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<blockquote data-quote="mikeawmids1" data-source="post: 8392603" data-attributes="member: 7030604"><p><u><strong>Adventure 1: Call of the Wild</strong></u></p><p></p><p>After a somewhat disturbed night, the party rise late into mid-morning and resume their journey toward Buckbridge. They reach the village shortly after noon. Most of the fifty-some buildings are simple log cabins, enclosed within a low stone wall that wouldn't withstand a stiff breeze, let alone a horde of savage gnolls. Two tough-looking hunters guard the road into town, both men are wearing swordbelts and grim expressions.</p><p></p><p>"Don't get many travellers this far east," one of the hunters growls suspiciously, "What's your business in Buckbridge?"</p><p></p><p>The heroes explain they came seeking adventure! The hunters grunt and step aside, directing them to the Grey Hare tavern in the centre of the village. Entering the two-storey blockhouse, the party are welcomed by the wonderful scent of roasted meat and good mead. The innkeeper is a friendly lass by the name of Rosie Tanner, she greets the party at the door and directs them to an empty table near the fireplace.</p><p></p><p>"Are you here for the Hunter's Moon festival?" Rosie asks, as the party peruse the drinks menu. She goes on to explain that the festival is a three day celebration, thanking the gods for bountiful hunting.</p><p></p><p>The heroes explain they are looking for work to fill their quest log, but will happily stick around for the festival afterwards.</p><p></p><p>Rosie tells the heroes how the gnolls have attacked outlying farms and isolated homesteads. She is particularly worried about her friends at Apple Hollow Farm. She offers a reward of 10gp each to visit the farm and deal with the pesky gnolls. She also recommends the party speak with Bjorn Amberclan before they head out, nodding toward a scholarly dwarf half-hidden behind a precariously stacked tower of books.</p><p></p><p>Enost is only too happy to converse with a fellow dwarf and heads over to introduce himself, followed by Song and Addan. Shenk stays put and orders another drink. The party learn that Bjorn is an archeologist from the town of Winterhold, visiting Buckbridge in search of dwarven relics. He explains how this entire region was once ruled by a dwarven queen, before her rule ended under abrupt and mysterious circumstances.</p><p></p><p>Bjorn offers an additional quest; strange lights have been spotted across the moors and he will pay handsomely if the heroes investigate.</p><p></p><p>The situation unfolding at Apple Hollow Farm seems the most pressing and time sensitive, so the heroes naturally decide to investigate the moor. Only joking, they head straight for the farm to kick some gnoll butt!</p><p></p><p>The party are halfway to their destination, when they are attacked by a sleek, snow-white wolf with shimmering eyes and misty breath!</p><p></p><p></p><p>This is a Frost Wolf, a new CR 1 monster included with the adventure.</p><p></p><p></p><p>Initiative: Addan > Enost > Frost Wolf > Shenk > Song</p><p></p><p></p><p>Addan tries to cast Animal Friendship, using the witchcharm he was given by Mans the wolfboy in the previous adventure. It's just a dumb wolf, right? Wrong, the Frost Wolf has Int 5 and the spell automatically fails! Enost casts Firebolt and deals 7 fire damage. The Frost Wolf responds with a blast of its icy breath, which chills the dwarven mage to his marrow. Shenk charges in, swinging his flail, but the nimble wolf darts out of his reach. Song takes a stab at the beast with her rapier and succesfully jabs it for 10 damage.</p><p></p><p></p><p>Addan takes a shot with his longbow, but misses the mark (again). Enost was quite pleased with the outcome of his last Firebolt, so he decides to just spam the same cantrip over and over again, for the rest of the campaign. The Frost Wolf bites Song for 6 damage. Shenk has another go with the old flail and hits for 9 damage. Song attempts to finish the job, but her attack is off target and the battle enters its third round.</p><p></p><p>The Frost Wolf bites Song again and she is down. The Frost Wolf grabs her ankle in its jaws and starts dragging her off. Shenk rolls a Nat 1/Fumble on his next attack and clouts himself round the ear with his own weapon.</p><p></p><p></p><p>Song passes her first death save.</p><p></p><p></p><p>Addan finally manages to hit his mark; an arrow strikes the Frost Wolf for 4 damage. The beast releases Song's leg and tries to slink away. Enost hits it with another Firebolt and the Frost Wolf becomes a hotdog. Addan stabilizes Song and Shenk slings the unconcious bard over his scaly shoulders until she wakes up 1d4 [1] hours later.</p><p></p><p></p><p>The party take a short rest on the outskirts of Apple Hollow farm, to recover lost HP. There is a messy, slobbering noise coming from the adjacent orchard. A solitary gnoll is devouring a raw rabbit. It pauses to choke on the tiny bones. The party take it out in the surprise round.