Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
CG YP: The Hidden Shrine of Tamoachan RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmucchiello" data-source="post: 7344927" data-attributes="member: 813"><p><strong>Balindril Selkar</strong></p><p></p><table style='width: 100%'><tr><td><strong>Name:</strong> Balindril Selkar<br /> <strong>Race:</strong> Mountain Dwarf<br /> <strong>Background:</strong> Guild Merchant<br /> <strong>Class:</strong> Paladin-5<br /> <strong>Alignment:</strong> Lawful Good<br /> <strong>Proficiency Bonus:</strong> +3<br /> <strong>Inspiration:</strong> No<br /> <br /> <strong>Strength:</strong> 18 (+4)<br /> <p style="margin-left: 20px">+Athlethics: +7</p> <br /> <strong>Dexterity:</strong> 10 (+0)<br /> <p style="margin-left: 20px">Acrobatics: +0<br /> Sleight of Hand: +0<br /> Stealth: +0 disadvantage</p> <br /> <strong>Constitution:</strong> 18 (+4)<br /> <br /> <strong>Charisma:</strong> 14 (+2), Save: +5<br /> <p style="margin-left: 20px">Deception: +2<br /> +Intimidation: +5<br /> Performance: +2<br /> +Persuasion: +5</p> </td><td><strong>Passive Perception:</strong> 10<br /> <strong>Passive Investigation:</strong> 9<br /> <strong>Initiative:</strong> +0<br /> <strong>AC:</strong> 19<br /> <strong>Speed:</strong> 25 ft; <strong>Fly:</strong> 25 ft<br /> <strong>Hit Dice:</strong> 5d10; <strong>Spent HD:</strong> none<br /> <strong>HP:</strong> 50/50<br /> <br /> <strong>Intelligence:</strong> 8 (-1)<br /> <p style="margin-left: 20px">Arcana: -1<br /> History: -1<br /> Investigation: -1<br /> Nature: -1<br /> Religion: -1</p> <br /> <strong>Wisdom:</strong> 10 (+0), Save: +3<br /> <p style="margin-left: 20px">Animal Handling: +0<br /> +Insight: +3<br /> Medicine: +0<br /> Perception: +0<br /> Survival: +0</p> <br /> +Proficient<br /> </td><td><br /> [ATTACH]94320[/ATTACH]<br /> </td></tr></table><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +2 <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Battleaxe<br /> Warhammer<br /> Javelin<br /> SPELL</td><td><strong>Range</strong><br /> <br /> <br /> 30/120<br /> varies</td><td><strong>To Hit</strong><br /> +7<br /> +7<br /> +7<br /> +5</td><td><strong>Damage</strong><br /> 1d8+4 (s)<br /> 1d8+4 (b)<br /> 1d6+4 (p)<br /> varies</td><td><strong>Notes</strong><br /> versatile (1d10)<br /> versatile (1d10)<br /> thrown<br /> varies, DC 13</td></tr></table><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 19 (armor + shield) </p><p><strong>Immunities:</strong> Disease</p><p><strong>Resistances:</strong> Poison</p><p><strong>Advantage on Saves:</strong> vs Poison</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +4<br /> <strong>Intelligence:</strong> -1</td><td><strong>Dexterity:</strong> +0<br /> +<strong>Wisdom:</strong> +3</td><td><strong>Constitution:</strong> +4<br /> +<strong>Charisma:</strong> +5</td></tr></table><p><strong>EXPENDABLES</strong></p><p><strong>Lay on Hands:</strong> 25 remaining</p><table style='width: 100%'><tr><td><br /> <br /> <strong>Spells Per Long Rest</strong><br /> <strong>Spells Cast</strong></td><td>1st<br /> 4<br /> 0</td><td>2nd<br /> 2<br /> 0</td><td>3rd<br /> -</td><td>4th<br /> -</td><td>5th<br /> -</td></tr></table><p><strong>PREPARED SPELLS</strong> (4 + oath spells)</p><p><strong>1st level:</strong> protection from evil and good!