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<blockquote data-quote="Hussar" data-source="post: 9058784" data-attributes="member: 22779"><p>Meh. I’m pretty casual about this. “I attempt to climb x, athletics 17. Do I climb?” Is perfectly fine. “I sneak. Stealth X” is fine AFAIC. Even “I search the room, investigate Y” is okay.</p><p></p><p>I’ve never understood dms who are, in my mind anyway, endlessly picky about this stuff.</p><p></p><p>To the point where I actually do start getting frustrated with the whole “tell me what you do schtick.” You want that level of description, you tell me what you want me to say and I’ll say that. Stop wasting everyone’s time with the fifteenth description of how we search a room.</p><p>/edit to add</p><p></p><p>I'm playing in a Horde of the Dragon Queen campaign right now and we're in a scenario where there's a bunch of magical puzzles. Fair enough. Not really my bag, but, I'll live with it. In one of the puzzles, you have to throw a rock further than a certain point. Now, there's lots of rocks sitting in the pile. So, I turn to the DM, and I say, "Ok, I keep throwing rocks until I throw if further than that point. There's no real limit to rocks is there?"</p><p></p><p>The Dm then forced me to keep rerolling over and over again, until he finally got fed up and had the NPC push the furthest rock we threw over the line all the while giving me the side eye about how stupid we were being. </p><p></p><p>It's that kind of thing that just drives me around the twist. DM's who completely ignore the actual advice in the DMG (if there's no consequence for failure DON'T ROLL) and then get annoyed when the players then do what we're supposed to do - roll. </p><p></p><p>There are far, far larger problems with the skill system than a player rolling when the roll is really, really obvious. I dunno how much clearer they can be in the DMG, but, apparently, there are more than a few DM's out there who never got the memo.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9058784, member: 22779"] Meh. I’m pretty casual about this. “I attempt to climb x, athletics 17. Do I climb?” Is perfectly fine. “I sneak. Stealth X” is fine AFAIC. Even “I search the room, investigate Y” is okay. I’ve never understood dms who are, in my mind anyway, endlessly picky about this stuff. To the point where I actually do start getting frustrated with the whole “tell me what you do schtick.” You want that level of description, you tell me what you want me to say and I’ll say that. Stop wasting everyone’s time with the fifteenth description of how we search a room. /edit to add I'm playing in a Horde of the Dragon Queen campaign right now and we're in a scenario where there's a bunch of magical puzzles. Fair enough. Not really my bag, but, I'll live with it. In one of the puzzles, you have to throw a rock further than a certain point. Now, there's lots of rocks sitting in the pile. So, I turn to the DM, and I say, "Ok, I keep throwing rocks until I throw if further than that point. There's no real limit to rocks is there?" The Dm then forced me to keep rerolling over and over again, until he finally got fed up and had the NPC push the furthest rock we threw over the line all the while giving me the side eye about how stupid we were being. It's that kind of thing that just drives me around the twist. DM's who completely ignore the actual advice in the DMG (if there's no consequence for failure DON'T ROLL) and then get annoyed when the players then do what we're supposed to do - roll. There are far, far larger problems with the skill system than a player rolling when the roll is really, really obvious. I dunno how much clearer they can be in the DMG, but, apparently, there are more than a few DM's out there who never got the memo. [/QUOTE]
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