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<blockquote data-quote="twincast" data-source="post: 8430660" data-attributes="member: 6799037"><p>I very much agree with both. (And ideally to me the possible max scores would be 18/20/22/24, but that's a minor point.)</p><p></p><p>Problem is, I don't see the two camps that really complained being in favor of these.</p><p></p><p>WotC actively went away from racial max scores (in addition to starting modifiers) because people complained about builds being gimped long-term. You'd just bring back that talking point, despite racial max scores (instead of starting modifiers) having little to no effect on most D&D player characters before getting replaced. And the people who refuse to discern between human populations and different species ought to hate it even more. I'm guessing the former group is the bigger of the two and the latter the louder, but it's all just social media static noise to me.</p><p></p><p>As for the subrace feats, either offer a couple of options at each of those levels, or separate them out into culture and upbringing. Or both. Why? Because a large part of the complaints has been about your dwarf having to be good at crafting. (On a side note, I've long been a proponent of D&D getting rid of the term Ability for similar, albeit a bit less charged, reasons as why Race was never a good idea. Too vague a term of which the average person's everyday use doesn't line up with the very specific meaning applied in the rules. But I guess this term is considered part of brand identity.)</p></blockquote><p></p>
[QUOTE="twincast, post: 8430660, member: 6799037"] I very much agree with both. (And ideally to me the possible max scores would be 18/20/22/24, but that's a minor point.) Problem is, I don't see the two camps that really complained being in favor of these. WotC actively went away from racial max scores (in addition to starting modifiers) because people complained about builds being gimped long-term. You'd just bring back that talking point, despite racial max scores (instead of starting modifiers) having little to no effect on most D&D player characters before getting replaced. And the people who refuse to discern between human populations and different species ought to hate it even more. I'm guessing the former group is the bigger of the two and the latter the louder, but it's all just social media static noise to me. As for the subrace feats, either offer a couple of options at each of those levels, or separate them out into culture and upbringing. Or both. Why? Because a large part of the complaints has been about your dwarf having to be good at crafting. (On a side note, I've long been a proponent of D&D getting rid of the term Ability for similar, albeit a bit less charged, reasons as why Race was never a good idea. Too vague a term of which the average person's everyday use doesn't line up with the very specific meaning applied in the rules. But I guess this term is considered part of brand identity.) [/QUOTE]
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