns</span></strong></span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong><span style="font-size: 18px">Leman Russ Conqueror</span></strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The Leman Russ Conqueror is a less common variant of the Leman Russ tank, armed with a Conqueror cannon, which is a smaller and lighter version of the Battle Cannon. While this reduces its range and power, it can fire faster and has higher accuracy. Instead of a pintle mounted weapon, it has a co-axial storm bolter, although a pintle mounted weapon can still be fitted, just rarely done. It has an upgraded engine and improved suspension, which gives the Conqueror better speed and maneuverable, making it a good cavalry tank. Conquerors also lack sponsons to keep their speed and maneuverability up.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Make following changes to Leman Rush to make Leman Russ Conqueror:</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Increase speed to 60 (6);</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuverability changes to -1;</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Replace Battle Cannon with Vanquisher Cannon (60 rounds);</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add Co-axial Storm Bolter;</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: +3</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Bolter</strong></span></p><p><span style="font-family: 'Calibri'">The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment)</span></p><p><span style="font-family: 'Calibri'">Damage: 3d12+4 + 2d6</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic +fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 100 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S,A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 40 box or linked</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 27 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, target sight, 3 round burst setting, anyone with burst fire feat can use 3 rounds instead of the normal 5, under barrel mount for combat blades, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage).</span></p><p><span style="font-family: 'Calibri'">Medium sized creatures attempting to use the Bolt Gun suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Heavy Bolter. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 50 Heavy Bolts rounds has a PDC 13.</span></p><p><span style="font-family: 'Calibri'">DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27.</span></p><p><span style="font-family: 'Calibri'">Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it. Using scopes without looking through the scope only provides half bonuses.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Multi-Melta</strong></span></p><p><span style="font-family: 'Calibri'">The Multi-Melta is a heavier version of the melta gun, typically with two barrels in an over-under design, with greater range and armour penetration, typically mounted on vehicles, although man portable version exist for the Space Marines of the Adeptus Astartes. The man-portable versions are incredibly power hungry and require two power packs to operate. They can work with one, however the payload is incredibly limited.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Multi-Melta (PL7-8 Exotic Firearms Proficiency, Adeptus Astartes Codex Equipment)</span></p><p><span style="font-family: 'Calibri'">Damage: 1d6x10 +5</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 100 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 15 box, holds 2 power packs (total of 30)</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 29 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignore 15 points of hardness/DR, Silent (-5 to detect the firing of the weapon), can only fire out to 5 range increments. Critical Vaporize, Inaccurate.</span></p><p><span style="font-family: 'Calibri'">Inaccurate - Suffers -1 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Critical Vaporize - Against organic targets, on a critical hit up to a large sized creature (typical humanoid), requires the target to make a Fort save DC 30 or be disintegrated. A successful save deals 8d12 damage, if this is enough damage to kill/reduce to 0 hit points, target is disintegrated. Medium sized and smaller targets must make Fort save DC 32.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Plasma Gun</strong></span></p><p><span style="font-family: 'Calibri'">Plasma weapons in the Imperium of man are powerful by dangerous weapons as they are not fully understood. The imperium makes some of the most powerful plasma weapons available, but because of their lack of fully understanding the technology, these weapons can over heat and become unstable, injuring their user or even detonating. Many Adeptus Astartes space marines use these weapons in heavy weapon squads for their heavy damage and armour piercing capabilities.