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A question about Paizo/PF adventure design
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<blockquote data-quote="CapnZapp" data-source="post: 8131138" data-attributes="member: 12731"><p>Pathfinder 2 is the perfect game for the games master who was fed up on spending laborious hour after laborious hour, painstakingly creating lots of monsters and NPCs and setting up encounters according to the guidelines, only to see the heroes cut through those encounters like a hot knife through butter.</p><p></p><p>In Pathfinder 2 every monster is a threat, unless it's more than four levels lower, and then the game doesn't even bother (practically telling you to skip the fight - after all you get no XP). And it's is very easy and quick to stat up your own monsters. And NPCs aren't different - they work exactly like monsters and almost nothing like PCs.</p><p></p><p>Official APs routinely features a dozen fight that follow a comparatively very strict regimen - if there's just one, it completely outclasses the heroes, if there's four they're more evenly matched, and so on. After the first round, there's doom and gloom as the monsters come across as unbeatable, but after the third round, the heroes triumphantly rise from the ashes to come out on top anyway, and then it's just mop up. And repeat. <span style="font-size: 12px">(This is not due to the game rules, this is due to how APs are written)</span></p><p></p><p>Had it not been for the huge rules clutter headache, the game would have been a wonder for its uncanny ability to create so much excitement without in the end being that much more deadly* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><span style="font-size: 12px"><em>*) level 1 is still fantasy freaking vietnam thou</em></span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8131138, member: 12731"] Pathfinder 2 is the perfect game for the games master who was fed up on spending laborious hour after laborious hour, painstakingly creating lots of monsters and NPCs and setting up encounters according to the guidelines, only to see the heroes cut through those encounters like a hot knife through butter. In Pathfinder 2 every monster is a threat, unless it's more than four levels lower, and then the game doesn't even bother (practically telling you to skip the fight - after all you get no XP). And it's is very easy and quick to stat up your own monsters. And NPCs aren't different - they work exactly like monsters and almost nothing like PCs. Official APs routinely features a dozen fight that follow a comparatively very strict regimen - if there's just one, it completely outclasses the heroes, if there's four they're more evenly matched, and so on. After the first round, there's doom and gloom as the monsters come across as unbeatable, but after the third round, the heroes triumphantly rise from the ashes to come out on top anyway, and then it's just mop up. And repeat. [SIZE=3](This is not due to the game rules, this is due to how APs are written)[/SIZE] Had it not been for the huge rules clutter headache, the game would have been a wonder for its uncanny ability to create so much excitement without in the end being that much more deadly* :) [SIZE=3][I]*) level 1 is still fantasy freaking vietnam thou[/I][/SIZE] [/QUOTE]
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