The problem with 4E's published adventures is they were not the right kind of adventures for the system. 4E is best when combat is the dramatic climax of an epic story. Not as part of the attritional grind of a dungeon-crawl. Big, combat-heavy dungeon settings are just not a good environment for 4E.
Thunderspire Labyrinth is a great D&D setting. It has fantastic geography, a cool backstory, imaginative and engaging encounters. It's just way better suited to a system like 5E that involves lots of combats than 4E, where you really only want to be having about two combat encounters per session.
It's a shame, really. Adventures like Thunderspire and Gardmore Abbey would have been well-suited, and earned a lot of acclaim, if they had been published for a different edition of D&D. They're excellent location-based sandboxes.
About the closest thing WotC published to an adventure that played to 4E's strengths is Reavers of Harkenwold. If you're willing to put in some work, the Neverwinter Nights campaign setting is also very good.
Thunderspire Labyrinth is a great D&D setting. It has fantastic geography, a cool backstory, imaginative and engaging encounters. It's just way better suited to a system like 5E that involves lots of combats than 4E, where you really only want to be having about two combat encounters per session.
It's a shame, really. Adventures like Thunderspire and Gardmore Abbey would have been well-suited, and earned a lot of acclaim, if they had been published for a different edition of D&D. They're excellent location-based sandboxes.
About the closest thing WotC published to an adventure that played to 4E's strengths is Reavers of Harkenwold. If you're willing to put in some work, the Neverwinter Nights campaign setting is also very good.