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Plasma Gun (PL6-7 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 3d12+3</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 90 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S, A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 20 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 40 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 26 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Gets Hot, ignore 5 points of hardness/DR</span></p><p><span style="font-family: 'Calibri'">Gets Hot - On a natural roll of 1 or 2 attack roll, the weapon over heats, dealing 1d6 fire damage to the user and is inoperative until repaired (Repair DC 15 and 1d4 minutes of work). If the weapon suffers more than 3 natural 1 or 2s within 5 rounds, the weapon fails and detonates, dealing 5d6 fire damage to the user and half damage to a 5 foot radius, Reflex save DC 15 for half damage, the user doesn't get a save.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Lascannon</strong></span></p><p><span style="font-family: 'Calibri'">The lascannon is the heavier version of the lasgun, used as a heavy support weapon by the Imperial Guard, and only Space Marines are able to carry, otherwise they are mounted on vehicles, typically in pairs. The weapons are favoured for anti-tank work as they have high strength and armour-piercing abilities making it a formidable weapon. They have greater range and rate of fire over plasma cannons, but not quite the destructive power. The weapon can be powered by power packs, but it is generally powered by the power pack on the marine's armour, requiring it to be linked by a heavy power cable to the armour.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Lascannon (PL 6-7 Exotic/Heavy Firearms Proficiency, Imperium of Man)</span></p><p><span style="font-family: 'Calibri'">Damage: 4d10+2</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 110 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 25 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 10 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 26 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW). If connected to the power systems of an Adeptus Astartes power armour, has 15 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. The weapon, when connected to an Adeptus Astartes power armour, or dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Plasma Destroyer</strong></span></p><p><span style="font-family: 'Calibri'">This weapon is a powerful, if temperamental, plasma weapon. This heavy plasma weapon is difficult for the Imperium of Man to produce, and those that are produced are energy demanding, prone to overheating, but have great armour penetration and damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Plasma Destroyer (PL6-7 Exotic/Heavy Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 8d12+4</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Weight: 150 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: -</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 32 Rare (+5)</span></p><p><span style="font-family: 'Calibri'">Notes: Gets Hot, ignore 30 points of hardness/DR. Deals half damage to a 10 foot radius, Reflex save DC 17 for half, ignores 10 points of hardness/DR)</span></p><p><span style="font-family: 'Calibri'">Gets Hot - On a natural roll of 1 or 2 attack roll, the weapon over heats, dealing 2d6 fire damage to the user and is inoperative until repaired (Repair DC 15 and 1d4 minutes of work). If the weapon suffers more than 3 natural 1 or 2s within 5 rounds, the weapon fails and detonates, dealing 6d6 fire damage to the user and half damage to a 5 foot radius, Reflex save DC 15 for half damage, the user doesn't get a save.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Assault Cannon</strong></span></p><p><span style="font-family: 'Calibri'">The assault cannon is a heavy, automatic anti-personnel weapon commonly used on Terminator armoured Space Marines or as vehicle mounted weapons. It is a medium-calibre rotary autocannon with 6 barrels cycled by an electric motor past a single chamber.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Assault Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)</span></p><p><span style="font-family: 'Calibri'">Damage: 3d10</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: A</span></p><p><span style="font-family: 'Calibri'">Reflex Save DC: 17</span></p><p><span style="font-family: 'Calibri'">Size: Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: linked</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 30 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Medium sized creatures attempting to use the assault cannon suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the weapon. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">When using burst fire feat, uses only 5 rounds of ammunition. Can be used to make multiple attacks as user has per round, if attacking the same target/spot for each attack in the same round, increase the Reflex DC by +1 for each following attack that round, resetting the next round, or if attacking a different target/spot.</span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 5 belts of 50 rounds has a PDC 13.</span></p><p> </p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Vanquisher Cannon</strong></span></p><p><span style="font-family: 'Calibri'">The Vanquisher cannon is a complex variant of the battle cannon found only on the Leman Russ Vanquisher. It has far superior accuracy and range over the battle cannon, firing special ammunition.