Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Brainstorm for a Metahuman universe - Meta-Republic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 9315338" data-attributes="member: 19675"><p>I was thinking about some of the more unusual abilities- and disadvantages/limitations- I’ve seen or played in supers games over the years.</p><p></p><p>In a low-powered supers game in a playtest for an unreleased game, my PC was a Native American sniper/marksman who was able to move like a ghost in any terrain or environment. He wasn’t ephemeral; he was just so in tune with reality that nothing slowed him down. So, for instance, he could run at his top speed through heavy foliage, on icy terrain, or even a crowded sidewalk at the busiest time of day. It wasn’t flashy or OP, but it was very flavorful.</p><p></p><p>Another movement power on another character was the ability to teleport, but <em>only when unseen by living beings</em>. IOW, he could pop up anywhere that was within his line of sight just before he broke yours- think of Bugs Bunny or the Roadrunner just repeatedly appearing and disappearing behind rocks, trees, and the like. In order to maximize his power, he carried flashbangs and smoke bombs.</p><p></p><p>I had one alien Brick PC who could grow and increase her density several times over, but she had to consume her regular body mass in food daily, kind of like a shrew. And she was mildly allergic to terrestrial food, so fueling up could result in some illness.</p><p></p><p>I had a PAG* who had intentionally designed his battle suit to run on an unfriendly, custom, idiosyncratic user interface. Almost every major system required “computing” skill checks- virtually a gimmie for him, given his vast intellect and high level of training. But bad rolls could occur…</p><p></p><p>Based on Jerry Steiner (<em>Parker Lewis Can’t Lose</em>) and Doctor Who, I had a character who seemed like a normal human, but whose ubiquitous trenchcoat’s multiple pockets were all polydimensional, and full of all kinds of improbable things. (Never got to play him, though.)</p><p></p><p></p><p></p><p></p><p></p><p>* power armor goon</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9315338, member: 19675"] I was thinking about some of the more unusual abilities- and disadvantages/limitations- I’ve seen or played in supers games over the years. In a low-powered supers game in a playtest for an unreleased game, my PC was a Native American sniper/marksman who was able to move like a ghost in any terrain or environment. He wasn’t ephemeral; he was just so in tune with reality that nothing slowed him down. So, for instance, he could run at his top speed through heavy foliage, on icy terrain, or even a crowded sidewalk at the busiest time of day. It wasn’t flashy or OP, but it was very flavorful. Another movement power on another character was the ability to teleport, but [I]only when unseen by living beings[/I]. IOW, he could pop up anywhere that was within his line of sight just before he broke yours- think of Bugs Bunny or the Roadrunner just repeatedly appearing and disappearing behind rocks, trees, and the like. In order to maximize his power, he carried flashbangs and smoke bombs. I had one alien Brick PC who could grow and increase her density several times over, but she had to consume her regular body mass in food daily, kind of like a shrew. And she was mildly allergic to terrestrial food, so fueling up could result in some illness. I had a PAG* who had intentionally designed his battle suit to run on an unfriendly, custom, idiosyncratic user interface. Almost every major system required “computing” skill checks- virtually a gimmie for him, given his vast intellect and high level of training. But bad rolls could occur… Based on Jerry Steiner ([I]Parker Lewis Can’t Lose[/I]) and Doctor Who, I had a character who seemed like a normal human, but whose ubiquitous trenchcoat’s multiple pockets were all polydimensional, and full of all kinds of improbable things. (Never got to play him, though.) * power armor goon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Brainstorm for a Metahuman universe - Meta-Republic
Top