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A question about Paizo/PF adventure design
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<blockquote data-quote="Retreater" data-source="post: 8140359" data-attributes="member: 42040"><p>There are times when it's clearly too much - like having 40 guards combine forces at the castle for a massive assault. My last TPK in the system included a simple door trap and a handful of guards stepping forward to defend their room that was obviously under attack. Having them stay there and wait in the room to be killed and let the ritual in the next room be compromised, well, it's illogical and stupid design. But if you put them in there, it's a TPK. Moreover, it's a TPK in a round - without even giving the party a chance to retreat. </p><p>Something that any edition of D&D/PF for the past 40+ years could handle - a couple of guards attacking during a door trap - causes PF2 to collapse under its own over-designed, bloated weight.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8140359, member: 42040"] There are times when it's clearly too much - like having 40 guards combine forces at the castle for a massive assault. My last TPK in the system included a simple door trap and a handful of guards stepping forward to defend their room that was obviously under attack. Having them stay there and wait in the room to be killed and let the ritual in the next room be compromised, well, it's illogical and stupid design. But if you put them in there, it's a TPK. Moreover, it's a TPK in a round - without even giving the party a chance to retreat. Something that any edition of D&D/PF for the past 40+ years could handle - a couple of guards attacking during a door trap - causes PF2 to collapse under its own over-designed, bloated weight. [/QUOTE]
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A question about Paizo/PF adventure design
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