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*Pathfinder & Starfinder
An elegant solution to unfun combat healing
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<blockquote data-quote="Varianor Abroad" data-source="post: 3731750" data-attributes="member: 12425"><p><em>Arcana Evolved </em> has this. The better healing spell, transfer wounds, takes a full round action and the caster takes subdual. The faster spell, battle healing, is a higher level, but does a lower die of healing. The caster takes no subdual. This works differently, but not necessarily better, than in standard D&D. In D&D, I found myself ramping up the monsters to do more damage since I knew players could heal more. In AE, as a player, I found it frustrating at times that I had to suck it up with a higher spell slot to heal less. Where AE got it right though was in spreading out the healing options to more PCs (all spellcasters can heal). I'm curious to see what the 4E design team comes up with.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 3731750, member: 12425"] [I]Arcana Evolved [/I] has this. The better healing spell, transfer wounds, takes a full round action and the caster takes subdual. The faster spell, battle healing, is a higher level, but does a lower die of healing. The caster takes no subdual. This works differently, but not necessarily better, than in standard D&D. In D&D, I found myself ramping up the monsters to do more damage since I knew players could heal more. In AE, as a player, I found it frustrating at times that I had to suck it up with a higher spell slot to heal less. Where AE got it right though was in spreading out the healing options to more PCs (all spellcasters can heal). I'm curious to see what the 4E design team comes up with. [/QUOTE]
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An elegant solution to unfun combat healing
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