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A question about Paizo/PF adventure design
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<blockquote data-quote="dave2008" data-source="post: 8138485" data-attributes="member: 83242"><p>Disagreeing is a way to start an argument, but in reality I don't have a lot of desire to get in an argument and do the required research. I really only want to give my first hand experience and experience from videos I've watched. I am not an expert by any means. Here is what I consider my relevant experience:</p><ul> <li data-xf-list-type="ul">6 years of taekwondo</li> <li data-xf-list-type="ul">4 years of tennis (highschool)</li> <li data-xf-list-type="ul">2 years of track (state regional in the 800m) highschool + 1/2 hr at University</li> <li data-xf-list-type="ul">12 years of soccer (football) through highschool (all conference defender)</li> <li data-xf-list-type="ul">5+/- years of recreational soccer as an adult</li> <li data-xf-list-type="ul">4 yrs of LARP style sword fighting</li> <li data-xf-list-type="ul">6 years of coaching soccer</li> <li data-xf-list-type="ul">4 years of attending competitive judo and jiu jitsu classes and tournaments (my son's competed) including state and national tournaments.</li> <li data-xf-list-type="ul">Observed competitive fencing and longsword fights in person and online over 2+ yrs</li> </ul><p></p><p>I agree that generally a 2-to-1 advantage is significant and a worthy goal in any combat game or RL combat. My point was simply that 2v1 is different than 4v8 despite that both a 2-to-1 advantage. History is riddled with accounts of the smaller force routing a much larger force (I'm talking about in the thousands / 10's of thousands here). This is, IMO, much less likely with a 2v1 combat. I can provide an example if you want.</p><p></p><p></p><p>I've been loosely following the thread from the beginning, but not consistently. My understanding was that we were talking about combing two "moderate" threats, which then equal an "extreme" threat in PF. Please correct me if I am wrong as I have been jumping back and forth through many threads and could have gotten them confused.</p><p></p><p>EDIT. A quick check, I was indeed thinking about a different thread.</p><p></p><p>I have not played PF2. I have the books, but I could find a group to play before the pandemic. My local gaming store pretty much dropped PF and I don't really play online. Though I might have to change that as I haven't really had a chance to play anything sense the start of the pandemic.</p><p></p><p>As I mentioned I have not yet played PF2, so I may not understand the changes to fireball, but what I was trying to say was:</p><ol> <li data-xf-list-type="ol">Scenario A: There are 3 goblins in the room and you cast fireball = 3 dead goblins</li> <li data-xf-list-type="ol">Scenario B: There are now 6 goblins in the room (3 just came from an adjacent room) and you cast fireball = 6 dead goblins.</li> </ol><p>Scenario B is 2x the opponents, but the same "cost" to resolve. Does that make sense? If that is not how it works in PF2 then my apologies, that is how it works in every version of D&D I've played (1e / D&D, 4e, & 5e)</p></blockquote><p></p>
[QUOTE="dave2008, post: 8138485, member: 83242"] Disagreeing is a way to start an argument, but in reality I don't have a lot of desire to get in an argument and do the required research. I really only want to give my first hand experience and experience from videos I've watched. I am not an expert by any means. Here is what I consider my relevant experience: [LIST] [*]6 years of taekwondo [*]4 years of tennis (highschool) [*]2 years of track (state regional in the 800m) highschool + 1/2 hr at University [*]12 years of soccer (football) through highschool (all conference defender) [*]5+/- years of recreational soccer as an adult [*]4 yrs of LARP style sword fighting [*]6 years of coaching soccer [*]4 years of attending competitive judo and jiu jitsu classes and tournaments (my son's competed) including state and national tournaments. [*]Observed competitive fencing and longsword fights in person and online over 2+ yrs [/LIST] I agree that generally a 2-to-1 advantage is significant and a worthy goal in any combat game or RL combat. My point was simply that 2v1 is different than 4v8 despite that both a 2-to-1 advantage. History is riddled with accounts of the smaller force routing a much larger force (I'm talking about in the thousands / 10's of thousands here). This is, IMO, much less likely with a 2v1 combat. I can provide an example if you want. I've been loosely following the thread from the beginning, but not consistently. My understanding was that we were talking about combing two "moderate" threats, which then equal an "extreme" threat in PF. Please correct me if I am wrong as I have been jumping back and forth through many threads and could have gotten them confused. EDIT. A quick check, I was indeed thinking about a different thread. I have not played PF2. I have the books, but I could find a group to play before the pandemic. My local gaming store pretty much dropped PF and I don't really play online. Though I might have to change that as I haven't really had a chance to play anything sense the start of the pandemic. As I mentioned I have not yet played PF2, so I may not understand the changes to fireball, but what I was trying to say was: [LIST=1] [*]Scenario A: There are 3 goblins in the room and you cast fireball = 3 dead goblins [*]Scenario B: There are now 6 goblins in the room (3 just came from an adjacent room) and you cast fireball = 6 dead goblins. [/LIST] Scenario B is 2x the opponents, but the same "cost" to resolve. Does that make sense? If that is not how it works in PF2 then my apologies, that is how it works in every version of D&D I've played (1e / D&D, 4e, & 5e) [/QUOTE]
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