*#, sanctuary!^#, cure wounds+, heroism+*, shield of faith^*, thunderous smite^*</p><p><strong>2nd level:</strong> lesser restoration!, zone of truth!</p><p>! oath spell; + Spell benefits from higher casting level; * Spell requires concentration; ^ Cast as bonus action</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Dwarf, Draconic, Goblin</p> <p style="margin-left: 20px"><strong>Armor:</strong> All</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All simple and martial </p> <p style="margin-left: 20px"><strong>Tools:</strong> brewer's tools</p><p><strong>Race:</strong> Mountain Dwarf<p style="margin-left: 20px">+2 Str, +2 Con; <strong>Speed:</strong> 25 feet; <strong>Size:</strong> medium; <strong>Livespan:</strong> 350 years</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> 60 feet</p> <p style="margin-left: 20px"><strong>Dwarven Resilience:</strong> Advantage on poison saving throws and resistance to poison damage.</p> <p style="margin-left: 20px"><strong>Dwarven Combat & Armor Training:</strong> weapon and armor profs</p> <p style="margin-left: 20px"><strong>Tool Proficiencies:</strong> Smith's tools, brewers's tools, or mason's tools</p> <p style="margin-left: 20px"><strong>Stonecunning:</strong> double proficiency in History checks about who built something made of stone</p> <p style="margin-left: 20px"></p><p><strong>Background:</strong> Guild Merchant<p style="margin-left: 20px"><strong>Skills:</strong> Insight, Persuasion; <strong>Tools:</strong> none; <strong>Language:</strong> Draconic, Goblin</p> <p style="margin-left: 20px"><strong>Feature: Guild Membership:</strong> </p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Paladin <p style="margin-left: 20px"><strong>Hit Die:</strong> d10; <strong>Saves:</strong> Wis, Cha; <strong>Skills:</strong> Athletics, Intimidation</p> <p style="margin-left: 20px"><strong>Divine Sense:</strong> As an action, detect good and evil presences within 60 feet. 3/long rest</p> <p style="margin-left: 20px"><strong>Lay on Hands:</strong> Pool: 25 hp, As an action, heal by touch, spend 5 hp to cure disease or poison.</p> <p style="margin-left: 20px"><strong>Fighting Style:</strong> Protection: Impose disadvantage on opponent within 5 ft who does not attack me.</p> <p style="margin-left: 20px"><strong>Spellcasting:</strong> # of non-oath spells prepared: 4; Spell DC: 13</p> <p style="margin-left: 20px"><strong>Divine Smite:</strong> After a hit, expend 1 spell slot to do extra (1+slot level)d8 damage, add 1d8 against undead and fiends</p> <p style="margin-left: 20px"><strong>Divine Health:</strong> Immune to disease.</p> <p style="margin-left: 20px"><strong>Extra Attack:</strong> two attacks on attack action</p> <p style="margin-left: 20px">Sacred Oath -- Oath of Devotion</p> <p style="margin-left: 20px"><strong>Oath Spells:</strong> protection from evil and good, sanctuary, lesser restoration, zone of truth</p> <p style="margin-left: 20px"><strong>Channel Divinity:</strong> Once per long rest<p style="margin-left: 20px"><em>Sacred Weapon:</em> Target a wielded weapon: For 1 minute, add Cha mod to attack rolls. And it glows 20-ft radius + 20 ft radius dim light.</p> <p style="margin-left: 20px"><em>Turn the Unholy:</em> </p></p> <p style="margin-left: 20px">undead and fiends within 30 ft must make Wisdom saving throw (DC 13) or are turned for 1 minute.