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<blockquote data-quote="Distracted DM" data-source="post: 9273976" data-attributes="member: 6894926"><p>There's very much a different mentality between the schools of thought re: equipment. I think the two extreme ends (without getting slippery slope silly) are:</p><p></p><p>1. Buy each individual tool, supply, equipment etc. If you don't have a tool when you need it, say some chalk or charcoal and a parchment to make a rubbing, then you're out of luck.</p><p></p><p>2. Buy a "sack of equipment." When you want a tool etc. either roll to see if the sack has it (maybe based on cost or rarity), or the sack has it and roll to see if you've decremented a "sack die" whittling down said equipment sack as you use things from it.</p><p></p><p>I see the appeal of both... I just don't know what the right answer is; probably because it's down to personal preference and how your game feels/works. I stick CLOSER to #1 but I've definitely let players purchase certain tools etc. retroactively in the past because their characters would have thought to bring such things, even if the player didn't... usually because they've come up with a very cool idea that I love. However, I DO make sure the spellcaster players purchase specific costly components beforehand; a handful of gold won't turn into a 500gp diamond. </p><p>I don't love the inconsistency, but that's where I've landed so far.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9273976, member: 6894926"] There's very much a different mentality between the schools of thought re: equipment. I think the two extreme ends (without getting slippery slope silly) are: 1. Buy each individual tool, supply, equipment etc. If you don't have a tool when you need it, say some chalk or charcoal and a parchment to make a rubbing, then you're out of luck. 2. Buy a "sack of equipment." When you want a tool etc. either roll to see if the sack has it (maybe based on cost or rarity), or the sack has it and roll to see if you've decremented a "sack die" whittling down said equipment sack as you use things from it. I see the appeal of both... I just don't know what the right answer is; probably because it's down to personal preference and how your game feels/works. I stick CLOSER to #1 but I've definitely let players purchase certain tools etc. retroactively in the past because their characters would have thought to bring such things, even if the player didn't... usually because they've come up with a very cool idea that I love. However, I DO make sure the spellcaster players purchase specific costly components beforehand; a handful of gold won't turn into a 500gp diamond. I don't love the inconsistency, but that's where I've landed so far. [/QUOTE]
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