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Vanquisher Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)</span></p><p><span style="font-family: 'Calibri'">Damage: 7d10</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 175 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Ammo: </span></p><p><span style="font-family: 'Calibri'">Purchase DC: 34 Rare (+5)</span></p><p><span style="font-family: 'Calibri'">Notes: +3 to attack rolls even while vehicle is moving, ignores 20 points of hardness/DR.</span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of of 10 rounds has a PDC 21</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9156568, member: 6668634"] [FONT=Calibri][B][SIZE=7]Leman Russ Battle Tank[/SIZE][/B] The leman Russ is the main battle tank of the Imperial Guard. It is a rugged and dependable design, with little changes other than different patterns, over the centuries. These tanks have a turret mounted battle cannon and a secondary weapon mounted on the forward hull, typically a lascannon, heavy bolter or flamer. Tthe Leman Russ can also be fitted with side sponsons, capable of supporting heavy bolters, flamers, multi-meltas or plasma cannons, manned by dedicated gunners, in very cramped spaces. The Leman Russ is five squares long, four squares wide, weighing 60 tons empty. Provides full cover for crew cover. There are several variants, but many are just different turret, hull, and sponson mounted weapons, such as the Annihilator armed with twin-linked lascannons; the Vanquisher is armed with a special Vanquisher cannon; Executioner with its plasma cannon. [B]Leman Russ Battle Tank (PL 5-6)[/B][/FONT] [COLOR=black][FONT=arial]Crew: 4 +2 if sponsons attached Passengers: 0 Cargo: 150 lb, tow 10 tons Init: -2 Maneuver: -2 Top Speed: 50 (5) / 30 (3) on water Defense: 9 Hardness: 20 Hit Points: 60 (+15 with sponsons) Size: Huge (-2 size) Purchase DC: 43 Restriction: Mil (+3) Space Marines Accessories: [/FONT][/COLOR][FONT=Calibri]Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ), 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, 3 days rations, 2 survival kits with 1 three man tent, turret with primary weapon, two side sponsons for secondary weapons. A stormbolter can be fitted to the hatch on top of the turret. Notes: Can mount bulldozer blade on front. If fitted with energy weapons, the capacitor regenerates at a rate of 1 shot per 1 minute of not firing. The Repair checks to fix or modify vehicle are reduced by 5, and PDC for replacement parts are reduced by 1 Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.[/FONT] [COLOR=black][FONT=arial]Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere. Weapons: Turret primary weapon, hull weapon, 2 sponson mounted weapons (1 each) if mounted [/FONT][/COLOR] [TABLE] [TR] [TD] [COLOR=black][FONT=arial]Weapon[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Damage[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Critical[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Dam Type[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Range Incr[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]RoF[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Magazine[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Turret[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [/TR] [TR] [TD] [FONT=Calibri]Battle Cannon[/FONT][/TD] [TD] [FONT=Calibri]8d10[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Ball[/FONT][/TD] [TD] [FONT=Calibri]120 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]40 rds[/FONT][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-linked Lascannons (Annihilator)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]6d10+3[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]110 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Plasma Destroyer (Executioner)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]8d12+4[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]120 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Vanquisher Cannon (Vanquisher)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]7d10[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ball[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]175 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Semi[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]38 rds[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Hull[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Lascannon (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d10+2[/FONT][/COLOR][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]110 Ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]50 shot capacitor[/FONT][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Bolter (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]3d12+4 +2d6[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ballistic+ fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]S, A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]600 rds ea[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Flamer (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d6[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]75 foot long, 10 ft wide line, Reflex 17[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Semi[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]40 uses[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Sponson (2, 1 weapon each)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial] [/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Bolter (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]3d12+4 +2d6[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ballistic+ fire[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]S, A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]1600 rds ea[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Lascannon (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d10+2[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]110 ft[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Multi-Melta (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]1d6x10 +5[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20x3[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire/Energy[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Flamer (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d6[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]75 foot long, 10 ft wide line, Reflex 17[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Semi[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]40 uses[/FONT][/COLOR][/TD] [/TR] [TR] [TD][COLOR=black][FONT=arial]Plasma Gun (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]3d12+3[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]90 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]S, A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [/TABLE] [COLOR=black][FONT=arial] [B][SIZE=6]Options[/SIZE] Reinforced Armour[/B] This adds additional armour plating and reinforcements. Add +10 HP Add +3 hardness Add +2 Defense PDC +1 [B]Assault Dozer Blade[/B] A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points. PDC 12 [B][SIZE=6]Variants/Patterns[/SIZE][/B] [B][SIZE=5]Leman Russ Conqueror[/SIZE][/B] The Leman Russ Conqueror is a less common variant of the Leman Russ tank, armed with a Conqueror cannon, which is a smaller and lighter version of the Battle Cannon. While this reduces its range and power, it can fire faster and has higher accuracy. Instead of a pintle mounted weapon, it has a co-axial storm bolter, although a pintle mounted weapon can still be fitted, just rarely done. It has an upgraded engine and improved suspension, which gives the Conqueror better speed and maneuverable, making it a good cavalry tank. Conquerors also lack sponsons to keep their speed and maneuverability up. Make following changes to Leman Rush to make Leman Russ Conqueror: Increase speed to 60 (6); Maneuverability changes to -1; Replace Battle Cannon with Vanquisher Cannon (60 rounds); Add Co-axial Storm Bolter; PDC: +3 [/FONT][/COLOR] [FONT=Calibri][B]Heavy Bolter[/B] The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine. Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment) Damage: 3d12+4 + 2d6 Critical: 20 Damage Type: ballistic +fire Range Increment: 100 ft Rate of Fire: S,A Size: Large Weight: 30 lb Ammo: 40 box or linked Purchase DC: 27 Mil (+3) Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, target sight, 3 round burst setting, anyone with burst fire feat can use 3 rounds instead of the normal 5, under barrel mount for combat blades, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage). Medium sized creatures attempting to use the Bolt Gun suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Heavy Bolter. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. Ammunition: Box of 50 Heavy Bolts rounds has a PDC 13. DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27. Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it. Using scopes without looking through the scope only provides half bonuses. [B]Multi-Melta[/B] The Multi-Melta is a heavier version of the melta gun, typically with two barrels in an over-under design, with greater range and armour penetration, typically mounted on vehicles, although man portable version exist for the Space Marines of the Adeptus Astartes. The man-portable versions are incredibly power hungry and require two power packs to operate. They can work with one, however the payload is incredibly limited. Multi-Melta (PL7-8 Exotic Firearms Proficiency, Adeptus Astartes Codex Equipment) Damage: 1d6x10 +5 Critical: 20x3 Damage Type: Fire/Energy Range Increment: 100 ft Rate of Fire: Single Size: Large Weight: 30 lbs Ammo: 15 box, holds 2 power packs (total of 30) Purchase DC: 29 Mil (+3) Notes: Ignore 15 points of hardness/DR, Silent (-5 to detect the firing of the weapon), can only fire out to 5 range increments. Critical Vaporize, Inaccurate. Inaccurate - Suffers -1 to attack rolls. Critical Vaporize - Against organic targets, on a critical hit up to a large sized creature (typical humanoid), requires the target to make a Fort save DC 30 or be disintegrated. A successful save deals 8d12 damage, if this is enough damage to kill/reduce to 0 hit points, target is disintegrated. Medium