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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8527364" data-attributes="member: 7030144"><p>Session 38 (October 24, 2021)</p><p></p><p>10 Ta-Ghast</p><p>Ulgorio is scheduled to perform tonight, during the Lesser Festival of Mists that takes place that night. They wait until evening. There are a large group of people at the performance hall; a huge number of people from the town, but also some who seem to be from beyond the town.</p><p></p><p>Merreep looks around to see if she sees anyone who matches Nandor’s description. She notices that there is also another group of people watching from the gate, deliberately not entering the town. She tells the rest of the group that she’s going to go over and talk to them. Aleep follows at a distance, in case Merreep needs support. They notice that the group includes Frederic and his wife, plus some woodsmen.</p><p></p><p>“Hello!”</p><p></p><p>“Hello! Magnificent performance, isn’t it?”</p><p></p><p>“You know, you could come in.”</p><p></p><p>“There are wards here that make us uncomfortable to pass, but we like to live nearby and enjoy the music and the other art. Some of us can pass the wards, but find them uncomfortable.”</p><p></p><p>Aleep casts Detect Magic as a ritual, and identifies that the wards are elven and hedge out anyone who is not a follower of Eiru, Elberith, Whimsey, Glor’diadel, or Gunnora. He is a little surprised that he hasn’t been affected, but concludes his association with a cleric of Glor’diadel and a paladin of Elberith, along with his respect for Glor’diadel, is enough to protect him from the wards.</p><p></p><p>After Ulgorio’s concert, the mayor gives him a wooden key to the city, though there is no actual lock on the gate.</p><p></p><p>Mereep tells the rest of the group after the concert that she received a note from Frederic’s wife. It said that they were expecting a priest of Paranswarm who rides circuit to arrive and minister to them. They are planning to go looking for him.</p><p></p><p>Aleep says, “If they go looking for him without us, they will surely die.”</p><p></p><p>They travel to the gate and talk to Frederic and his wife, Beatrice. The group says that they will accompany them, to their thanks. They say that Father Gillian is almost never late—perhaps a few minutes in a major storm, but never a day. He has been riding circuit for twenty years.</p><p></p><p>He is very peaceful—formerly a cloistered cleric, before he was called by Paranswarm to minister to scattered, underserved communities. He is an old man, and among the few Paranswarmian priests blessed with significant healing, likely because of his devotion to the Weeping Woman, who Beatrice describes as a saint (thus marking her as theologically conservative, perhaps even old-fashioned). She demonstrates a great deal of hagiographic knowledge, however, happily discussing the various saints of Paranswarm at length, while carefully avoiding anything that would seem like proselytization.</p><p></p><p>After about 4 hours of travel, they are in full dark, following a regular path that goes somewhere in the woods to the northwest. They then come upon an old man, in a habit, with one leg trapped under a badly mauled horse. A young bear is growling and crouched in a defensive posture trying to protect him.</p><p></p><p>Beatrice begins talking with Father Gillian, and the bear relaxes. Father Gillian says that a group of nine creatures set upon them, and he drove seven of them off through the power of Paranswarm. But the other two killed his horse, and would have killed him if the bear hadn’t defended him. The group levers the horse off him. He has a badly broken leg.</p><p></p><p>Runor sets the leg and then heals him. Father Gillian grits his teeth against the pain.</p><p></p><p>He reports that the undead were zombies, and that the last two fled after their attacks could not hurt the bear. Aleep points out that this means that there must have been something controlling them actively, because zombies are mindless and, on their own, would fight until the bear (Burl the Bear) tore them apart, even with his relatively small claws. The bear then trots off, apparently to look for the zombies.</p><p></p><p>They talk about the vampire activity, and the almost certainty that there are spawn in the area. Father Gillian does not recognize the name of Lord Acoldima, but mentions that legends say that vampires that reach enough power take on names of great grandeur to try to intimidate their foes. It could also be an actual name.</p><p></p><p>Once they get back to Beatrice and Frederic’s house, Aleep heads to the inn outside the walls to see if Nandor is there. Merreep and Ashaltir stay with the couple and the priest, and the rest head over to the inn.</p><p></p><p>It is very late as they arrive, but there are a handful of people still gambling and a couple still drinking. There are two men sitting with the gamblers that we do not recognize, both tall and thin. Aleep goes over to them, in his same alter self disguise, and asks to join the game.</p><p></p><p>One of them has a wall-eye and a heavy pile of silver in front of him, and introduces himself as Nandor. After enough money is on the table to match Nandor’s pile, the other man puts enough money in gold to match. He introduces himself as Archibald Ambrose. He later describes himself as Archibald Ambrose, of the Sixth Legion of Tarsh. After Nandor departs, Archibald Ambrose tells them that he is the general of the Sixth Legion, sent to determine if the Second Field Army should be committed to the Border Lands to help secure Caldefor. King-Emperor Jazeol trusts him, and wanted an analysis of whether Caldefor can be held before sending soldiers. He accompanies them back to Beatrice and Frederic’s house, wanting to meet the priest. He also tells them that Nandor was not using magic to fix the rolls; since it’s hard to see how he could have used thief skills (because rolls went his way even when others were rolling and he wasn’t touching the dice), so they figure that makes psionics likely, but he has no way to tell.</p><p></p><p>Archibald Ambrose (who is probably also a noble, but hasn’t confirmed it) decides to stay with Beatrice and Frederic to keep them safe—they’re being watched by bats, some of which have a divination effect on them. He plans on staying there while the group investigates further and clears up the problem, before heading on to the Shadowline, to help make sure that the efforts to cut off the supplies don’t succeed.