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*Pathfinder & Starfinder
An elegant solution to unfun combat healing
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<blockquote data-quote="Scribble" data-source="post: 3722670" data-attributes="member: 23977"><p>To be a good chess player you do sort of... You know that there are certain moves your enemy will most likely make, and you plan accordingly. Master chess players plan several moves ahead, as well as several variations..</p><p></p><p>Same I see is true of a cleric. You pick your battle... Is it worth it to get one more X action in before I head over and repair the fighter... </p><p></p><p>Also you have the fighter's role in it as well.. Should he back off until he can get some healing, or stay with it and hope for the best...</p><p></p><p></p><p></p><p>Yeah... I find that kind of pointless... Plus as you stated it doesn't allow you to react to situations. </p><p></p><p></p><p>Action +healing just seems like a cop out... Shrug. Maybe I'm just grognarding. Who knows... But it just feels like you loose your queen because you made the wrong move, but it doesn't matter because now ALL the pieces can move like the queen...</p><p></p><p>I would be willing to compromise and allow healing from a distance? Why should it be a touch thing? (aside from Jesus inspired flavor?) </p><p></p><p>One of my favorite spells is holy channel from Relics and Rituals. Lets you get off the healing bit, without having to move.. thus allow your next action to be a ful round action, and not a move/action...</p></blockquote><p></p>
[QUOTE="Scribble, post: 3722670, member: 23977"] To be a good chess player you do sort of... You know that there are certain moves your enemy will most likely make, and you plan accordingly. Master chess players plan several moves ahead, as well as several variations.. Same I see is true of a cleric. You pick your battle... Is it worth it to get one more X action in before I head over and repair the fighter... Also you have the fighter's role in it as well.. Should he back off until he can get some healing, or stay with it and hope for the best... Yeah... I find that kind of pointless... Plus as you stated it doesn't allow you to react to situations. Action +healing just seems like a cop out... Shrug. Maybe I'm just grognarding. Who knows... But it just feels like you loose your queen because you made the wrong move, but it doesn't matter because now ALL the pieces can move like the queen... I would be willing to compromise and allow healing from a distance? Why should it be a touch thing? (aside from Jesus inspired flavor?) One of my favorite spells is holy channel from Relics and Rituals. Lets you get off the healing bit, without having to move.. thus allow your next action to be a ful round action, and not a move/action... [/QUOTE]
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An elegant solution to unfun combat healing
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