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Best use of silent/minor/major image
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<blockquote data-quote="Kalendraf" data-source="post: 1587700" data-attributes="member: 3433"><p>To best use illusions, you should first determine how your DM likes to handle these spells. Some DMs seem to reward creative uses more than others. Some DMs may not like to have their BBEM defeated by a simple illusion. Of course, the bigger critters will have better saves, so it's more difficult anyways. Most DMs probably won't care if you defeat/distract/etc some of the lower level goons using illusions, and this is much easier to accomplish usually since they have weaker saves.</p><p></p><p>Illusions of a superior force (guards, warriors, soldiers, monsters, etc) can often be used to delay or drive opponents away. Works best if you can add some sound effects like feet running or voices to help make them seem real. For example, the party spots several humanoids coming toward their camp, but doesn't have time to escape. An illusion of a huge group of knights complete with perimeter guards can get the humanoids to halt their advance. Then toss in some voices, "Jorva, did you hear something? I think there's something over that way." Then send a couple illusionary guards toward the badly outnumbered humanoids and watch them flee in terror. Meanwhile, the actual party can stay there or slowly move off in case the monsters decide to attack anyways.</p><p></p><p>Pretending to be a cleric and calling upon your god to send an avatar, then following it up with the image of a celestial or infernal creature can be interesting. If you can backup the illusion w/ sound, they can order foes to lay down their arms, surrender, or flee or face the wrath of their god. It's just another play on the superior forces angle, but other-worldly forces may seem even more scary to certain foes.</p><p></p><p>One nasty use is to cover otherwise dangerous terrain with what appears to be safe. For example, cover a broken bridge over a chasm with the illusion of being solid and safe. Or cover a pit with what looks like solid a solid safe floor. Most of these require specific terrain and the right situation to set up, but they are really effective under the right conditions. The opposite method can be used to slow down pursuit. Make a safe path look blocked, trapped or appear to have a newly formed pit.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1587700, member: 3433"] To best use illusions, you should first determine how your DM likes to handle these spells. Some DMs seem to reward creative uses more than others. Some DMs may not like to have their BBEM defeated by a simple illusion. Of course, the bigger critters will have better saves, so it's more difficult anyways. Most DMs probably won't care if you defeat/distract/etc some of the lower level goons using illusions, and this is much easier to accomplish usually since they have weaker saves. Illusions of a superior force (guards, warriors, soldiers, monsters, etc) can often be used to delay or drive opponents away. Works best if you can add some sound effects like feet running or voices to help make them seem real. For example, the party spots several humanoids coming toward their camp, but doesn't have time to escape. An illusion of a huge group of knights complete with perimeter guards can get the humanoids to halt their advance. Then toss in some voices, "Jorva, did you hear something? I think there's something over that way." Then send a couple illusionary guards toward the badly outnumbered humanoids and watch them flee in terror. Meanwhile, the actual party can stay there or slowly move off in case the monsters decide to attack anyways. Pretending to be a cleric and calling upon your god to send an avatar, then following it up with the image of a celestial or infernal creature can be interesting. If you can backup the illusion w/ sound, they can order foes to lay down their arms, surrender, or flee or face the wrath of their god. It's just another play on the superior forces angle, but other-worldly forces may seem even more scary to certain foes. One nasty use is to cover otherwise dangerous terrain with what appears to be safe. For example, cover a broken bridge over a chasm with the illusion of being solid and safe. Or cover a pit with what looks like solid a solid safe floor. Most of these require specific terrain and the right situation to set up, but they are really effective under the right conditions. The opposite method can be used to slow down pursuit. Make a safe path look blocked, trapped or appear to have a newly formed pit. [/QUOTE]
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