</p> <p style="margin-left: 20px"></p><p>[/sblock][sblock="EQUIPMENT"]Splint Armor (60#), Castoff Armor</p><p>Shield (6#)</p><p>Warhammer (2#)</p><p>Battleaxe (4#)</p><p>5 Javelins (2# each)</p><p>Winged Boots</p><p>waterskin</p><p>backpack<p style="margin-left: 20px">common clothes (3#)</p> <p style="margin-left: 20px">a blanket</p> <p style="margin-left: 20px">bedroll (7#)</p> <p style="margin-left: 20px"></p><p>belt pouch (0 gp, 0 sp, )</p><p></p><p>Equipment Weight: </p><p>[sblock="Carrying Capacity"] <table style='width: 100%'><tr><td>Encumbered<br /> 90</td><td>Heavily Encumbered<br /> 180</td><td>Carrying Capacity<br /> 270</td><td>Push, Drag, Lift<br /> 540</td></tr></table><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> Balindril Selkar comes from a clan of dwarves reknowned for their dark ales. He has been married to Fenthra for over 35 years and one thing they have learned about keeping their marriage fresh is sending Balindril out of the house to explore the unknown for several months keeps the mystery in the marriage alive. When he isn't battling evil, he's heading up a caravan selling the family kegs to people beyond the clan home.</p><table style='width: 100%'><tr><td><strong>Race:</strong> Mountain Dwarf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 84<br /> <strong>Relationship:</strong> Married, 3 kids</td><td><strong>Height:</strong> 4' 3"<br /> <strong>Weight:</strong> 250#<br /> <strong>Complexion:</strong> ruddy<br /> <strong>Skin:</strong> scarred</td><td><strong>Hair:</strong> red, long, braided<br /> <strong>Eyes:</strong> black<br /> <strong>Face Structure:</strong> bearded<br /> </td></tr></table><p><strong>APPEARANCE:</strong> </p><p></p><p><strong>PERSONALITY:</strong> At home, Balindril is the typical stoic dwarf. The farther he gets from home, the more jovial he becomes.</p><p></p><p><em>Traits:</em> I don't like being tied down to one location. </p><p><em>Traits:</em> I balance doing good and being a husband as well as Tyr will allow me.</p><p><em>Ideal:</em> Evil has no place in this world.</p><p><em>Bond:</em> Fenthra and the children are paramount</p><p><em>Flaw:</em> I really leave the clan and family behind to avoid drinking myself into a stupor each night.</p><p>[sblock="Level History"] <table style='width: 100%'><tr><td>Abilities</td><td>STR</td><td>DEX</td><td>CON</td><td>INT</td><td>WIS</td><td>CHA</td></tr><tr><td>Point Buy =27</td><td>9</td><td>2</td><td>9</td><td>0</td><td>2</td><td>5</td></tr><tr><td>Initial</td><td>15</td><td>10</td><td>15</td><td>8</td><td>10</td><td>13</td></tr><tr><td>+Race</td><td>17</td><td>10</td><td>17</td><td>8</td><td>10</td><td>13</td></tr><tr><td>chargen bonus</td><td>17</td><td>10</td><td>17</td><td>8</td><td>10</td><td>14</td></tr><tr><td>Level 4</td><td>18</td><td>10</td><td>18</td><td>8</td><td>10</td><td>14</td></tr></table><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7344927, member: 813"] [b]Balindril Selkar[/b] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Balindril Selkar [B]Race:[/B] Mountain Dwarf [B]Background:[/B] Guild Merchant [B]Class:[/B] Paladin-5 [B]Alignment:[/B] Lawful Good [B]Proficiency Bonus:[/B] +3 [B]Inspiration:[/B] No [b]Strength:[/b] 18 (+4) [indent]+Athlethics: +7[/indent] [b]Dexterity:[/b] 10 (+0) [indent]Acrobatics: +0 