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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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<blockquote data-quote="Cruentus" data-source="post: 9119327" data-attributes="member: 7034645"><p>Or that one can’t abide any restrictions at all. We’ve seen that play out where the sky continues to be the limit, and ‘balance’ is achieved by giving classes more and more (usually spell like abilities), as a design decision rather than to rein things in. </p><p></p><p>Our group cut our teeth on 1e, and wrestled with understanding and applying the rules, and looked forward to Dragon mag appearing (or at least I did as the ‘rules lawyer’) for clarification. Without that ‘officialdom‘, we carried on and decided how things worked for our table, and added and removed things all the time (class level limits, certain overly complicated combat elements), but we actually tried them all as well.</p><p></p><p>After 40 years, we’ve gone back to B/X and elements of 1e, after playing 5e, precisely because it’s limiting, and things are more niched, but we also play using the approach of everything is possible by anyone, regardless of what is on the fairly sparse character sheet (a pro, not a con).</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9119327, member: 7034645"] Or that one can’t abide any restrictions at all. We’ve seen that play out where the sky continues to be the limit, and ‘balance’ is achieved by giving classes more and more (usually spell like abilities), as a design decision rather than to rein things in. Our group cut our teeth on 1e, and wrestled with understanding and applying the rules, and looked forward to Dragon mag appearing (or at least I did as the ‘rules lawyer’) for clarification. Without that ‘officialdom‘, we carried on and decided how things worked for our table, and added and removed things all the time (class level limits, certain overly complicated combat elements), but we actually tried them all as well. After 40 years, we’ve gone back to B/X and elements of 1e, after playing 5e, precisely because it’s limiting, and things are more niched, but we also play using the approach of everything is possible by anyone, regardless of what is on the fairly sparse character sheet (a pro, not a con). [/QUOTE]
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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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