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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3719570" data-attributes="member: 22882"><p>I also totally disagree with Mearls on this one.</p><p></p><p>Ironically, his actual monster redesigns? I *loved* those. They really got to the core of the monsters' schticks and made them play better, and fixed ridiculous, punitive stuff like the screw the fighter monster... er, rust monster.</p><p></p><p>The THEORY that apparently drove his decision-making, however, on this is the exact opposite of what I want. Indeed, it's one of the main things that lead me to wonder if a houseruled Saga system isn't more likely to suit my fantasy needs than 4e.</p><p></p><p>My thing is, I'd like to see PCs similarly trimmed down to a neat package of relevant abilities (rather like a HERO system character tends to end up with, incidentally). I'd like to see one or more 'monster classes' that would advance identically to the PC classes, and as such be used as PCs.</p><p></p><p>As for the more 'out-there' monsters and the limits placed on the designers - I for one would sooner sacrifice those than I would lose what, in my experience, is <em>the single most popular aspect of 3e</em>.</p><p></p><p>Seriously - I have never had a single campaign in 3e without <em>multiple</em> monsters-as-PCs.</p><p></p><p>What's more, since D&D is unlikely to abandon the Tolkienesque/traditional high fantasy vibe it currently has, most of the races I'd actually WANT as PC races (mascot-like creatures, anthropomorphic animals, constructs, etc.) are likely to end up in Monster Manuals and as such be unplayable without house rules.</p><p></p><p>As both a GM and a player, this is pretty much the third biggest negative I could imagine actually being put into D&D - only 'differentiated XP charts by class' and 'racial level limits' would put me off more.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3719570, member: 22882"] I also totally disagree with Mearls on this one. Ironically, his actual monster redesigns? I *loved* those. They really got to the core of the monsters' schticks and made them play better, and fixed ridiculous, punitive stuff like the screw the fighter monster... er, rust monster. The THEORY that apparently drove his decision-making, however, on this is the exact opposite of what I want. Indeed, it's one of the main things that lead me to wonder if a houseruled Saga system isn't more likely to suit my fantasy needs than 4e. My thing is, I'd like to see PCs similarly trimmed down to a neat package of relevant abilities (rather like a HERO system character tends to end up with, incidentally). I'd like to see one or more 'monster classes' that would advance identically to the PC classes, and as such be used as PCs. As for the more 'out-there' monsters and the limits placed on the designers - I for one would sooner sacrifice those than I would lose what, in my experience, is [I]the single most popular aspect of 3e[/I]. Seriously - I have never had a single campaign in 3e without [I]multiple[/I] monsters-as-PCs. What's more, since D&D is unlikely to abandon the Tolkienesque/traditional high fantasy vibe it currently has, most of the races I'd actually WANT as PC races (mascot-like creatures, anthropomorphic animals, constructs, etc.) are likely to end up in Monster Manuals and as such be unplayable without house rules. As both a GM and a player, this is pretty much the third biggest negative I could imagine actually being put into D&D - only 'differentiated XP charts by class' and 'racial level limits' would put me off more. [/QUOTE]
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