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<blockquote data-quote="VLAD the Destroyer" data-source="post: 8246026" data-attributes="member: 6803188"><p>[ATTACH=full]135520[/ATTACH]</p><p></p><table style='width: 100%'><tr><td><br /> <strong>Name:</strong> Kaliban<br /> <strong>Race:</strong> Male Deep Gnome<br /> <strong>Background:</strong> Hermit<br /> <strong>Class:</strong> Psi Warrior<br /> <strong>Alignment:</strong> Chaotic Good<br /> <strong>Proficiency Bonus:</strong> +2<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none<br /> <br /> <strong>Strength:</strong>12 (+1)<br /> <p style="margin-left: 20px">Athlethics: +1</p> <br /> <strong>Dexterity:</strong>17 (+3)<br /> <p style="margin-left: 20px">+Acrobatics: +5</p> <br /> <strong>Constitution:</strong> 14 (+2)<br /> <br /> <strong>Charisma:</strong>8 (-1)<br /> <p style="margin-left: 20px">Deception: -1<br /> Intimidation: -1</p> </td><td><strong>Passive Perception:</strong> 10<br /> <strong>Initiative:</strong> +3<br /> <strong>AC:</strong> 18<br /> <strong>Speed:</strong> 25 ft<br /> <strong>Hit Dice:</strong> 4d10<br /> <strong>HP:</strong> 35/35<br /> <br /> <br /> <strong>Intelligence:</strong>16 (+3)<br /> <p style="margin-left: 20px">+History: +5<br /> +Religion: +5</p> <br /> <strong>Wisdom:</strong>10 (+0)<br /> <p style="margin-left: 20px">+Medicine: +2</p> <br /> +Proficient</td><td></td></tr></table><p></p><p><strong>OFFENSE</strong></p><p>Initiative: +3</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Rapier<br /> Dagger<br /> Shortbow</td><td><strong>Range</strong><br /> <br /> <br /> 80/320</td><td><strong>To Hit</strong><br /> +5<br /> +5<br /> +5</td><td><strong>Damage</strong><br /> 1d8+4 (b)<br /> 1d4+4 (b)<br /> 1d6+4 (p)</td><td><strong>Notes</strong><br /> Finesse<br /> Finesse, light, thrown<br /> Ammunition, two-handed</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 18</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +3<br /> <strong>Intelligence:</strong> +3</td><td><strong>Dexterity:</strong> +3<br /> +<strong>Wisdom:</strong> +0</td><td><strong>Constitution:</strong> +4<br /> +<strong>Charisma:</strong> -1</td></tr></table><p></p><p></p><p><strong>Proficiencies and Languages</strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Gnomish, Undercommon, Deep Speech</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Simple, Martial</p> <p style="margin-left: 20px"><strong>Armor:</strong> All</p> <p style="margin-left: 20px"><strong>Tools:</strong> Herbalism Kit</p> <p style="margin-left: 20px"><strong>Race:</strong> Deep Gnome</p> <p style="margin-left: 20px">+1 Dex and +2 Int</p> <p style="margin-left: 20px"><strong>Speed:</strong> 25 ft</p> <p style="margin-left: 20px"><strong>Size:</strong> Small;</p> <p style="margin-left: 20px"><strong>Stone Camouflage</strong> I have advantage on Dexterity (stealth) checks to hide in rocky terrain.</p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><strong>Background:</strong> Hermit</p> <p style="margin-left: 20px"><strong>Skills:</strong> Medicine, Religion;</p> <p style="margin-left: 20px"><strong>Discovery:</strong> The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.</p> <p style="margin-left: 20px"><strong>Class:</strong> Fighter, Psi Warrior</p> <p style="margin-left: 20px"><strong>Defense Fighting Style:</strong> +1 bonus to AC when I'm wearing armor.</p> <p style="margin-left: 20px"><strong>Second Wind:</strong> As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest.</p> <p style="margin-left: 20px"><strong>Action Surge:</strong> I can take one additional action on my turn on top of my normally allowed actions.</p> <p style="margin-left: 20px"><strong>Psionic Power:</strong> I have twice my proficiency bonus of Psionic Energy dice that start as d6's.They fuel various psionic powers, and I can't use a power that needs a psionic die if I don't have any left. The die goes up as you gain levels: at 5th (d8), 11th (d10), 17th (d12).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> I regain spent Psionic Energy dice after a long rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <strong>Protective field:</strong> When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your INT modifier (Minimum 1).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <strong>Psionic Strike:</strong> Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your INT modifier.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <strong>Telekinetic Movement:</strong> As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. If it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.