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<blockquote data-quote="Ruin Explorer" data-source="post: 9312027" data-attributes="member: 18"><p>Worth noting you only need CHA on whoever will be the face, whereas DEX is a strong stat on every character, even Heavy armour ones because of how extremely important initiative is, and how easily a bonus to it can overwhelm the d4 being rolled for initiative (somewhat surprised HM didn't swap it for a d20).</p><p></p><p></p><p>I think this can easily be overstated because many control effects are pretty easy to apply where killing or doing significant damage would not necessarily be viable. I think the more important takeaway is that against weak opponents who you can potentially rapidly kill, it's rarely worth using CC. It's notable that all the +spell DC equipment seems more valuable in HM, because there's no reloading if you fail to land the spell you want.</p><p></p><p>Stuff I'd add:</p><p></p><p>11. Make sure you know what you're getting into - This is I think a key point for HM. Even in Tactician if you walk into everything face-first, you'll be fine. But in HM, if you do that, if you don't die it's going to be more due to luck than judgement. Whether you do this by sitting and reflecting on what is to come in an act or an area - but definitely taking some time on it - or by consulting guides and wikis, is up to you. I would strongly suggest consulting the wiki to see the additional abilities enemies possess on HM, because some of them verge on "GOTCHA"s if you're playing normally.</p><p></p><p>12. Don't be afraid to prepare the battlefield if there's an opportunity to. HM expects you to know what's coming, and to be prepared, and if you're not, it'll punish you. So if you're going to talk to Isobel, take some time to grab a few crates and barrels to block the doors at a minimum, and think about how you're going to deal with Isobel's intentional and repeated triggering of AoOs (in that case she doesn't use spells/abilities until after she's tried to trigger as many AoOs as possible, so Invisibility and Sanctuary work well, though she will intentionally break them to do absolutely nothing useful after she's moved). Equally if you're planning to start something, maybe some of those dozens of barrels of smokepowder you have could be placed beforehand?</p><p></p><p>13. Only one person has to survive to avoid a TPK - if you're in a very dice-y area, you may want to just keep one party member out of the group you're moving and in a safe place. If the rest of the party gets blown off a cliff or something, they'll be able to go Withers and say "res please" (weirdly my Withers will NOT do this for Karlach, he absolutely will not under any circumstances offer her the res companions option - he's fine with every other companion - so that's a weird bug).</p><p></p><p>14. If you love cheese, hire some NPC, spec them as buffers, and use them to buff the actual characters who will be in the party that day with until-long-rest non-Concentration spells - even Death Ward works. This is a little too cheesy for me I think (well I haven't used it yet), but it definitely works and it's not completely implausible in-setting.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9312027, member: 18"] Worth noting you only need CHA on whoever will be the face, whereas DEX is a strong stat on every character, even Heavy armour ones because of how extremely important initiative is, and how easily a bonus to it can overwhelm the d4 being rolled for initiative (somewhat surprised HM didn't swap it for a d20). I think this can easily be overstated because many control effects are pretty easy to apply where killing or doing significant damage would not necessarily be viable. I think the more important takeaway is that against weak opponents who you can potentially rapidly kill, it's rarely worth using CC. It's notable that all the +spell DC equipment seems more valuable in HM, because there's no reloading if you fail to land the spell you want. Stuff I'd add: 11. Make sure you know what you're getting into - This is I think a key point for HM. Even in Tactician if you walk into everything face-first, you'll be fine. But in HM, if you do that, if you don't die it's going to be more due to luck than judgement. Whether you do this by sitting and reflecting on what is to come in an act or an area - but definitely taking some time on it - or by consulting guides and wikis, is up to you. I would strongly suggest consulting the wiki to see the additional abilities enemies possess on HM, because some of them verge on "GOTCHA"s if you're playing normally. 12. Don't be afraid to prepare the battlefield if there's an opportunity to. HM expects you to know what's coming, and to be prepared, and if you're not, it'll punish you. So if you're going to talk to Isobel, take some time to grab a few crates and barrels to block the doors at a minimum, and think about how you're going to deal with Isobel's intentional and repeated triggering of AoOs (in that case she doesn't use spells/abilities until after she's tried to trigger as many AoOs as possible, so Invisibility and Sanctuary work well, though she will intentionally break them to do absolutely nothing useful after she's moved). Equally if you're planning to start something, maybe some of those dozens of barrels of smokepowder you have could be placed beforehand? 13. Only one person has to survive to avoid a TPK - if you're in a very dice-y area, you may want to just keep one party member out of the group you're moving and in a safe place. If the rest of the party gets blown off a cliff or something, they'll be able to go Withers and say "res please" (weirdly my Withers will NOT do this for Karlach, he absolutely will not under any circumstances offer her the res companions option - he's fine with every other companion - so that's a weird bug). 14. If you love cheese, hire some NPC, spec them as buffers, and use them to buff the actual characters who will be in the party that day with until-long-rest non-Concentration spells - even Death Ward works. This is a little too cheesy for me I think (well I haven't used it yet), but it definitely works and it's not completely implausible in-setting. [/QUOTE]
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