Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velmont" data-source="post: 5593429" data-attributes="member: 13739"><p><span style="color: Green">"I've continued my studies under my master. I've never told exactly what I have been doing, because in the Jade Kingdom, there was ears that could hear things they shouldn't. Now we are in the domain of my master, I'll be able to give you more detail. And you will like it."</span></p><p></p><p>The Eladrin, dressed in relative finery though well worn, approach Sigarr and shakes hands with him. <span style="color: Green">"It's a small walk from here, gather your things, I'll show you."</span></p><p></p><p>The Barbarian do as his old friend asks. He gather his things and follow him. After almost half an hour of walk in the forest, Sigarr talking about his studies since they have last seen each other, Sigarr guess they have reach their destination.</p><p></p><p>It is small clearing that opens up into a surprisingly large one. They find themselves in a circle of very tightly woven trees. There's an aura about the place that Sigarr can't quite place your finger on. There's only one other clear break in the wall of trees off to one side, where a separate, smaller circle holds a natural spring.</p><p></p><p>Five individuals fill the area. Closest to the entrance sits a goblin, wearing animal hides. He props one arms on top of a waraxe and looks at you with an untrusting eye. Next to him sits a young half-elf girl, also wearing hides but they have been fashioned a bit more to look like normal clothes. She seems about teenaged in years. She is tending to a small fire.</p><p></p><p>In another area, two men seems to practice fencing. The first human is wearing leather, the other wearing quality, but well worn clothing with a dagger in his belt. They are both wielding long swords. A third person, a dragonborn, seems to look at their practice. He has a leathery dark brown skin, and is also wearing scale mail. A bastard sword is longsword is sheathed at his side and a heavy shield rests nearby. The three seems to stop their activity and stare a moment at Sigarr.</p><p></p><p><span style="color: Green">"Two of our companions are still patrolling. It is one of them who found you and report it to me."</span> tells Elinear. <span style="color: Green">"Let me show you."</span></p><p></p><p>As he lead Sigarr in a corner of the clearing, the others seems to return to their activities. Sigarr and Elinear stop near a tree and he asks <span style="color: Green">"What do you see?"</span></p><p></p><p>[SBLOCK=Nature or Arcane 14]You notice runes of nature etched into the ground and trees. There are others of a different kind as well. </p><p></p><p>[SBLOCK=Nature 19]The runes appear to be those of protection as well as designed to hold something back. [/SBLOCK]</p><p></p><p>[sblock=History 10]About 50 years ago Arga the black enacted a great ritual to seal off all portals from Arcadia or the Feywild to Daunton, bringing great peace to the island.</p><p></p><p>[sblock=History 16]For many generations, some say as long as humans were on Daunton, it's great woods were known as being connected to Arcadia. The people of Daunton were not only under constant threat from its strange and powerful creatures.</p><p></p><p>Even more troublesome however, is that the Savage Land was also connected to Arcadia. The savage goblinoids there had long ago learned how to navigate the Feypaths, using it to raid the Dauntonian settlements.</p><p></p><p>[sblock=History 21]The Great Seal is easily what Arga the Black is most well known for in Daunton and is often sighted as the reason her statue was erected. It is unknown exactly how she enacted the ritual but documents recall that before she was succesful she had disappeared from Daunton for weeks.</p><p></p><p>Her seals were said to be permanent at the time.</p><p></p><p>[sblock=History 26]Arga never actually said she had enacted a permanent solution, only that the people of Daunton were safe for now. It is believed she had some kind of plan for the Seals to stay in place and many believe that involved her famous pupil Mauros Esthanapiros.</p><p></p><p>Some shifter clans tell tales of a time before other on Daunton, before the planes every began to merge.[/sblock][/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Arcana 10]About 50 years ago Arga the black enacted a great ritual to seal off all portals from Arcadia or the Feywild to Daunton, bringing great peace to the island.</p><p></p><p>[sblock=Arcana 16]Arcadia is one of the closest planes to our own. It is not uncommon for rifts to appear, or bleeding as it often referred to, not just in Daunton but in all the isles. </p><p></p><p>Daunton seems particularity susceptible to it however, to the point that some Arcanists have concluded their must be some additional influence causing the issue.</p><p></p><p>Arcadia, of course, is also the home to the original Eladrins and some believe the gnomes as well.</p><p></p><p>[sblock=Arcana 19] This runes are connected to the Feywild in some way, but are unclear, as if in a new style you have not studied. Likely they are the seals created by Arga fifty years ago.</p><p></p><p>[sblock=Arcana 21]The Great Ritual of Sealing was of Arga's own creation and a copy of it never resurfaced after her death, to the shock and embarrassment of Dauntonian Librarians. </p><p></p><p>Many believe Mauros must have inherited it but most of his possessions were lost with him. It is said he had several hidden retreats and laboratories, the most famed one somewhere in Arcadia itself.