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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8260334" data-attributes="member: 7030144"><p>[Session 4 cont'd]</p><p>They travel for the rest of the day. They could travel into the night to reach Circle Constance, or they could camp and then finish the trip the next morning.</p><p></p><p>They rest for the night. And they have another encounter (a 19) almost as soon as they’ve gone to sleep.</p><p></p><p>Mareep begins to feel that same chilling effect that there was last night. The same whispering voice sets in—“come out. Come away from the fire…” Mareep wakes up her companions and lets them know.</p><p></p><p>They build the fire up and chase it away with a burning torch. It hisses and pulls away—not as quickly as it responded to the light spell, but enough to drive it away. It continues muttering, but it doesn’t close with them again that night. It’s obviously following them. They hear mutterings all night, but as long as they keep the fire built up, it doesn’t approach.</p><p></p><p>Dawn breaks (Tar-Skard 8), and they enter the lands of Circle Constance. The desert gives way to a little greenery.</p><p></p><p>The circle is militarized, like the previous one. The extra camels draw some attention, because they assume that’s missing riders. But they come out, check the papers, and then admit them. They thank them for coming—“we’ve had some problems. Not as bad as before Caldefor restored itself, but still some problems.”</p><p></p><p>It’s more developed than the other circle—perhaps older, or more successfully established.</p><p></p><p>They turn in the skull of the shaman, and Ulgorio sells the spare camel. They dicker over it, and settle on 11 silver as a price for it. They also shoe the camel that they’re keeping.</p><p></p><p>They turn in the skull and show the holy symbol of Golthotha. “Oh, I don’t understand why anyone would follow those… I suppose that’s less bad than some of the others. And earlier a follower of Urlodo? We have to increase our scrutiny of those areas.”</p><p></p><p>Out of the corner of his eye, Runor sees a figure gliding by the conversation. He turns to look, and it’s a slender woman, elven, with an elaborate hairdo and a long silver robe, floating along towards them. The villagers either drop to one knee or bow. Runor follows suit and drops to one knee, as does the officer. She nods in their general direction, and then floats up to the tower.</p><p></p><p>“Well, it’s not often that a visitor so new in our service gets to catch a vision of a Hastur going about their duties.” The officer gives them a dozen silver. “Please, continue your service. I think the thing speaking to you from outside your camp is a shadow. Someone is raising undead. But the Hastur are busy with the Shadow, and they do not have the time to find the necromancer on this side.”</p><p>[End session 4]</p><p></p><p>[A question for readers: I've realized that posting the sessions in roughly half a section chunks, one per week, means that we're generating new material nearly as quickly as the old material is getting posted, remaining about a year behind. That seems undesirable to me, since it seems like more fun for everyone to catch up to the current state of the game. So I have a question: Would you prefer me to post updates more often (probably adding a Sunday posting day to this thread and a Saturday to the Spice Lands thread) or would you prefer that I post longer updates with each post (roughly a whole session at a time)? Longer updates per post is slightly easier for me, but not so much so that I care much.]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8260334, member: 7030144"] [Session 4 cont'd] They travel for the rest of the day. They could travel into the night to reach Circle Constance, or they could camp and then finish the trip the next morning. They rest for the night. And they have another encounter (a 19) almost as soon as they’ve gone to sleep. Mareep begins to feel that same chilling effect that there was last night. The same whispering voice sets in—“come out. Come away from the fire…” Mareep wakes up her companions and lets them know. They build the fire up and chase it away with a burning torch. It hisses and pulls away—not as quickly as it responded to the light spell, but enough to drive it away. It continues muttering, but it doesn’t close with them again that night. It’s obviously following them. They hear mutterings all night, but as long as they keep the fire built up, it doesn’t approach. Dawn breaks (Tar-Skard 8), and they enter the lands of Circle Constance. The desert gives way to a little greenery. The circle is militarized, like the previous one. The extra camels draw some attention, because they assume that’s missing riders. But they come out, check the papers, and then admit them. They thank them for coming—“we’ve had some problems. Not as bad as before Caldefor restored itself, but still some problems.” It’s more developed than the other circle—perhaps older, or more successfully established. They turn in the skull of the shaman, and Ulgorio sells the spare camel. They dicker over it, and settle on 11 silver as a price for it. They also shoe the camel that they’re keeping. They turn in the skull and show the holy symbol of Golthotha. “Oh, I don’t understand why anyone would follow those… I suppose that’s less bad than some of the others. And earlier a follower of Urlodo? We have to increase our scrutiny of those areas.” Out of the corner of his eye, Runor sees a figure gliding by the conversation. He turns to look, and it’s a slender woman, elven, with an elaborate hairdo and a long silver robe, floating along towards them. The villagers either drop to one knee or bow. Runor follows suit and drops to one knee, as does the officer. She nods in their general direction, and then floats up to the tower. “Well, it’s not often that a visitor so new in our service gets to catch a vision of a Hastur going about their duties.” The officer gives them a dozen silver. “Please, continue your service. I think the thing speaking to you from outside your camp is a shadow. Someone is raising undead. But the Hastur are busy with the Shadow, and they do not have the time to find the necromancer on this side.” [End session 4] [A question for readers: I've realized that posting the sessions in roughly half a section chunks, one per week, means that we're generating new material nearly as quickly as the old material is getting posted, remaining about a year behind. That seems undesirable to me, since it seems like more fun for everyone to catch up to the current state of the game. So I have a question: Would you prefer me to post updates more often (probably adding a Sunday posting day to this thread and a Saturday to the Spice Lands thread) or would you prefer that I post longer updates with each post (roughly a whole session at a time)? Longer updates per post is slightly easier for me, but not so much so that I care much.] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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