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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8254060" data-attributes="member: 7030144"><p>Session 4 (5/9/20)</p><p>Nightfall on Tar-Skard 6</p><p></p><p>In the middle of the night, an unnatural chill settles on them. (Rolled encounter, then a 20 on the table…) The owlbear and sheep are acting skittish, and they begin to feel chilled even by the fire. They begin to hear whispers, saying “Come away from the fire, come out into the Night…”</p><p></p><p>Runor casts light, and triggers a shriek from a dark outline of a shape, with no person visible. There is a hissing noise, and it retreats from the light. Runor advances after it, hearing it saying, “Accursed cleric!” and muttering about getting him when he’s not ready. Runor returns to the light after it retreated. They’re pretty sure it’s a shadow or a wraith of some kind, but it doesn’t approach the light, and the noise stops entirely when the dawn comes.</p><p></p><p>The next day (Tar-Skard 7) they head on. They see scraggly farms and little villages as they travel. The farmers and villagers are supportive and respectful, bringing them drinks of water and the like and thanking them and bowing to them.</p><p></p><p>Both rangers notice that they’re being paralleled. On one side is the border, and while they’re being watched from that side, at a distance of perhaps an eighth of a mile in the other direction, into the desert, they’re also being paralleled. They can see the rising of the dust. It’s probably not a large group, but they feel scouted. When they stop, it stops. When they move, it moves.</p><p></p><p>The group travels to confront them, and they see a group with three individuals—two on camelback, and a third on foot.</p><p></p><p>One of the camel riders fires a bow at them, and misses widely. The other rider raises up his hand and two globules of energy fly from his hand, wounding the owlbear. The third figure charges on foot at the owlbear. It looks similar to the dirty creatures they saw previously, but whereas those had yellow fur, this one has patchy red fur.</p><p></p><p>Bartix charges to intercept the creature on foot, and hits it with a short sword.</p><p></p><p>Ulgorio heals the owlbear with a cure spell.</p><p></p><p>Ashaltir detects evil, and they are all evil.</p><p></p><p>Runor casts Blindness on the mage, but it does not succeed.</p><p></p><p>The owlbear unleashes a claw/claw/bite routine at the figure with a spear, hitting with one claw.</p><p></p><p>The red furred creature with the spear stabs the owlbear, hurting it badly. The archer fires and misses entirely. The mage stands in his stirrups, “Great Lord Gothatha of the Quenching Flame, strike down my enemy!” And he shoots two magic missiles at Runor, doing 5 damage.</p><p></p><p>Mareep shoots at the mage, hitting for 9 points of damage. The mage looks very unhappy.</p><p></p><p>Bartix heals the owlbear fully.</p><p></p><p>Ashaltir charges on horseback to smite evil. She smacks the red-furred creature. It looks startled for a moment and then collapses.</p><p></p><p>Runor runs up to the archer, Inflicts Wounds, and does 25 hp of damage. Right on top of the red eum being slaughtered, the archer gets instant gangrene and pitches off the camel.</p><p></p><p>The owlbear charges and attacks the mage. It misses with both claws but hits with the bite. The mage reels in his saddle, and tries to race away.</p><p></p><p>Mareep pegs him with an arrow, and the mage pitches off the camel.</p><p></p><p>They now have a dead red eum, two dead humans—an archer and a mage--, and two camels. The eum obviously has nothing on it. The humans weren’t starving, and that suggests they were from this side of the border.</p><p></p><p>Mareep searches one and Bartix finds the other; they have 10 sp total.</p><p></p><p>Ulgorio checks out the camels. They’re both healthy now, but their hooves are poorly cared for. They need proper care, because otherwise they won’t remain healthy.</p><p></p><p>They take the camels with them.</p><p></p><p>The mage was also carrying a small symbol—a carving of a flame with eyes, and a short scroll, not in a language they speak, but very brief—probably orders. Runor recognizes it as a symbol of Golthatha, one of the Council of “demigods”, really demon lords, that serve Borsh’tro. They know that there are cults of the demonlords on this side of the border. That means that, since he was a mage, he must be a member of a cult—so there’s a priest somewhere.</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8254060, member: 7030144"] Session 4 (5/9/20) Nightfall on Tar-Skard 6 In the middle of the night, an unnatural chill settles on them. (Rolled encounter, then a 20 on the table…) The owlbear and sheep are acting skittish, and they begin to feel chilled even by the fire. They begin to hear whispers, saying “Come away from the fire, come out into the Night…” Runor casts light, and triggers a shriek from a dark outline of a shape, with no person visible. There is a hissing noise, and it retreats from the light. Runor advances after it, hearing it saying, “Accursed cleric!” and muttering about getting him when he’s not ready. Runor returns to the light after it retreated. They’re pretty sure it’s a shadow or a wraith of some kind, but it doesn’t approach the light, and the noise stops entirely when the dawn comes. The next day (Tar-Skard 7) they head on. They see scraggly farms and little villages as they travel. The farmers and villagers are supportive and respectful, bringing them drinks of water and the like and thanking them and bowing to them. Both rangers notice that they’re being paralleled. On one side is the border, and while they’re being watched from that side, at a distance of perhaps an eighth of a mile in the other direction, into the desert, they’re also being paralleled. They can see the rising of the dust. It’s probably not a large group, but they feel scouted. When they stop, it stops. When they move, it moves. The group travels to confront them, and they see a group with three individuals—two on camelback, and a third on foot. One of the camel riders fires a bow at them, and misses widely. The other rider raises up his hand and two globules of energy fly from his hand, wounding the owlbear. The third figure charges on foot at the owlbear. It looks similar to the dirty creatures they saw previously, but whereas those had yellow fur, this one has patchy red fur. Bartix charges to intercept the creature on foot, and hits it with a short sword. Ulgorio heals the owlbear with a cure spell. Ashaltir detects evil, and they are all evil. Runor casts Blindness on the mage, but it does not succeed. The owlbear unleashes a claw/claw/bite routine at the figure with a spear, hitting with one claw. The red furred creature with the spear stabs the owlbear, hurting it badly. The archer fires and misses entirely. The mage stands in his stirrups, “Great Lord Gothatha of the Quenching Flame, strike down my enemy!” And he shoots two magic missiles at Runor, doing 5 damage. Mareep shoots at the mage, hitting for 9 points of damage. The mage looks very unhappy. Bartix heals the owlbear fully. Ashaltir charges on horseback to smite evil. She smacks the red-furred creature. It looks startled for a moment and then collapses. Runor runs up to the archer, Inflicts Wounds, and does 25 hp of damage. Right on top of the red eum being slaughtered, the archer gets instant gangrene and pitches off the camel. The owlbear charges and attacks the mage. It misses with both claws but hits with the bite. The mage reels in his saddle, and tries to race away. Mareep pegs him with an arrow, and the mage pitches off the camel. They now have a dead red eum, two dead humans—an archer and a mage--, and two camels. The eum obviously has nothing on it. The humans weren’t starving, and that suggests they were from this side of the border. Mareep searches one and Bartix finds the other; they have 10 sp total. Ulgorio checks out the camels. They’re both healthy now, but their hooves are poorly cared for. They need proper care, because otherwise they won’t remain healthy. They take the camels with them. The mage was also carrying a small symbol—a carving of a flame with eyes, and a short scroll, not in a language they speak, but very brief—probably orders. Runor recognizes it as a symbol of Golthatha, one of the Council of “demigods”, really demon lords, that serve Borsh’tro. They know that there are cults of the demonlords on this side of the border. That means that, since he was a mage, he must be a member of a cult—so there’s a priest somewhere. [cont'd] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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