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<blockquote data-quote="moritheil" data-source="post: 4700366" data-attributes="member: 30610"><p>The thing is, I'm doing <em>just that</em> - it was a couple fights and then they'd find the kidnappers. Only, one of my players lost patience after two fights and wanted out. It can't <em>get</em> any shorter and still be a nuanced story!</p><p></p><p>I don't have a session-by-session break. It's PBP, as I stated. It has taken a couple of weeks, but there were delays due to the site going down and a few instances where players were slow to post, and I don't think that has anything to do with my DM style. If I've missed something I could have done, please tell me.</p><p></p><p></p><p></p><p>I don't plot everything out. That's not what the problem is. I have been DMming for over a decade and do not have any trouble adjusting on the fly - in fact my last major campaign of this type was a simulated world with no overarching plot at all. What I can't do, however, is read the minds of my players. I don't know what to do when a player says that the features of the game as I have listed them are all okay with him, and then he wants out because it isn't what he thought it would be.</p><p></p><p>This is abrupt, too; one week he was posting with giddy anticipation and the next week he suddenly said, "This style isn't working for me, sorry, I'm out."</p><p></p><p></p><p></p><p></p><p>But this directly contradicts your statement that I should give them something that can be resolved in one session. If they can't wait for four straightforward 2-round fights - which I would think would be the equivalent of one session - how on earth can they be expected to put up with all the geopolitical nuances of the actual story?</p></blockquote><p></p>
[QUOTE="moritheil, post: 4700366, member: 30610"] The thing is, I'm doing [I]just that[/I] - it was a couple fights and then they'd find the kidnappers. Only, one of my players lost patience after two fights and wanted out. It can't [I]get[/I] any shorter and still be a nuanced story! I don't have a session-by-session break. It's PBP, as I stated. It has taken a couple of weeks, but there were delays due to the site going down and a few instances where players were slow to post, and I don't think that has anything to do with my DM style. If I've missed something I could have done, please tell me. I don't plot everything out. That's not what the problem is. I have been DMming for over a decade and do not have any trouble adjusting on the fly - in fact my last major campaign of this type was a simulated world with no overarching plot at all. What I can't do, however, is read the minds of my players. I don't know what to do when a player says that the features of the game as I have listed them are all okay with him, and then he wants out because it isn't what he thought it would be. This is abrupt, too; one week he was posting with giddy anticipation and the next week he suddenly said, "This style isn't working for me, sorry, I'm out." But this directly contradicts your statement that I should give them something that can be resolved in one session. If they can't wait for four straightforward 2-round fights - which I would think would be the equivalent of one session - how on earth can they be expected to put up with all the geopolitical nuances of the actual story? [/QUOTE]
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