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A question about Paizo/PF adventure design
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8140430" data-attributes="member: 6801252"><p>I mean, I think thats fine-- but if you don't want to worry about balanced encounters, then why not just stop worrying about balanced encounters? I don't think there's anything fundamentally different about the games where you didn't have to worry about it, a given monster could easily still be too much for your party to handle, flooding them with the orcs they can barely take 2 of is still going to kill them. </p><p></p><p>Its not a difference of whether you had to, its a difference of whether you do, accepting that you don't really just makes you more open to other ways of solving the encounters in the first place, since you're already accepting beating them down in a straightforward manner should sometimes be suicide, and should sometimes be a cakewalk. Those games didn't have different mechanics in terms of balance, just a different attitude toward a lack of balance-- in those games it was desirable and the GM expected players to problem solve around it, but its not like your ability to handle an encounter in that way is meaningfully handicapped. </p><p></p><p>Plus, there's something to be said for the idea that not every game is for every player-- maybe you would be happier with another system, or retreater would, if they're unwilling to adjust encounters to suit their style and group. You can lead a horse to water, but you can't make them drink, the encounters they're referring to are probably pretty easy to adjust down to accommodate combination-- and easier than an adjustment in 5e would have been, which I know because I've done a bunch of adjustment in both.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8140430, member: 6801252"] I mean, I think thats fine-- but if you don't want to worry about balanced encounters, then why not just stop worrying about balanced encounters? I don't think there's anything fundamentally different about the games where you didn't have to worry about it, a given monster could easily still be too much for your party to handle, flooding them with the orcs they can barely take 2 of is still going to kill them. Its not a difference of whether you had to, its a difference of whether you do, accepting that you don't really just makes you more open to other ways of solving the encounters in the first place, since you're already accepting beating them down in a straightforward manner should sometimes be suicide, and should sometimes be a cakewalk. Those games didn't have different mechanics in terms of balance, just a different attitude toward a lack of balance-- in those games it was desirable and the GM expected players to problem solve around it, but its not like your ability to handle an encounter in that way is meaningfully handicapped. Plus, there's something to be said for the idea that not every game is for every player-- maybe you would be happier with another system, or retreater would, if they're unwilling to adjust encounters to suit their style and group. You can lead a horse to water, but you can't make them drink, the encounters they're referring to are probably pretty easy to adjust down to accommodate combination-- and easier than an adjustment in 5e would have been, which I know because I've done a bunch of adjustment in both. [/QUOTE]
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A question about Paizo/PF adventure design
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