</p><p></p><p></p><p>The party approach the farmhouse. It is in a right state! Many windows have been broken and destroyed furniture litters the ground outside the house. There is a lot of growling and barking originating from the kitchen, where two gnolls struggle to open a wooden cask of preserved and salted pork. The party burst in through the back door and attack the gnolls!</p><p></p><p>Gnolls > Pack Leader > Enost > Addan > Song > Shenk</p><p></p><p></p><p>Shenk and Addan are first across the threshold. The two gnolls have a bit of a stab with their spears. The heroes don't realise yet, but the sound of combat has roused the gnoll pack leader in the next room. Enost casts Burning Hands, catching both gnolls in the flaming cone. One ducks behind the sealed barrel for half damage, the second gnoll is not so lucky. Song stands in the doorway, hurling knives into the melee with little effect. Shenk flails his... flail, missing his gnoll but successfully demolishing a freestanding kitchen unit.</p><p></p><p></p><p>The gnolls roll a Nat 20 while rolling to hit the dragonborn fighter. Shenk collapses to the kitchen floor, impaled upon a dirty spear! Emboldened by this victory, the gnoll rampages over to Addan and bites the him too for good measure. The situation deteriorates further as the bedroom door bursts open an the hungover pack leader joins the fray! Even intoxicated, the pack leader lands a fearsome blow against Addan and takes the ranger out also!</p><p></p><p></p><p>At this time, I made a decision to 'forget' about the gnolls Rampage and Incite Rampage abilities for the remainder of the fight.</p><p></p><p>"Get doon!" Enost cries, because of course he has a Scottish accent.</p><p></p><p></p><p> he casts Burning Hands through the door, catching all three gnolls still inside the kitchen for 11 damage! The two garden variety kobolds flee. Song casts Tasha's Hideous Laughter at the pack leader, who drops to the floor in a fit of helpless giggles.</p><p></p><p></p><p>Addan passes his first death save, whilst Shenk fails his.</p><p></p><p></p><p>Enost drags Addan out of the now flaming farmhouse, then tosses a Firebolt through the doorway to further spread the flames. Song grabs Shenk beneath his arms and hauls the dragonborn out of harms way, just as the farmhouse roof collapses on top of the still tittering pack lord. His hideous laughter is soon drowned out by the roar of the flames.</p><p></p><p></p><p>The party survived and drove away the gnolls, although the farm they were supposed to be saving was burnt to the ground in the process. The heroes find no loot, anything of value was destroyed by the fire. Bloodied and streaked with ash, the party return to Buckbridge to deliver the 'good' news to Rosie Tanner.</p><p></p><p></p><p>TBC...!</p><p></p><p><em>Call of the Wil</em>d presents three quests for the players to engage with and leaves it up to the GM how many they actually run. As written, the adventure assumes that the locals deal with the other two jobs, while the players deal with whichever quest they opted for. Initially, the plan had been to run qll three quests, but following what could have very easily become a TPK with the gnoll fight at Apple Hollow Farm, I decided to wrap up <em>Call of the Wild </em>ASAP and advance the characters to level 2.</p><p></p><p></p><p>When the party return to Buckbridge, Rosie Tanner pays out the promised coin and advises the heroes that the spooky lights over the moors turned out to be nothing more than grave robbers looting an old barrow mound. Also, a lost girl was rescued from a pack of wolves by her adopted father and returned to town relatively unscathed.</p><p></p><p></p><p>The heroes are invited to join the Hunter's Moon Festival. Each hero is presented with a finely spun fur cloak, made from the pelt of the fearsome Frost Wolf they slew on the road to Apple Hollow Farm. The cloaks grant Advantage on saving throws to resist Exhaustion from cold weather and +2 Stealth in wilderness environs.</p><p></p><p></p><p>Rosie's husband Dave also offers the party a medallion that belonged to his father. Bjorn Amberclan identifies the piece as a dwarven relic worn by important members of the Ironshield Clan. Addan wants the medallion, but he already got the witchcharm, so it goes to Enost instead, being an important dwarf in his own estimation.</p><p></p><p>The Hunter's Medallion scales with the character wearing it, with higher tier abilities being unlocked as the wear gains higher levels. At tier 1, the medallion grants +1 to all Dexterity-based attacks with ranged/finesse weapons.</p><p></p><p></p><p>The players confer and decide that the medallion is better suited for Addan, being the party's sharpshooter/two weapon specialist. Addan gets the Hunter's Medallion and gives the Witchcharm to Song.