Sleight of Hand: +0 Stealth: +0 disadvantage[/indent] [b]Constitution:[/b] 18 (+4) [b]Charisma:[/b] 14 (+2), Save: +5 [indent]Deception: +2 +Intimidation: +5 Performance: +2 +Persuasion: +5[/indent][/TD] [TD="width: 33%"][B]Passive Perception:[/B] 10 [B]Passive Investigation:[/B] 9 [B]Initiative:[/B] +0 [B]AC:[/B] 19 [B]Speed:[/B] 25 ft; [B]Fly:[/B] 25 ft [B]Hit Dice:[/B] 5d10; [b]Spent HD:[/b] none [B]HP:[/B] 50/50 [b]Intelligence:[/b] 8 (-1) [indent]Arcana: -1 History: -1 Investigation: -1 Nature: -1 Religion: -1[/indent] [b]Wisdom:[/b] 10 (+0), Save: +3 [indent]Animal Handling: +0 +Insight: +3 Medicine: +0 Perception: +0 Survival: +0[/indent] +Proficient [/td][td="width: 33%"] [ATTACH=CONFIG]94320._xfImport[/ATTACH] [/td] [/tr][/table] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +2[table="align: left"] [tr][td][b]Weapon[/b] Battleaxe Warhammer Javelin SPELL[/td][td="align: center"][b]Range[/b] 30/120 varies[/td][td="align: center"][b]To Hit[/b] +7 +7 +7 +5[/td][td][b]Damage[/b] 1d8+4 (s) 1d8+4 (b) 1d6+4 (p) varies[/td][td][b]Notes[/b] versatile (1d10) versatile (1d10) thrown varies, DC 13[/td] [/tr] [/table] [B]DEFENSE[/B] [B]AC:[/B] 19 (armor + shield) [B]Immunities:[/B] Disease [B]Resistances:[/B] Poison [B]Advantage on Saves:[/B] vs Poison [table="align: left"][tr][td][B]Strength:[/B] +4 [B]Intelligence:[/B] -1[/td][td][B]Dexterity:[/B] +0 +[B]Wisdom:[/B] +3[/td][td][B]Constitution:[/B] +4 +[B]Charisma:[/B] +5[/td][/tr] [/table] [B]EXPENDABLES[/B] [b]Lay on Hands:[/b] 25 remaining [table="align: left"] [tr][td] [b]Spells Per Long Rest[/b] [b]Spells Cast[/b][/td][td="align: center"]1st 4 0[/td][td="align: center"]2nd 2 0[/td][td="align: center"]3rd -[/td][td="align: center"]4th -[/td][td="align: center"]5th -[/td][/tr][/table] [b]PREPARED SPELLS[/b] (4 + oath spells) [b]1st level:[/b] protection from evil and good!*#, sanctuary!^#, cure wounds+, heroism+*, shield of faith^*, thunderous smite^* [b]2nd level:[/b] lesser restoration!, zone of truth! ! oath spell; + Spell benefits from higher casting level; * Spell requires concentration; ^ Cast as bonus action # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Dwarf, Draconic, Goblin [B]Armor:[/B] All [B]Weapons:[/B] All simple and martial [B]Tools:[/B] brewer's tools[/INDENT] [B]Race:[/B] Mountain Dwarf[INDENT]+2 Str, +2 Con; [b]Speed:[/b] 25 feet; [b]Size:[/b] medium; [b]Livespan:[/b] 350 years [B]Darkvision:[/B] 60 feet [B]Dwarven Resilience:[/B] Advantage on poison saving throws and resistance to poison damage. [B]Dwarven Combat & Armor Training:[/B] weapon and armor profs [B]Tool Proficiencies:[/B] Smith's tools, brewers's tools, or mason's tools [B]Stonecunning:[/B] double proficiency in History checks about who built something made of stone [/INDENT] [B]Background:[/B] Guild Merchant[INDENT][B]Skills:[/B] Insight, Persuasion; [b]Tools:[/b] none; [b]Language:[/b] Draconic, Goblin [b]Feature: Guild Membership:[/b] [/INDENT] [B]Feats:[/B] None [B]Class:[/B] Paladin [indent][B]Hit Die:[/B] d10; [B]Saves:[/B] Wis, Cha; [B]Skills:[/B] Athletics, Intimidation [b]Divine Sense:[/b] As an action, detect good and evil presences within 60 feet. 3/long rest [b]Lay on Hands:[/b] Pool: 25 hp, As an action, heal by touch, spend 5 hp to cure disease or poison. [b]Fighting Style:[/b] Protection: Impose disadvantage on opponent