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An elegant solution to unfun combat healing
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<blockquote data-quote="Jarrod" data-source="post: 3723759" data-attributes="member: 13253"><p>The problem is not "I wish Merric was still alive". It's "Sorry, Bob, your character is dead because I decided to do something else. You better get started rolling up a new one."</p><p></p><p>My biggest problem with the cleric is that 3E sticks them in the role of saying "me, or the rest of the players". We have a high level cleric who used to cast a Cure _every round_ (combats were short and deadly - Age of Worms, I'm looking at *you*). He managed to get a feat chain that lets him auto-Quicken cure spells. Nice, but now he has to cast 1) a Cure and 2) a status remover every round. He isn't having more fun, and he's burning spells twice as fast. </p><p></p><p>Sure, he could do his own thing instead - but then people start dying. I blame the players for getting dependent on him, actually, but from the player's view it kinda sucks.</p></blockquote><p></p>
[QUOTE="Jarrod, post: 3723759, member: 13253"] The problem is not "I wish Merric was still alive". It's "Sorry, Bob, your character is dead because I decided to do something else. You better get started rolling up a new one." My biggest problem with the cleric is that 3E sticks them in the role of saying "me, or the rest of the players". We have a high level cleric who used to cast a Cure _every round_ (combats were short and deadly - Age of Worms, I'm looking at *you*). He managed to get a feat chain that lets him auto-Quicken cure spells. Nice, but now he has to cast 1) a Cure and 2) a status remover every round. He isn't having more fun, and he's burning spells twice as fast. Sure, he could do his own thing instead - but then people start dying. I blame the players for getting dependent on him, actually, but from the player's view it kinda sucks. [/QUOTE]
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An elegant solution to unfun combat healing
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