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<blockquote data-quote="darkbard" data-source="post: 9268606" data-attributes="member: 1282"><p><em><em>Skill Challenge, Prisonbreak <strong>(revised)</strong>, </em>L4 <strong>C3</strong> (<strong>8 Successes</strong> before 3 Failures) (<strong>4</strong> Successes/0 Failures; 1 Secondary Skill available; <strong>1 Hard DC</strong> available).</em></p><p><em></em></p><p><em>You make your way silently around the corner. Toriq's nose guides you to a T-intersection. The hallway continues ahead and terminates in a staircase that rises out of sight, a heavy door off the hall before it at the right. The voices of the constables, in their mirth and grabassery, descends the stairs ... and grows closer. There won't be much time. Another hall extends to your right to complete the "T," and it's clear that's where the prisoners are held. Five reinforced wooden doors with hinged service hatches. A series of barrels and other storage vessels and another heavy door across the way. But also a second staircase that rises out of view. The voices grow closer.</em></p><p></p><p>Considering the circumstances, whatever you do here will be against that newly-introduced <strong>Hard DC (21)</strong>. The doors to the prison cells are, of course, locked, though Nemo has procured a set of keys from Davos. You would still need to succeed at Thievery, though, to identify the key that unlocks the cells and make use of it before the guards arrive. You can take a +2 bonus (stackable), though, for your forethought. Or you can attempt something else, like creating a diversion to buy more time (the Thievery check would drop to Moderate DC), bribe the guards, etc.</p><p></p><p>I'm adding the following 2 prisoners:</p><ul> <li data-xf-list-type="ul">Cassia, elderly female Human; lined, craggy face; resounding voice; incarcerated for “corrupting the youth” (political insurrection)</li> <li data-xf-list-type="ul">Berylis, male Elf; sullen; long, pitch-black hair; incarcerated for “poaching” on Logging Guild’s land</li> </ul><p>Since there are but 5 cells for 6 prisoners, I think it makes sense that the 2 goblins are housed together in one of the cells, should that information be necessary at any point.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9268606, member: 1282"] [I][I]Skill Challenge, Prisonbreak [B](revised)[/B], [/I]L4 [B]C3[/B] ([B]8 Successes[/B] before 3 Failures) ([B]4[/B] Successes/0 Failures; 1 Secondary Skill available; [B]1 Hard DC[/B] available). You make your way silently around the corner. Toriq's nose guides you to a T-intersection. The hallway continues ahead and terminates in a staircase that rises out of sight, a heavy door off the hall before it at the right. The voices of the constables, in their mirth and grabassery, descends the stairs ... and grows closer. There won't be much time. Another hall extends to your right to complete the "T," and it's clear that's where the prisoners are held. Five reinforced wooden doors with hinged service hatches. A series of barrels and other storage vessels and another heavy door across the way. But also a second staircase that rises out of view. The voices grow closer.[/I] Considering the circumstances, whatever you do here will be against that newly-introduced [B]Hard DC (21)[/B]. The doors to the prison cells are, of course, locked, though Nemo has procured a set of keys from Davos. You would still need to succeed at Thievery, though, to identify the key that unlocks the cells and make use of it before the guards arrive. You can take a +2 bonus (stackable), though, for your forethought. Or you can attempt something else, like creating a diversion to buy more time (the Thievery check would drop to Moderate DC), bribe the guards, etc. I'm adding the following 2 prisoners: [LIST] [*]Cassia, elderly female Human; lined, craggy face; resounding voice; incarcerated for “corrupting the youth” (political insurrection) [*]Berylis, male Elf; sullen; long, pitch-black hair; incarcerated for “poaching” on Logging Guild’s land [/LIST] Since there are but 5 cells for 6 prisoners, I think it makes sense that the 2 goblins are housed together in one of the cells, should that information be necessary at any point. [/QUOTE]
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