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*Pathfinder & Starfinder
An elegant solution to unfun combat healing
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<blockquote data-quote="MerricB" data-source="post: 3722656" data-attributes="member: 3586"><p>In Chess, you don't write down your moves ahead of time and only reveal them in the midgame, forcing you to do something. In Chess, you have the choice to do something, and you can see the situation at that time. You don't have to decide upon your strategy before you even see what you're facing!</p><p></p><p>All the contingent healing spells do is say, "You have more hit points". They don't allow you to <em>react</em> to the situation where someone is in trouble. With contingent HP, all that happens is that you fight a little longer and then get into trouble!</p><p></p><p>Consider: situation as it is now:</p><p>Round 1: Fighter with 100 hp gets hit for 40.</p><p>Round 2: Fighter gets hit for 40; cleric loses action to run over and heal 50</p><p>Round 3: Fighter gets hit for 40; cleric loses action to heal 50</p><p>Round 4: Fighter gets hit for 40; cleric loses action to heal 50</p><p>etc.</p><p></p><p>To contingent healing:</p><p>Round 1: Fighter with 100 hp gets hit for 40.</p><p>Round 2: Fighter gets hit for 40; contingent healing triggers for 50.</p><p>Round 3: Fighter gets hit for 40; cleric loses action to heal 50</p><p>Round 4: Fighter gets hit for 40; cleric loses action to heal 50</p><p>etc.</p><p></p><p>To action+healing.</p><p>Round 1: Fighter with 100 hp gets hit for 40; cleric attack hits, also heals 50.</p><p>Round 2: Fighter gets hit for 40; cleric attack misses.</p><p>Round 3: Fighter gets hit for 40; cleric attack hits, also heals 50.</p><p>Round 4: Fighter gets hit for 40; cleric attack hits, also heals 50.</p><p>etc.</p><p></p><p>I'm simplifying, and there may come a time when the cleric needs to disengage and just cast healing spells (perhaps even the healing spell will heal *everyone* rather than just one PC).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3722656, member: 3586"] In Chess, you don't write down your moves ahead of time and only reveal them in the midgame, forcing you to do something. In Chess, you have the choice to do something, and you can see the situation at that time. You don't have to decide upon your strategy before you even see what you're facing! All the contingent healing spells do is say, "You have more hit points". They don't allow you to [i]react[/i] to the situation where someone is in trouble. With contingent HP, all that happens is that you fight a little longer and then get into trouble! Consider: situation as it is now: Round 1: Fighter with 100 hp gets hit for 40. Round 2: Fighter gets hit for 40; cleric loses action to run over and heal 50 Round 3: Fighter gets hit for 40; cleric loses action to heal 50 Round 4: Fighter gets hit for 40; cleric loses action to heal 50 etc. To contingent healing: Round 1: Fighter with 100 hp gets hit for 40. Round 2: Fighter gets hit for 40; contingent healing triggers for 50. Round 3: Fighter gets hit for 40; cleric loses action to heal 50 Round 4: Fighter gets hit for 40; cleric loses action to heal 50 etc. To action+healing. Round 1: Fighter with 100 hp gets hit for 40; cleric attack hits, also heals 50. Round 2: Fighter gets hit for 40; cleric attack misses. Round 3: Fighter gets hit for 40; cleric attack hits, also heals 50. Round 4: Fighter gets hit for 40; cleric attack hits, also heals 50. etc. I'm simplifying, and there may come a time when the cleric needs to disengage and just cast healing spells (perhaps even the healing spell will heal *everyone* rather than just one PC). Cheers! [/QUOTE]
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