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<blockquote data-quote="Blue Orange" data-source="post: 9303607" data-attributes="member: 7025997"><p>It's a fascinating question, and I'm not sure there's a right answer. D&D puts letting everyone fulfill their favorite archetype over being philosophically consistent, which is IMHO the right call for a game or any form of entertainment. There's hard sf, which focuses on technical plausibility, but that's a niche and a declining one, and less relevant to fantasy where you can make up anything you want. </p><p></p><p>IMHO it seems pretty believable warlocks might exist even in the presence of wizards and sorcerers; after all, sorcerers are inborn, so if you're not born with it you're SOL, and wizardry is likely expensive to train in and intellectually difficult; it's not often said, but not everyone can learn to be a chemical engineer if they put their mind to it, just like not everyone can learn to write good poetry. (Perhaps, as in most rich nations outside the US, states wishing to be powerful invest in state-sponsored magical training to have enough wizards.) I would probably treat the bard in the same way as the wizard, except relying on their charisma to compose art so powerful it has magical effects. And that makes sense. Just as with two ambitious friends, the smarter one might do tech while the charming one might go into business, so people in the fantasy world have some sense of their abilities and go "well, I'm not smart or charming enough to do wizardry or bardry, let me see which of the gods will have me."</p><p></p><p>Why go warlock when you can go cleric? Well, the gods probably have ideologies and behavior requirements ("so as a priest of the God of War, you must never back down from a fight..."), whereas the warlock patron just wants you to do favors for them now and then. (Which may be dangerous or cost your soul, of course...)</p><p></p><p>I'm genuinely not sure where druids fit in. I've seen them put as worshippers of nature (thus the Wisdom link), but I could see a pretty good argument for an Intelligence druid who learns the ways of the wild.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 9303607, member: 7025997"] It's a fascinating question, and I'm not sure there's a right answer. D&D puts letting everyone fulfill their favorite archetype over being philosophically consistent, which is IMHO the right call for a game or any form of entertainment. There's hard sf, which focuses on technical plausibility, but that's a niche and a declining one, and less relevant to fantasy where you can make up anything you want. IMHO it seems pretty believable warlocks might exist even in the presence of wizards and sorcerers; after all, sorcerers are inborn, so if you're not born with it you're SOL, and wizardry is likely expensive to train in and intellectually difficult; it's not often said, but not everyone can learn to be a chemical engineer if they put their mind to it, just like not everyone can learn to write good poetry. (Perhaps, as in most rich nations outside the US, states wishing to be powerful invest in state-sponsored magical training to have enough wizards.) I would probably treat the bard in the same way as the wizard, except relying on their charisma to compose art so powerful it has magical effects. And that makes sense. Just as with two ambitious friends, the smarter one might do tech while the charming one might go into business, so people in the fantasy world have some sense of their abilities and go "well, I'm not smart or charming enough to do wizardry or bardry, let me see which of the gods will have me." Why go warlock when you can go cleric? Well, the gods probably have ideologies and behavior requirements ("so as a priest of the God of War, you must never back down from a fight..."), whereas the warlock patron just wants you to do favors for them now and then. (Which may be dangerous or cost your soul, of course...) I'm genuinely not sure where druids fit in. I've seen them put as worshippers of nature (thus the Wisdom link), but I could see a pretty good argument for an Intelligence druid who learns the ways of the wild. [/QUOTE]
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