</p><p></p><p>[sblock=Arcana 26] Some believe that Arga did not create the Ritual of Sealing at all, only helped to complete it. That might explain why a copy was never found, and why it may be failing now.[/sblock][/sblock][/sblock][/sblock][/sblock][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5593429, member: 13739"] [COLOR="Green"]"I've continued my studies under my master. I've never told exactly what I have been doing, because in the Jade Kingdom, there was ears that could hear things they shouldn't. Now we are in the domain of my master, I'll be able to give you more detail. And you will like it."[/COLOR] The Eladrin, dressed in relative finery though well worn, approach Sigarr and shakes hands with him. [COLOR="Green"]"It's a small walk from here, gather your things, I'll show you."[/COLOR] The Barbarian do as his old friend asks. He gather his things and follow him. After almost half an hour of walk in the forest, Sigarr talking about his studies since they have last seen each other, Sigarr guess they have reach their destination. It is small clearing that opens up into a surprisingly large one. They find themselves in a circle of very tightly woven trees. There's an aura about the place that Sigarr can't quite place your finger on. There's only one other clear break in the wall of trees off to one side, where a separate, smaller circle holds a natural spring. Five individuals fill the area. Closest to the entrance sits a goblin, wearing animal hides. He props one arms on top of a waraxe and looks at you with an untrusting eye. Next to him sits a young half-elf girl, also wearing hides but they have been fashioned a bit more to look like normal clothes. She seems about teenaged in years. She is tending to a small fire. In another area, two men seems to practice fencing. The first human is wearing leather, the other wearing quality, but well worn clothing with a dagger in his belt. They are both wielding long swords. A third person, a dragonborn, seems to look at their practice. He has a leathery dark brown skin, and is also wearing scale mail. A bastard sword is longsword is sheathed at his side and a heavy shield rests nearby. The three seems to stop their activity and stare a moment at Sigarr. [COLOR="Green"]"Two of our companions are still patrolling. It is one of them who found you and report it to me."[/COLOR] tells Elinear. [COLOR="Green"]"Let me show you."[/COLOR] As he lead Sigarr in a corner of the clearing, the others seems to return to their activities. Sigarr and Elinear stop near a tree and he asks [COLOR="Green"]"What do you see?"[/COLOR] [SBLOCK=Nature or Arcane 14]You notice runes of nature etched into the ground and trees. There are others of a different kind as well. [SBLOCK=Nature 19]The runes appear to be those of protection as well as designed to hold something back. [/SBLOCK] [sblock=History 10]About 50 years ago Arga the black enacted a great ritual to seal off all portals from Arcadia or the Feywild to Daunton, bringing great peace to the island. [sblock=History 16]For many generations, some say as long as humans were on Daunton, it's great woods were known as being connected to Arcadia. The people of Daunton were not only under constant threat from its strange and powerful creatures. Even more troublesome however, is that the Savage Land was also connected to Arcadia. The savage goblinoids there had long ago learned how to navigate the Feypaths, using it to raid the Dauntonian settlements. [sblock=History 21]The Great Seal is easily what Arga the Black is most well known for in Daunton and is often sighted as the reason her statue was erected. It is unknown exactly how she enacted the ritual but documents recall that before she was succesful she had disappeared from Daunton for weeks. Her seals were said to be permanent at the time. [sblock=History 26]Arga never actually said she had enacted a permanent solution, only that the people of Daunton were safe for now. It is believed she had some kind of plan for the Seals to stay in place and many believe that involved her famous pupil Mauros Esthanapiros. Some shifter clans tell tales of a time before other on Daunton, before the planes every began to merge.[/sblock][/sblock][/sblock][/sblock] [sblock=Arcana 10]About 50 years ago Arga the black enacted a great ritual to seal off all portals from Arcadia or the Feywild to Daunton, bringing great peace to the island. [sblock=Arcana 16]Arcadia is one of the closest planes to our own. It is not uncommon for rifts to appear, or bleeding as it often referred to, not just in Daunton but in all the isles. Daunton seems particularity susceptible to it however, to the point that some Arcanists have concluded their must be some additional influence causing the issue. Arcadia, of course, is also the home to the original Eladrins and some believe the gnomes as well. [sblock=Arcana 19] This runes are connected to the Feywild in some way, but are unclear, as if in a new style you have not studied. Likely they are the seals created by Arga fifty years ago. [sblock=Arcana 21]The Great Ritual of Sealing was of Arga's own creation and a copy of it never resurfaced after her death, to the shock and embarrassment of Dauntonian Librarians. Many believe Mauros must have inherited it but most of his possessions were lost with him. It is said he had several hidden retreats and laboratories, the most famed one somewhere in Arcadia itself. [sblock=Arcana 26] Some believe that Arga did not create the Ritual of Sealing at all, only helped to complete it. That might explain why a copy was never found, and why it may be failing now.[/sblock][/sblock][/sblock][/sblock][/sblock][/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
Top