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<blockquote data-quote="Quickleaf" data-source="post: 9225858" data-attributes="member: 20323"><p>A giant spider is breaking the normal rule that your Ranger's Companion must be CR 1/4 or less, so I'm not sure if your GM is still using the clause from the Ranger's Companion feature...</p><p></p><p>"Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in."</p><p></p><p>...Normally a <strong>giant spider </strong>has AC 14 (3 points from Dex, 1 point from natural armor). But if this rule is still in effect (check with GM) then your proficiency bonus would be added. At 1st to 4th level, your proficiency bonus is +2. Which would give it AC 16.</p><p></p><p>Now, barding! Because <a href="https://www.dndbeyond.com/monsters/16895-giant-spider" target="_blank">Muffin</a> has Dexterity modifier +3, light armor is the way to go to take advantage of that +3 bonus and to avoid metal armor that could overheat or impede being sneaky.</p><p></p><p>The best light armor barding is Studded Leather Armor (base AC 12+DEX, cost = 45 x 4 = 180 gp), which would replace Muffin's natural armor. Technically you take whichever value is higher.</p><p></p><p>This would give Muffin AC 15.</p><p></p><p>Another trick you can use in the 2nd spell <em>Barkskin </em>(a ranger can cast this when they reach 5th level), which would briefly give Muffin AC 16.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9225858, member: 20323"] A giant spider is breaking the normal rule that your Ranger's Companion must be CR 1/4 or less, so I'm not sure if your GM is still using the clause from the Ranger's Companion feature... "Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in." ...Normally a [B]giant spider [/B]has AC 14 (3 points from Dex, 1 point from natural armor). But if this rule is still in effect (check with GM) then your proficiency bonus would be added. At 1st to 4th level, your proficiency bonus is +2. Which would give it AC 16. Now, barding! Because [URL='https://www.dndbeyond.com/monsters/16895-giant-spider']Muffin[/URL] has Dexterity modifier +3, light armor is the way to go to take advantage of that +3 bonus and to avoid metal armor that could overheat or impede being sneaky. The best light armor barding is Studded Leather Armor (base AC 12+DEX, cost = 45 x 4 = 180 gp), which would replace Muffin's natural armor. Technically you take whichever value is higher. This would give Muffin AC 15. Another trick you can use in the 2nd spell [I]Barkskin [/I](a ranger can cast this when they reach 5th level), which would briefly give Muffin AC 16. [/QUOTE]
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