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As a DM, how do you handle monster hit points?
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<blockquote data-quote="el-remmen" data-source="post: 9323492" data-attributes="member: 11"><p>This makes me think of part of the reasoning for moving away from spellcasting monsters and NPCs having actual prepared spells and slots in favor of just some powers that emulate their having spells. </p><p></p><p>My issue with this that some NPCs need/want other kinds of spells that are unlikely to be listed as it’s own ability as they don’t have clear combat use. But opponents might still need a light spell or levitation or have identify or detect magic prepared bc they are searching for a specific magic item and the PCs want to stop them etc. </p><p></p><p>My point being that some opponents are not going to be optimized and at full power because of other goals and agendas and as DM I keep these kinds of possibilities in mind when building scenarios.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9323492, member: 11"] This makes me think of part of the reasoning for moving away from spellcasting monsters and NPCs having actual prepared spells and slots in favor of just some powers that emulate their having spells. My issue with this that some NPCs need/want other kinds of spells that are unlikely to be listed as it’s own ability as they don’t have clear combat use. But opponents might still need a light spell or levitation or have identify or detect magic prepared bc they are searching for a specific magic item and the PCs want to stop them etc. My point being that some opponents are not going to be optimized and at full power because of other goals and agendas and as DM I keep these kinds of possibilities in mind when building scenarios. [/QUOTE]
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Community
General Tabletop Discussion
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As a DM, how do you handle monster hit points?
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