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Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Henry" data-source="post: 3719668" data-attributes="member: 158"><p>It's not the designers that are stifled, it's often times the DMs running their weekly games that are "stifled" (inundated is a better description). A stat block can be a page long in theory, with no harm done -- but in practice, the DM who just wants to open the page and run the monster as printed runs into digging into the stat block to figure the creature out enough to use good strategy. Even the "simplified" stat blocks still leave me digging around for a minute to get the correct info - only in 3E did I start to have that problem, and in earlier games I could run a monster on the fly.</p><p></p><p>I've often said it before and still maintain it -- DMs and players need two separate sets of rules, because they have two different goals. The player's goal is to manage one character to the pursuit of fun. The DM's goal is to manage dozens of characters as well as plot elements to the pursuit of fun. As long as the mechanics meet the two sides in the middle, then I have no problem with DMs not having to manage NPCs the way PCs are managed. If 4E can successfully pull it off, then I'm interested.</p></blockquote><p></p>
[QUOTE="Henry, post: 3719668, member: 158"] It's not the designers that are stifled, it's often times the DMs running their weekly games that are "stifled" (inundated is a better description). A stat block can be a page long in theory, with no harm done -- but in practice, the DM who just wants to open the page and run the monster as printed runs into digging into the stat block to figure the creature out enough to use good strategy. Even the "simplified" stat blocks still leave me digging around for a minute to get the correct info - only in 3E did I start to have that problem, and in earlier games I could run a monster on the fly. I've often said it before and still maintain it -- DMs and players need two separate sets of rules, because they have two different goals. The player's goal is to manage one character to the pursuit of fun. The DM's goal is to manage dozens of characters as well as plot elements to the pursuit of fun. As long as the mechanics meet the two sides in the middle, then I have no problem with DMs not having to manage NPCs the way PCs are managed. If 4E can successfully pull it off, then I'm interested. [/QUOTE]
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Community
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Complete Disagreement With Mike on Monsters (see post #205)
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