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<blockquote data-quote="GMforPowergamers" data-source="post: 8829540" data-attributes="member: 67338"><p>So in the DL threads I have been accused of wanting everything in every world and having no world be unique... BUT by chance I stumbled onto a fun game I would love to share with you...</p><p></p><p>Mash ups of D&D worlds.</p><p></p><p>My first is the world of dragonlance... BUT put ashardalon in it... and take the towers of high sorcerery out and replace them with a land ownership/domain magic system where the mages post the gods leaving learned to grow and tap land... if you don't own/preserve you have the option of just drawing from the land around you making you a defiler... killing plant life. But the gods will return when Aasmoduis and Orcas hatch a plan to bring divine power in secret and start a dragon war lead by Ashardalon...</p><p>the heroes have to find these adamantine sticks on a hoop that hold the knowledge to bring the good gods back, and who ever does becomes the first chosen of Bacob...</p><p>The gnomes are artificers... and they have a new complex toy to bring to the war though... warforged and creation forges.</p><p></p><p></p><p>okay so what can you come up with, and how many settings can you get?</p><p>[SPOILER="settings"] domain magic birthright defilers darksun artaficer/warforged ebberon, ashardalon and bacob greyhawk, and chosen of gods the realms... but mixed with everything else Dragon Lance[/SPOILER]</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8829540, member: 67338"] So in the DL threads I have been accused of wanting everything in every world and having no world be unique... BUT by chance I stumbled onto a fun game I would love to share with you... Mash ups of D&D worlds. My first is the world of dragonlance... BUT put ashardalon in it... and take the towers of high sorcerery out and replace them with a land ownership/domain magic system where the mages post the gods leaving learned to grow and tap land... if you don't own/preserve you have the option of just drawing from the land around you making you a defiler... killing plant life. But the gods will return when Aasmoduis and Orcas hatch a plan to bring divine power in secret and start a dragon war lead by Ashardalon... the heroes have to find these adamantine sticks on a hoop that hold the knowledge to bring the good gods back, and who ever does becomes the first chosen of Bacob... The gnomes are artificers... and they have a new complex toy to bring to the war though... warforged and creation forges. okay so what can you come up with, and how many settings can you get? [SPOILER="settings"] domain magic birthright defilers darksun artaficer/warforged ebberon, ashardalon and bacob greyhawk, and chosen of gods the realms... but mixed with everything else Dragon Lance[/SPOILER] [/QUOTE]
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