</p><p></p><p></p><p>The party level up! Enost chooses to devote his future studies to the School of Transmutation and picks up two new spells: Colour Spray & Grease. Song gets some new Bard abilities. Addan gains Fighting Style: Archery and the spellcasting ability. Finally Shenk gets Action Surge and a butt-load of HP!</p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 8392603, member: 7030604"] [U][B]Adventure 1: Call of the Wild[/B][/U] After a somewhat disturbed night, the party rise late into mid-morning and resume their journey toward Buckbridge. They reach the village shortly after noon. Most of the fifty-some buildings are simple log cabins, enclosed within a low stone wall that wouldn't withstand a stiff breeze, let alone a horde of savage gnolls. Two tough-looking hunters guard the road into town, both men are wearing swordbelts and grim expressions. "Don't get many travellers this far east," one of the hunters growls suspiciously, "What's your business in Buckbridge?" The heroes explain they came seeking adventure! The hunters grunt and step aside, directing them to the Grey Hare tavern in the centre of the village. Entering the two-storey blockhouse, the party are welcomed by the wonderful scent of roasted meat and good mead. The innkeeper is a friendly lass by the name of Rosie Tanner, she greets the party at the door and directs them to an empty table near the fireplace. "Are you here for the Hunter's Moon festival?" Rosie asks, as the party peruse the drinks menu. She goes on to explain that the festival is a three day celebration, thanking the gods for bountiful hunting. The heroes explain they are looking for work to fill their quest log, but will happily stick around for the festival afterwards. Rosie tells the heroes how the gnolls have attacked outlying farms and isolated homesteads. She is particularly worried about her friends at Apple Hollow Farm. She offers a reward of 10gp each to visit the farm and deal with the pesky gnolls. She also recommends the party speak with Bjorn Amberclan before they head out, nodding toward a scholarly dwarf half-hidden behind a precariously stacked tower of books. Enost is only too happy to converse with a fellow dwarf and heads over to introduce himself, followed by Song and Addan. Shenk stays put and orders another drink. The party learn that Bjorn is an archeologist from the town of Winterhold, visiting Buckbridge in search of dwarven relics. He explains how this entire region was once ruled by a dwarven queen, before her rule ended under abrupt and mysterious circumstances. Bjorn offers an additional quest; strange lights have been spotted across the moors and he will pay handsomely if the heroes investigate. The situation unfolding at Apple Hollow Farm seems the most pressing and time sensitive, so the heroes naturally decide to investigate the moor. Only joking, they head straight for the farm to kick some gnoll butt! The party are halfway to their destination, when they are attacked by a sleek, snow-white wolf with shimmering eyes and misty breath! This is a Frost Wolf, a new CR 1 monster included with the adventure. Initiative: Addan > Enost > Frost Wolf > Shenk > Song Addan tries to cast Animal Friendship, using the witchcharm he was given by Mans the wolfboy in the previous adventure. It's just a dumb wolf, right? Wrong, the Frost Wolf has Int 5 and the spell automatically fails! Enost casts Firebolt and deals 7 fire damage. The Frost Wolf responds with a blast of its icy breath, which chills the dwarven mage to his marrow. Shenk charges in, swinging his flail, but the nimble wolf darts out of his reach. Song takes a stab at the beast with her rapier and succesfully jabs it for 10 damage. Addan takes a shot with his longbow, but misses the mark (again). Enost was quite pleased with the outcome of his last Firebolt, so he decides to just spam the same cantrip over and over again, for the rest of the campaign. The Frost Wolf bites Song for 6 damage. Shenk has another go with the old flail and hits for 9 damage. Song attempts to finish the job, but her attack is off target and the battle enters its third round. The Frost Wolf bites Song again and she is down. The Frost Wolf grabs her ankle in its jaws and starts dragging her off. Shenk rolls a Nat 1/Fumble on his next attack and clouts himself round the ear with his own weapon. Song passes her first death save. Addan finally manages to hit his mark; an arrow strikes the Frost Wolf for 4 damage. The beast releases Song's leg and tries to slink away. Enost hits it with another Firebolt and the Frost Wolf becomes a hotdog. Addan stabilizes Song and Shenk slings the unconcious bard over his scaly shoulders until she wakes up 1d4 [1] hours later. The party take a short rest on the outskirts of Apple Hollow farm, to recover lost HP. There is a messy, slobbering noise coming from the adjacent orchard. A solitary gnoll is devouring a raw rabbit. It pauses