</p><p>[End session 38]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8527364, member: 7030144"] Session 38 (October 24, 2021) 10 Ta-Ghast Ulgorio is scheduled to perform tonight, during the Lesser Festival of Mists that takes place that night. They wait until evening. There are a large group of people at the performance hall; a huge number of people from the town, but also some who seem to be from beyond the town. Merreep looks around to see if she sees anyone who matches Nandor’s description. She notices that there is also another group of people watching from the gate, deliberately not entering the town. She tells the rest of the group that she’s going to go over and talk to them. Aleep follows at a distance, in case Merreep needs support. They notice that the group includes Frederic and his wife, plus some woodsmen. “Hello!” “Hello! Magnificent performance, isn’t it?” “You know, you could come in.” “There are wards here that make us uncomfortable to pass, but we like to live nearby and enjoy the music and the other art. Some of us can pass the wards, but find them uncomfortable.” Aleep casts Detect Magic as a ritual, and identifies that the wards are elven and hedge out anyone who is not a follower of Eiru, Elberith, Whimsey, Glor’diadel, or Gunnora. He is a little surprised that he hasn’t been affected, but concludes his association with a cleric of Glor’diadel and a paladin of Elberith, along with his respect for Glor’diadel, is enough to protect him from the wards. After Ulgorio’s concert, the mayor gives him a wooden key to the city, though there is no actual lock on the gate. Mereep tells the rest of the group after the concert that she received a note from Frederic’s wife. It said that they were expecting a priest of Paranswarm who rides circuit to arrive and minister to them. They are planning to go looking for him. Aleep says, “If they go looking for him without us, they will surely die.” They travel to the gate and talk to Frederic and his wife, Beatrice. The group says that they will accompany them, to their thanks. They say that Father Gillian is almost never late—perhaps a few minutes in a major storm, but never a day. He has been riding circuit for twenty years. He is very peaceful—formerly a cloistered cleric, before he was called by Paranswarm to minister to scattered, underserved communities. He is an old man, and among the few Paranswarmian priests blessed with significant healing, likely because of his devotion to the Weeping Woman, who Beatrice describes as a saint (thus marking her as theologically conservative, perhaps even old-fashioned). She demonstrates a great deal of hagiographic knowledge, however, happily discussing the various saints of Paranswarm at length, while carefully avoiding anything that would seem like proselytization. After about 4 hours of travel, they are in full dark, following a regular path that goes somewhere in the woods to the northwest. They then come upon an old man, in a habit, with one leg trapped under a badly mauled horse. A young bear is growling and crouched in a defensive posture trying to protect him. Beatrice begins talking with Father Gillian, and the bear relaxes. Father Gillian says that a group of nine creatures set upon them, and he drove seven of them off through the power of Paranswarm. But the other two killed his horse, and would have killed him if the bear hadn’t defended him. The group levers the horse off him. He has a badly broken leg. Runor sets the leg and then heals him. Father Gillian grits his teeth against the pain. He reports that the undead were zombies, and that the last two fled after their attacks could not hurt the bear. Aleep points out that this means that there must have been something controlling them actively, because zombies are mindless and, on their own, would fight until the bear (Burl the Bear) tore them apart, even with his relatively small claws. The bear then trots off, apparently to look for the zombies. They talk about the vampire activity, and the almost certainty that there are spawn in the area. Father Gillian does not recognize the name of Lord Acoldima, but mentions that legends say that vampires that reach enough power take on names of great grandeur to try to intimidate their foes. It could also be an actual name. Once they get back to Beatrice and Frederic’s house, Aleep heads to the inn outside the walls to see if Nandor is there. Merreep and Ashaltir stay with the couple and the priest, and the rest head over to the inn. It is very late as they arrive, but there are a handful of people still gambling and a couple still drinking. There are two men sitting with the gamblers that we do not recognize, both tall and thin. Aleep goes over to them, in his same alter self disguise, and asks to join the game. One of them has a wall-eye and a heavy pile of silver in front of him, and introduces himself as Nandor. After enough money is on the table to match Nandor’s pile, the other man puts enough money in gold to match. He introduces himself as Archibald Ambrose. He later describes himself as Archibald Ambrose, of the Sixth Legion of Tarsh. After Nandor departs, Archibald Ambrose tells them that he is the general of the Sixth Legion, sent to determine if the Second Field Army should be committed to the Border Lands to help secure Caldefor. King-Emperor Jazeol trusts him, and wanted an analysis of whether Caldefor can be held before sending soldiers. He accompanies them back to Beatrice and Frederic’s house, wanting to meet the priest. He also tells them that Nandor was not using magic to fix the rolls; since it’s hard to see how he could have used thief skills (because rolls went his way even when others were rolling and he wasn’t touching the dice), so they figure that makes psionics likely, but he has no way to tell. Archibald Ambrose (who is probably also a noble, but hasn’t confirmed it) decides to stay with Beatrice and Frederic to keep them safe—they’re being watched by bats, some of which have a divination effect on them. He plans on staying there while the group investigates further and clears up the problem, before heading on to the Shadowline, to help make sure that the efforts to cut off the supplies don’t succeed. [End session 38] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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