</p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Equipment:</strong></p> <p style="margin-left: 20px">Equipment Weight:</p> <p style="margin-left: 20px">Winter Blanket</p> <p style="margin-left: 20px">Herbalism Kit</p> <p style="margin-left: 20px">Quiver</p> <p style="margin-left: 20px">Backpack, with:</p> <p style="margin-left: 20px">-Bedroll</p> <p style="margin-left: 20px">-Mess kit</p> <p style="margin-left: 20px">-Tinderbox</p> <p style="margin-left: 20px">-10 Tourches</p> <p style="margin-left: 20px">-10 days Rations</p> <p style="margin-left: 20px">-Waterskin</p> <p style="margin-left: 20px">-50 ft Silk Rope</p> <p style="margin-left: 20px">Common Clothes</p> <p style="margin-left: 20px">Scroll case with notes</p> <p style="margin-left: 20px">Studded Leather Armor</p> <p style="margin-left: 20px">Metal Shield</p> <p style="margin-left: 20px">Rapier</p> <p style="margin-left: 20px">Shortbow</p> <p style="margin-left: 20px">Dagger x 5</p> <p style="margin-left: 20px">Arrows x 40</p> <p style="margin-left: 20px">109 gp</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Carrying Capacity:</strong></p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td>Encumbered</td><td>Heavily Encumbered</td><td>Carrying Capacity</td><td>Push, Drag, Lift</td></tr></table><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>DESCRIPTION and HISTORY</strong></p> <p style="margin-left: 20px"><strong>HISTORY:</strong> Kaliban was the only survivor of an Illithid raid on his community. Left for dead by the attackers he was found by a hermit named Faysson. Kaliban was nurtured back to health over the course of several months. During the many months of recovery Kaliban and Faysson developed a friendship almost akin to a father and son. When he was well enough his adoptive father began to train him. He spent years with the man learning to hone his body and mind and use them as deadly waepons. His 'father' grew ill. Kaliban tried to help him but to no avail. On his death bed Faysson handed him the tome of knowledge that he had studied and trained from. He tasked him with taking it to the library at Candlekeep. Here it would be kept safe. Kaliban took it and fulfilled his fathers dying request. Being alone and with nothing else to do he stayed on as a seeker.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Race:</strong> Deep Gnome<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 175<br /> <strong>Deity:</strong></td><td><strong>Height:</strong> 3'4"<br /> <strong>Weight:</strong> 42 lbs<br /> <strong>Complexion:<br /> Skin:</strong> Grey</td><td><strong>Hair:</strong> Bald<br /> <strong>Eyes:</strong> Grey</td></tr></table><p></p><p style="margin-left: 20px"><strong>APPEARANCE:</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>PERSONALITY:</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Traits:I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. I'm oblivious to etiquette and social expectations.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Ideal: Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic)</em></p> <p style="margin-left: 20px"><em>Bond: Should my discovery come to light, it could bring ruin to the world.</em></p> <p style="margin-left: 20px"><em>Flaw: Now that I've returned to the world, I enjoy its delights a little too much.</em></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 8246026, member: 6803188"] [ATTACH type="full"]135520[/ATTACH] [TABLE] [TR] [TD] [B]Name:[/B] Kaliban [B]Race:[/B] Male Deep Gnome [B]Background:[/B] Hermit [B]Class:[/B] Psi Warrior [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [B]Strength:[/B]12 (+1) [INDENT]Athlethics: +1[/INDENT] [B]Dexterity:[/B]17 (+3) [INDENT]+Acrobatics: +5[/INDENT] [B]Constitution:[/B] 14 (+2) [B]Charisma:[/B]8 (-1) [INDENT]Deception: -1 Intimidation: -1[/INDENT][/TD] [TD][B]Passive Perception:[/B] 10 [B]Initiative:[/B] +3 [B]AC:[/B] 18 [B]Speed:[/B] 25 ft [B]Hit Dice:[/B] 4d10 [B]HP:[/B] 35/35 [B]Intelligence:[/B]16 (+3) [INDENT]+History: +5 +Religion: +5[/INDENT] [B]Wisdom:[/B]10 (+0) [INDENT]+Medicine: +2[/INDENT] +Proficient[/TD] [TD][/TD] [/TR] [/TABLE] [B]OFFENSE[/B] Initiative: +3 [TABLE] [TR] [TD][B]Weapon[/B] Rapier Dagger Shortbow[/TD] [TD][B]Range[/B] 80/320[/TD] [TD][B]To Hit[/B] +5 +5 +5[/TD] [TD][B]Damage[/B] 1d8+4 (b) 1d4+4 (b) 1d6+4 (p)[/TD] [TD][B]Notes[/B] Finesse Finesse, light, thrown Ammunition, two-handed[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 18 [TABLE] [TR] [TD][B]Strength:[/B] +3 [B]Intelligence:[/B] +3[/TD] [TD][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +0[/TD] [TD][B]Constitution:[/B] +4 +[B]Charisma:[/B] -1[/TD] [/TR] [/TABLE] [B]Proficiencies and Languages[/B] [INDENT][B]Languages:[/B] Common, Gnomish, Undercommon, Deep Speech[/INDENT] [INDENT][B]Weapons:[/B] Simple, Martial[/INDENT] [INDENT][B]Armor:[/B] All[/INDENT] [INDENT][B]Tools:[/B] Herbalism Kit[/INDENT] [INDENT][B]Race:[/B] Deep Gnome[/INDENT] [INDENT]+1 Dex and +2 Int[/INDENT] [INDENT][B]Speed:[/B] 25 ft[/INDENT] [INDENT][B]Size:[/B] Small;[/INDENT] [INDENT][B]Stone Camouflage[/B] I have advantage on Dexterity (stealth) checks to hide in rocky terrain.