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An elegant solution to unfun combat healing
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<blockquote data-quote="Aloïsius" data-source="post: 3722720" data-attributes="member: 1191"><p>There is another solution to relieve the cleric from his healing chore... But the designers won't use it, obviously, and, if they did, they would be (unjustly) crucified.</p><p></p><p>...</p><p></p><p></p><p>Time.</p><p></p><p></p><p></p><p>....</p><p></p><p>In real world, with mundane means, you need more than 3 seconds (a standard action) to treat an injury or stabilize a character (and usualy more than 1 minute to die from a bleeding wound that can be stabilized). In most fiction, magical healing is not instantaneous, neither. It usualy require calm, some decent amount of time, and often some material components. </p><p>If healing was to be completely removed from combat (or nearly removed from combat), then cleric would use their other cool ability without remorse. And then, after the combat ends, they would be able to save their dying comrades.</p><p>There would be another benefit : if you need 10 rounds to cas a "cure light wound" spell, then you can perfectly use the classical "argh...." scene, when the wounded NPC is able to make a speach to the PC before dying. With the current rules, it's impossible, unless the cleric runs out of spells, scrolls, healing potions and wands, and has a bad "heal" score.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3722720, member: 1191"] There is another solution to relieve the cleric from his healing chore... But the designers won't use it, obviously, and, if they did, they would be (unjustly) crucified. ... Time. .... In real world, with mundane means, you need more than 3 seconds (a standard action) to treat an injury or stabilize a character (and usualy more than 1 minute to die from a bleeding wound that can be stabilized). In most fiction, magical healing is not instantaneous, neither. It usualy require calm, some decent amount of time, and often some material components. If healing was to be completely removed from combat (or nearly removed from combat), then cleric would use their other cool ability without remorse. And then, after the combat ends, they would be able to save their dying comrades. There would be another benefit : if you need 10 rounds to cas a "cure light wound" spell, then you can perfectly use the classical "argh...." scene, when the wounded NPC is able to make a speach to the PC before dying. With the current rules, it's impossible, unless the cleric runs out of spells, scrolls, healing potions and wands, and has a bad "heal" score. [/QUOTE]
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An elegant solution to unfun combat healing
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