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A question about Paizo/PF adventure design
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8140499" data-attributes="member: 6801252"><p>oooh 5 players? then let me clarify for you, the encounter was only severe to begin with, if you had adjusted it with a template (no really, just subtract an additional two as the automation does its thing) or by flushing a single monster, it likely would have dropped to moderate. Its well within the realm of possibility that your party could have trounced it. </p><p></p><p>While you did misread the trap, that wasn't what killed your party, it was a combination of bad tactics, bad dice rolls, and your unwillingness to adjust the adventure they're playing after the first two TPKs demonstrated they need easier content. </p><p></p><p>I mentioned the time it took me to write the post to point out how little time it takes to check and adjust an encounter, that doesn't just apply to me, it applies to you too if you don't just throw up your hands and give up. Sure, it maybe would have taken you marginally longer, so what? </p><p></p><p>I don't appreciate the bitter, manipulative tone I'm picking up from you concerning that last part, you're allowed to be wrong, and your party is allowed to lose encounters sometimes, I don't have some moral obligation to leave you unchallenged and the implied threat where refusing to jump when you say jump has some kind of dire consequences for the game is <em>so karen it hurts</em>. You haven't been alienated, you're trying to get back at someone who made you feel as if you were wrong on a forum, cool it.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8140499, member: 6801252"] oooh 5 players? then let me clarify for you, the encounter was only severe to begin with, if you had adjusted it with a template (no really, just subtract an additional two as the automation does its thing) or by flushing a single monster, it likely would have dropped to moderate. Its well within the realm of possibility that your party could have trounced it. While you did misread the trap, that wasn't what killed your party, it was a combination of bad tactics, bad dice rolls, and your unwillingness to adjust the adventure they're playing after the first two TPKs demonstrated they need easier content. I mentioned the time it took me to write the post to point out how little time it takes to check and adjust an encounter, that doesn't just apply to me, it applies to you too if you don't just throw up your hands and give up. Sure, it maybe would have taken you marginally longer, so what? I don't appreciate the bitter, manipulative tone I'm picking up from you concerning that last part, you're allowed to be wrong, and your party is allowed to lose encounters sometimes, I don't have some moral obligation to leave you unchallenged and the implied threat where refusing to jump when you say jump has some kind of dire consequences for the game is [I]so karen it hurts[/I]. You haven't been alienated, you're trying to get back at someone who made you feel as if you were wrong on a forum, cool it. [/QUOTE]
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A question about Paizo/PF adventure design
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