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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Belisarion" data-source="post: 9087907" data-attributes="member: 6813431"><p>A good question! 3.5 became very bloated and you had to plan your feats ahead in detail. It was very laborious to GM and fights could literally drag on for hours. Don't misunderstand me, I loved it and still do. But being a father of three, the spare time is more limited so for that 3.5 is not the perfect fit.</p><p>As I also love AD&D (played 2nd edition around 11 years before 3.0 came out and we switched) I approve the initial idea of 5E to mix AD&D and 3.X but they went to far for my taste and simplified it too much. I also tried PF2 but as it was fun as a player it can be overwhelming for very young players and GMs alike. </p><p>I aim for a system this has a bit more meat than 5E but still can be used for ad hoc sessions without much prep time. My hope is that A5E could fill that gaps. </p><p>W.O.I.N. is a system I'm delving into primarily for my modern and scifi itches. But the fantasy parts look very promising as well. As I mostly played in the Forgotten Realms and some PlaneScape, D&D (minus 4e, never could warm up to it) always was the natural fit for it. W.O.I.N. might become that in the future but it lacks something like a Monster Manual and as spare time for prepping is rather limited I hoped a "better" version of 5E could do the trick in the meantime.</p></blockquote><p></p>
[QUOTE="Belisarion, post: 9087907, member: 6813431"] A good question! 3.5 became very bloated and you had to plan your feats ahead in detail. It was very laborious to GM and fights could literally drag on for hours. Don't misunderstand me, I loved it and still do. But being a father of three, the spare time is more limited so for that 3.5 is not the perfect fit. As I also love AD&D (played 2nd edition around 11 years before 3.0 came out and we switched) I approve the initial idea of 5E to mix AD&D and 3.X but they went to far for my taste and simplified it too much. I also tried PF2 but as it was fun as a player it can be overwhelming for very young players and GMs alike. I aim for a system this has a bit more meat than 5E but still can be used for ad hoc sessions without much prep time. My hope is that A5E could fill that gaps. W.O.I.N. is a system I'm delving into primarily for my modern and scifi itches. But the fantasy parts look very promising as well. As I mostly played in the Forgotten Realms and some PlaneScape, D&D (minus 4e, never could warm up to it) always was the natural fit for it. W.O.I.N. might become that in the future but it lacks something like a Monster Manual and as spare time for prepping is rather limited I hoped a "better" version of 5E could do the trick in the meantime. [/QUOTE]
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