sized and smaller targets must make Fort save DC 32. [B]Plasma Gun[/B] Plasma weapons in the Imperium of man are powerful by dangerous weapons as they are not fully understood. The imperium makes some of the most powerful plasma weapons available, but because of their lack of fully understanding the technology, these weapons can over heat and become unstable, injuring their user or even detonating. Many Adeptus Astartes space marines use these weapons in heavy weapon squads for their heavy damage and armour piercing capabilities. Plasma Gun (PL6-7 Personal Firearms Proficiency) Damage: 3d12+3 Critical: 20 Damage Type: Fire Range Increment: 90 ft Rate of Fire: S, A Size: Large Weight: 20 lbs Ammo: 40 box Purchase DC: 26 Mil (+3) Notes: Gets Hot, ignore 5 points of hardness/DR Gets Hot - On a natural roll of 1 or 2 attack roll, the weapon over heats, dealing 1d6 fire damage to the user and is inoperative until repaired (Repair DC 15 and 1d4 minutes of work). If the weapon suffers more than 3 natural 1 or 2s within 5 rounds, the weapon fails and detonates, dealing 5d6 fire damage to the user and half damage to a 5 foot radius, Reflex save DC 15 for half damage, the user doesn't get a save. [B]Lascannon[/B] The lascannon is the heavier version of the lasgun, used as a heavy support weapon by the Imperial Guard, and only Space Marines are able to carry, otherwise they are mounted on vehicles, typically in pairs. The weapons are favoured for anti-tank work as they have high strength and armour-piercing abilities making it a formidable weapon. They have greater range and rate of fire over plasma cannons, but not quite the destructive power. The weapon can be powered by power packs, but it is generally powered by the power pack on the marine's armour, requiring it to be linked by a heavy power cable to the armour. Lascannon (PL 6-7 Exotic/Heavy Firearms Proficiency, Imperium of Man) Damage: 4d10+2 Critical: 20 Damage Type: Fire Range Increment: 110 ft Rate of Fire: Single Size: Huge Weight: 25 lbs Ammo: 10 box Purchase DC: 26 Mil (+3) Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW). If connected to the power systems of an Adeptus Astartes power armour, has 15 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. The weapon, when connected to an Adeptus Astartes power armour, or dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi. [B]Plasma Destroyer[/B] This weapon is a powerful, if temperamental, plasma weapon. This heavy plasma weapon is difficult for the Imperium of Man to produce, and those that are produced are energy demanding, prone to overheating, but have great armour penetration and damage. Plasma Destroyer (PL6-7 Exotic/Heavy Firearms Proficiency) Damage: 8d12+4 Critical: 20 Damage Type: Fire Range Increment: 120 ft Rate of Fire: Single Size: Gargantuan Weight: 150 lbs Ammo: - Purchase DC: 32 Rare (+5) Notes: Gets Hot, ignore 30 points of hardness/DR. Deals half damage to a 10 foot radius, Reflex save DC 17 for half, ignores 10 points of hardness/DR) Gets Hot - On a natural roll of 1 or 2 attack roll, the weapon over heats, dealing 2d6 fire damage to the user and is inoperative until repaired (Repair DC 15 and 1d4 minutes of work). If the weapon suffers more than 3 natural 1 or 2s within 5 rounds, the weapon fails and detonates, dealing 6d6 fire damage to the user and half damage to a 5 foot radius, Reflex save DC 15 for half damage, the user doesn't get a save. [B]Assault Cannon[/B] The assault cannon is a heavy, automatic anti-personnel weapon commonly used on Terminator armoured Space Marines or as vehicle mounted weapons. It is a medium-calibre rotary autocannon with 6 barrels cycled by an electric motor past a single chamber. Assault Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment) Damage: 3d10 Critical: 20 Damage Type: ballistic Range Increment: 120 ft Rate of Fire: A Reflex Save DC: 17 Size: Huge Weight: 30 lb Ammo: linked Purchase DC: 30 Mil (+3) Notes: Medium sized creatures attempting to use the assault cannon suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the weapon. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. When using burst fire feat, uses only 5 rounds of ammunition. Can be used to make multiple attacks as user has per round, if attacking the same target/spot for each attack in the same round, increase the Reflex DC by +1 for each following attack that round, resetting the next round, or if attacking a different target/spot. Ammunition: Box of 5 belts of 50 rounds has a PDC 13.[/FONT] [COLOR=black][FONT=arial] [/FONT][/COLOR] [FONT=Calibri] [B]Vanquisher Cannon[/B] The Vanquisher cannon is a complex variant of the battle cannon found only on the Leman Russ Vanquisher. It has far superior accuracy and range over the battle cannon, firing special ammunition. Vanquisher Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment) Damage: 7d10 Critical: 20 Damage Type: ballistic Range Increment: 175 ft Rate of Fire: Semi Size: Gargantuan Ammo: Purchase DC: 34 Rare (+5) Notes: +3 to attack rolls even while vehicle is moving, ignores 20 points of hardness/DR. Ammunition: Box of of 10 rounds has a PDC 21[/FONT] [/QUOTE]
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