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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="Xaelvaen" data-source="post: 7760446" data-attributes="member: 6681906"><p>It's all about intent.</p><p></p><p>The player who, not because of his or her character, but because of their own obnoxiousness, tries to intentionally go against the flow of the adventure and story, and even their fellow party members, is a bad egg. This needs to be addressed.</p><p></p><p>So this 'bad egg' decides to ignore the mayor's missing daughter that everyone else clearly wants to go after, and instead chooses to rob the Bar's storage cellar. There's a chance that player's character is a rogue who really doesn't care about the adventure, the story, and the plot - doesn't care about the companionship of the group, or the reward the mayor is offering and just wants a bigger personal payday, or the thrill of stealing something, sure. However, an insightful DM can tell when the player is just being intentionally contrary, especially when a session 0 has been established, and the entirety of the group agreed upon specific stipulations:</p><p><strong>Generally goodly aligned</strong></p><p><strong>Cooperative Gameplay</strong></p><p>Etc</p><p></p><p>That sort of disruptive behavior isn't the sort of thing I agree with just 'rolling with the punches' and making in character consequences, because it's taking time away from the greater whole, and more than one person is suffering - your entire group is, which was likely the intended goal of the disruptive player in the first place.</p><p></p><p>However, the other type of disruptive action, which is just a player being incredibly clever and 'breaking your careful planning' with an amazingly well-thought-out action, should not only be met by the DM easily adapting to the change in their plans and the melding of the story, but an appropriate reward as well. Crazy actions of death-defying risk and courage aren't the bane of DMs 'careful planning', but the exact point of careful planning - like a master whose student surpasses them, this should make you proud, not leave you feeling foiled.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7760446, member: 6681906"] It's all about intent. The player who, not because of his or her character, but because of their own obnoxiousness, tries to intentionally go against the flow of the adventure and story, and even their fellow party members, is a bad egg. This needs to be addressed. So this 'bad egg' decides to ignore the mayor's missing daughter that everyone else clearly wants to go after, and instead chooses to rob the Bar's storage cellar. There's a chance that player's character is a rogue who really doesn't care about the adventure, the story, and the plot - doesn't care about the companionship of the group, or the reward the mayor is offering and just wants a bigger personal payday, or the thrill of stealing something, sure. However, an insightful DM can tell when the player is just being intentionally contrary, especially when a session 0 has been established, and the entirety of the group agreed upon specific stipulations: [B]Generally goodly aligned[/B] [B]Cooperative Gameplay[/B] Etc That sort of disruptive behavior isn't the sort of thing I agree with just 'rolling with the punches' and making in character consequences, because it's taking time away from the greater whole, and more than one person is suffering - your entire group is, which was likely the intended goal of the disruptive player in the first place. However, the other type of disruptive action, which is just a player being incredibly clever and 'breaking your careful planning' with an amazingly well-thought-out action, should not only be met by the DM easily adapting to the change in their plans and the melding of the story, but an appropriate reward as well. Crazy actions of death-defying risk and courage aren't the bane of DMs 'careful planning', but the exact point of careful planning - like a master whose student surpasses them, this should make you proud, not leave you feeling foiled. [/QUOTE]
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