to choke on the tiny bones. The party take it out in the surprise round. The party approach the farmhouse. It is in a right state! Many windows have been broken and destroyed furniture litters the ground outside the house. There is a lot of growling and barking originating from the kitchen, where two gnolls struggle to open a wooden cask of preserved and salted pork. The party burst in through the back door and attack the gnolls! Gnolls > Pack Leader > Enost > Addan > Song > Shenk Shenk and Addan are first across the threshold. The two gnolls have a bit of a stab with their spears. The heroes don't realise yet, but the sound of combat has roused the gnoll pack leader in the next room. Enost casts Burning Hands, catching both gnolls in the flaming cone. One ducks behind the sealed barrel for half damage, the second gnoll is not so lucky. Song stands in the doorway, hurling knives into the melee with little effect. Shenk flails his... flail, missing his gnoll but successfully demolishing a freestanding kitchen unit. The gnolls roll a Nat 20 while rolling to hit the dragonborn fighter. Shenk collapses to the kitchen floor, impaled upon a dirty spear! Emboldened by this victory, the gnoll rampages over to Addan and bites the him too for good measure. The situation deteriorates further as the bedroom door bursts open an the hungover pack leader joins the fray! Even intoxicated, the pack leader lands a fearsome blow against Addan and takes the ranger out also! At this time, I made a decision to 'forget' about the gnolls Rampage and Incite Rampage abilities for the remainder of the fight. "Get doon!" Enost cries, because of course he has a Scottish accent. he casts Burning Hands through the door, catching all three gnolls still inside the kitchen for 11 damage! The two garden variety kobolds flee. Song casts Tasha's Hideous Laughter at the pack leader, who drops to the floor in a fit of helpless giggles. Addan passes his first death save, whilst Shenk fails his. Enost drags Addan out of the now flaming farmhouse, then tosses a Firebolt through the doorway to further spread the flames. Song grabs Shenk beneath his arms and hauls the dragonborn out of harms way, just as the farmhouse roof collapses on top of the still tittering pack lord. His hideous laughter is soon drowned out by the roar of the flames. The party survived and drove away the gnolls, although the farm they were supposed to be saving was burnt to the ground in the process. The heroes find no loot, anything of value was destroyed by the fire. Bloodied and streaked with ash, the party return to Buckbridge to deliver the 'good' news to Rosie Tanner. TBC...! [I]Call of the Wil[/I]d presents three quests for the players to engage with and leaves it up to the GM how many they actually run. As written, the adventure assumes that the locals deal with the other two jobs, while the players deal with whichever quest they opted for. Initially, the plan had been to run qll three quests, but following what could have very easily become a TPK with the gnoll fight at Apple Hollow Farm, I decided to wrap up [I]Call of the Wild [/I]ASAP and advance the characters to level 2. When the party return to Buckbridge, Rosie Tanner pays out the promised coin and advises the heroes that the spooky lights over the moors turned out to be nothing more than grave robbers looting an old barrow mound. Also, a lost girl was rescued from a pack of wolves by her adopted father and returned to town relatively unscathed. The heroes are invited to join the Hunter's Moon Festival. Each hero is presented with a finely spun fur cloak, made from the pelt of the fearsome Frost Wolf they slew on the road to Apple Hollow Farm. The cloaks grant Advantage on saving throws to resist Exhaustion from cold weather and +2 Stealth in wilderness environs. Rosie's husband Dave also offers the party a medallion that belonged to his father. Bjorn Amberclan identifies the piece as a dwarven relic worn by important members of the Ironshield Clan. Addan wants the medallion, but he already got the witchcharm, so it goes to Enost instead, being an important dwarf in his own estimation. The Hunter's Medallion scales with the character wearing it, with higher tier abilities being unlocked as the wear gains higher levels. At tier 1, the medallion grants +1 to all Dexterity-based attacks with ranged/finesse weapons. The players confer and decide that the medallion is better suited for Addan, being the party's sharpshooter/two weapon specialist. Addan gets the Hunter's Medallion and gives the Witchcharm to Song. The party level up! Enost chooses to devote his future studies to the School of Transmutation and picks up two new spells: Colour Spray & Grease. Song gets some new Bard abilities. Addan gains Fighting Style: Archery and the spellcasting ability. Finally Shenk gets Action Surge and a butt-load of HP! [/QUOTE]
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