within 5 ft who does not attack me. [b]Spellcasting:[/b] # of non-oath spells prepared: 4; Spell DC: 13 [b]Divine Smite:[/b] After a hit, expend 1 spell slot to do extra (1+slot level)d8 damage, add 1d8 against undead and fiends [b]Divine Health:[/b] Immune to disease. [b]Extra Attack:[/b] two attacks on attack action Sacred Oath -- Oath of Devotion [b]Oath Spells:[/b] protection from evil and good, sanctuary, lesser restoration, zone of truth [b]Channel Divinity:[/b] Once per long rest[indent][i]Sacred Weapon:[/i] Target a wielded weapon: For 1 minute, add Cha mod to attack rolls. And it glows 20-ft radius + 20 ft radius dim light. [i]Turn the Unholy:[/i] [/indent] undead and fiends within 30 ft must make Wisdom saving throw (DC 13) or are turned for 1 minute. [/indent][/sblock][sblock="EQUIPMENT"]Splint Armor (60#), Castoff Armor Shield (6#) Warhammer (2#) Battleaxe (4#) 5 Javelins (2# each) Winged Boots waterskin backpack[indent]common clothes (3#) a blanket bedroll (7#) [/indent]belt pouch (0 gp, 0 sp, ) Equipment Weight: [sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered 90[/td][td="align: center"]Heavily Encumbered 180[/td][td="align: center"]Carrying Capacity 270[/td][td="align: center"]Push, Drag, Lift 540[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][b]HISTORY:[/b] Balindril Selkar comes from a clan of dwarves reknowned for their dark ales. He has been married to Fenthra for over 35 years and one thing they have learned about keeping their marriage fresh is sending Balindril out of the house to explore the unknown for several months keeps the mystery in the marriage alive. When he isn't battling evil, he's heading up a caravan selling the family kegs to people beyond the clan home. [table="width: 100%, align: left"][tr][td="width: 33%"][b]Race:[/b] Mountain Dwarf [b]Gender:[/b] Male [b]Age:[/b] 84 [b]Relationship:[/b] Married, 3 kids[/td] [td="width: 33%"][b]Height:[/b] 4' 3" [b]Weight:[/b] 250# [b]Complexion:[/b] ruddy [b]Skin:[/b] scarred[/td] [td="width: 33%"][b]Hair:[/b] red, long, braided [b]Eyes:[/b] black [b]Face Structure:[/b] bearded [/td][/tr][/table] [B]APPEARANCE:[/B] [B]PERSONALITY:[/B] At home, Balindril is the typical stoic dwarf. The farther he gets from home, the more jovial he becomes. [i]Traits:[/i] I don't like being tied down to one location. [i]Traits:[/i] I balance doing good and being a husband as well as Tyr will allow me. [i]Ideal:[/i] Evil has no place in this world. [i]Bond:[/i] Fenthra and the children are paramount [i]Flaw:[/i] I really leave the clan and family behind to avoid drinking myself into a stupor each night. [sblock="Level History"][table="align: left"] [tr][td]Abilities[/td][td]STR[/td][td]DEX[/td][td]CON[/td][td]INT[/td][td]WIS[/td][td]CHA[/td][/tr] [tr][td]Point Buy =27[/td][td]9[/td][td]2[/td][td]9[/td][td]0[/td][td]2[/td][td]5[/td][/tr] [tr][td]Initial[/td][td]15[/td][td]10[/td][td]15[/td][td]8[/td][td]10[/td][td]13[/td][/tr] [tr][td]+Race[/td][td]17[/td][td]10[/td][td]17[/td][td]8[/td][td]10[/td][td]13[/td][/tr] [tr][td]chargen bonus[/td][td]17[/td][td]10[/td][td]17[/td][td]8[/td][td]10[/td][td]14[/td][/tr] [tr][td]Level 4[/td][td]18[/td][td]10[/td][td]18[/td][td]8[/td][td]10[/td][td]14[/td][/tr] [/table][/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
CG YP: The Hidden Shrine of Tamoachan RG
Top