[/INDENT] [INDENT][/INDENT] [INDENT][B]Background:[/B] Hermit[/INDENT] [INDENT][B]Skills:[/B] Medicine, Religion;[/INDENT] [INDENT][B]Discovery:[/B] The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.[/INDENT] [INDENT][B]Class:[/B] Fighter, Psi Warrior[/INDENT] [INDENT][B]Defense Fighting Style:[/B] +1 bonus to AC when I'm wearing armor.[/INDENT] [INDENT][B]Second Wind:[/B] As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest.[/INDENT] [INDENT][B]Action Surge:[/B] I can take one additional action on my turn on top of my normally allowed actions.[/INDENT] [INDENT][B]Psionic Power:[/B] I have twice my proficiency bonus of Psionic Energy dice that start as d6's.They fuel various psionic powers, and I can't use a power that needs a psionic die if I don't have any left. The die goes up as you gain levels: at 5th (d8), 11th (d10), 17th (d12).[/INDENT] [INDENT][/INDENT] [INDENT] I regain spent Psionic Energy dice after a long rest.[/INDENT] [INDENT][/INDENT] [INDENT] [B]Protective field:[/B] When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your INT modifier (Minimum 1).[/INDENT] [INDENT][/INDENT] [INDENT] [B]Psionic Strike:[/B] Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your INT modifier.[/INDENT] [INDENT][/INDENT] [INDENT] [B]Telekinetic Movement:[/B] As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. If it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][B]Equipment:[/B][/INDENT] [INDENT]Equipment Weight:[/INDENT] [INDENT]Winter Blanket[/INDENT] [INDENT]Herbalism Kit[/INDENT] [INDENT]Quiver[/INDENT] [INDENT]Backpack, with:[/INDENT] [INDENT]-Bedroll[/INDENT] [INDENT]-Mess kit[/INDENT] [INDENT]-Tinderbox[/INDENT] [INDENT]-10 Tourches[/INDENT] [INDENT]-10 days Rations[/INDENT] [INDENT]-Waterskin[/INDENT] [INDENT]-50 ft Silk Rope[/INDENT] [INDENT]Common Clothes[/INDENT] [INDENT]Scroll case with notes[/INDENT] [INDENT]Studded Leather Armor[/INDENT] [INDENT]Metal Shield[/INDENT] [INDENT]Rapier[/INDENT] [INDENT]Shortbow[/INDENT] [INDENT]Dagger x 5[/INDENT] [INDENT]Arrows x 40[/INDENT] [INDENT]109 gp[/INDENT] [INDENT][/INDENT] [INDENT][B]Carrying Capacity:[/B][/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD]Encumbered[/TD] [TD]Heavily Encumbered[/TD] [TD]Carrying Capacity[/TD] [TD]Push, Drag, Lift[/TD] [/TR] [/TABLE] [INDENT][/INDENT] [INDENT][B]DESCRIPTION and HISTORY[/B][/INDENT] [INDENT][B]HISTORY:[/B] Kaliban was the only survivor of an Illithid raid on his community. Left for dead by the attackers he was found by a hermit named Faysson. Kaliban was nurtured back to health over the course of several months. During the many months of recovery Kaliban and Faysson developed a friendship almost akin to a father and son. When he was well enough his adoptive father began to train him. He spent years with the man learning to hone his body and mind and use them as deadly waepons. His 'father' grew ill. Kaliban tried to help him but to no avail. On his death bed Faysson handed him the tome of knowledge that he had studied and trained from. He tasked him with taking it to the library at Candlekeep. Here it would be kept safe. Kaliban took it and fulfilled his fathers dying request. Being alone and with nothing else to do he stayed on as a seeker.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD][B]Race:[/B] Deep Gnome [B]Gender:[/B] Male [B]Age:[/B] 175 [B]Deity:[/B][/TD] [TD][B]Height:[/B] 3'4" [B]Weight:[/B] 42 lbs [B]Complexion: Skin:[/B] Grey[/TD] [TD][B]Hair:[/B] Bald [B]Eyes:[/B] Grey[/TD] [/TR] [/TABLE] [INDENT][B]APPEARANCE:[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]PERSONALITY:[/B][/INDENT] [INDENT][/INDENT] [INDENT][I]Traits:I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. I'm oblivious to etiquette and social expectations.[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]Ideal: Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic)[/I][/INDENT] [INDENT][I]Bond: Should my discovery come to light, it could bring ruin to the world.[/I][/INDENT] [INDENT][I]Flaw: Now that I've returned to the world, I enjoy its delights a little too much.[/I][/INDENT] [/QUOTE]
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