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An elegant solution to unfun combat healing
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<blockquote data-quote="Lackhand" data-source="post: 3735643" data-attributes="member: 36160"><p>Don't worry, tho' I brought this thread back from the brink of death, it was while smiting a foe. Clearly.</p><p></p><p>Anyway -- Chalk me up for "bothered by smiting + bandaids, in one go", too. Henry said it best.</p><p></p><p>One fix that occurred to me was the bard's ability to use bardsong while taking other actions, so long as they weren't spellcasting and didn't involve speech.</p><p>A clerical healing power that used this mechanic might do the same thing as a heal + smite, filling whatever niche the designers were after, while removing the distasteful "I hit him so hard, my friends feel better!" aspects.</p><p></p><p>Similarly, a healing gaze 'attack' -- everyone who can see me and is my friend gets back 1 hp/round! I can focus on someone to give them more, as an action! -- might be fun, and fit the genre.</p><p></p><p>So might supplicatory healing -- the cleric invokes the healing aura, and the people who wish to be healed can spend actions to touch the cleric's cloak and heal; all the cleric has to do is look serene. And maybe hold still, a little; then again, maybe not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>A spell that brings down the heal <em>and</em> the harm can work, of course -- it's the specific image of the priest whaling on someone while wealing his team mates that bugs me. Divine radiance that heals friends and hurts foes is a natural.</p><p></p><p>Finally, there's always the concept of turning Spiritual Weapon sideways -- introduce a second level spell* that heals a friend once per round, freeing up the cleric to run around the battlefield with a holy weapon in one hand, a holy symbol in the other, and a rampant thirst for blood in the third.</p><p></p><p></p><p></p><p>* No actual second level spells need be used; generic, brand-X level spells may be substituted.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3735643, member: 36160"] Don't worry, tho' I brought this thread back from the brink of death, it was while smiting a foe. Clearly. Anyway -- Chalk me up for "bothered by smiting + bandaids, in one go", too. Henry said it best. One fix that occurred to me was the bard's ability to use bardsong while taking other actions, so long as they weren't spellcasting and didn't involve speech. A clerical healing power that used this mechanic might do the same thing as a heal + smite, filling whatever niche the designers were after, while removing the distasteful "I hit him so hard, my friends feel better!" aspects. Similarly, a healing gaze 'attack' -- everyone who can see me and is my friend gets back 1 hp/round! I can focus on someone to give them more, as an action! -- might be fun, and fit the genre. So might supplicatory healing -- the cleric invokes the healing aura, and the people who wish to be healed can spend actions to touch the cleric's cloak and heal; all the cleric has to do is look serene. And maybe hold still, a little; then again, maybe not. :p A spell that brings down the heal [i]and[/i] the harm can work, of course -- it's the specific image of the priest whaling on someone while wealing his team mates that bugs me. Divine radiance that heals friends and hurts foes is a natural. Finally, there's always the concept of turning Spiritual Weapon sideways -- introduce a second level spell* that heals a friend once per round, freeing up the cleric to run around the battlefield with a holy weapon in one hand, a holy symbol in the other, and a rampant thirst for blood in the third. * No actual second level spells need be used; generic, brand-X level spells may be substituted. [/QUOTE]
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An elegant solution to unfun combat healing
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