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Adventure help; Escaping the Dreamworld
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<blockquote data-quote="Lackofname" data-source="post: 8318920" data-attributes="member: 87598"><p>Funny story, they've actually sorta dealt with a (normal) hag. While they hated helping her, their back was up against a wall, and her request wasn't entirely awful at the time--they wound up fetching a powerful item for her. That particular hag knows the PCs hate her guts, and wouldn't tempt them again. While evil, her motivation is protecting the local region from extra dimensional threats, which the campaign has been full of.</p><p></p><p>So I could use the Night Hag, it would simply be close to the previous scenario. THe Night Hag though would be more obviously evil, and make a more overtly awful request. The first thing that comes to mind is the Night Hag demanding the PCs murder a local monarch the PCs are allies with, because she'd be amused by the utter chaos and destabilization of the region this would lead to. (TBH I don't know if the PCs would agree to this or not, so a backup plan would be good.)</p><p></p><p>That's not bad, but I want the conflict to be about the PCs wrestling with their own psyches. My thinking is that the plane is fluid and wild, shaped by thought and emotion and memory, a (distorted) mirror of the mind that is looking into it. Since the PCs are utterly foreign and unprepared for it, suddenly all the garbage in their subconscious is going to seize control. For instance one PC is a traumatized ex-slave, and they'll have to travel through the nightmare version of the tower the PC was enslaved at. Another PC's flavor is that he's the soul of a dead prince possessing a guy who touched the wrong object, and the host was too mentally weak to kick the PC out, so the poor host's been sitting in the mental back seat seething--here in the Plane of Dreams, that guy is going to show up with a boat load of built up righteous fury.</p><p></p><p>One of the big distinctions I am making is that very few things in the Plane of Dreams is physically there. It's a place where minds touch when they're asleep, and things like night hags, nightmares, etc are psychically projecting their minds there. Meanwhile the PCs are flesh and blood standing in a place that has no physical surface to walk on. It's the difference between a soul going to Hell vs a living person walking in. Thus it's a pretty rare event and harder to get home.</p><p></p><p>Using the Wizard of Oz as a framework though, the thought that comes to mind is actually looking for a God of Dreams, who can send them home. The trouble is that the realm has no real geography. IT's less "Follow this road, and you'll see all the things along this road", but more a swirling space of drifting minds. So maybe the PCs just have to wander until they bump into something that <em>can</em> lead them to the God of Dreams. Which does let me drag things on until they look bored.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8318920, member: 87598"] Funny story, they've actually sorta dealt with a (normal) hag. While they hated helping her, their back was up against a wall, and her request wasn't entirely awful at the time--they wound up fetching a powerful item for her. That particular hag knows the PCs hate her guts, and wouldn't tempt them again. While evil, her motivation is protecting the local region from extra dimensional threats, which the campaign has been full of. So I could use the Night Hag, it would simply be close to the previous scenario. THe Night Hag though would be more obviously evil, and make a more overtly awful request. The first thing that comes to mind is the Night Hag demanding the PCs murder a local monarch the PCs are allies with, because she'd be amused by the utter chaos and destabilization of the region this would lead to. (TBH I don't know if the PCs would agree to this or not, so a backup plan would be good.) That's not bad, but I want the conflict to be about the PCs wrestling with their own psyches. My thinking is that the plane is fluid and wild, shaped by thought and emotion and memory, a (distorted) mirror of the mind that is looking into it. Since the PCs are utterly foreign and unprepared for it, suddenly all the garbage in their subconscious is going to seize control. For instance one PC is a traumatized ex-slave, and they'll have to travel through the nightmare version of the tower the PC was enslaved at. Another PC's flavor is that he's the soul of a dead prince possessing a guy who touched the wrong object, and the host was too mentally weak to kick the PC out, so the poor host's been sitting in the mental back seat seething--here in the Plane of Dreams, that guy is going to show up with a boat load of built up righteous fury. One of the big distinctions I am making is that very few things in the Plane of Dreams is physically there. It's a place where minds touch when they're asleep, and things like night hags, nightmares, etc are psychically projecting their minds there. Meanwhile the PCs are flesh and blood standing in a place that has no physical surface to walk on. It's the difference between a soul going to Hell vs a living person walking in. Thus it's a pretty rare event and harder to get home. Using the Wizard of Oz as a framework though, the thought that comes to mind is actually looking for a God of Dreams, who can send them home. The trouble is that the realm has no real geography. IT's less "Follow this road, and you'll see all the things along this road", but more a swirling space of drifting minds. So maybe the PCs just have to wander until they bump into something that [i]can[/i] lead them to the God of Dreams. Which does let me drag things on until they look bored. [/QUOTE]
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