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A question about Paizo/PF adventure design
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<blockquote data-quote="CapnZapp" data-source="post: 8129960" data-attributes="member: 12731"><p>In order to enjoy a PF2 Adventure Path as written you really need to enjoy playing the game chiefly for the combats.</p><p></p><p>Every PF2 AP consists of a string of very hard combats interspersed with not-very-hard-but-far-from-trivial combats that total about a dozen combats. Each level, every level.</p><p></p><p>Any GM that doesn't want combat for combat's sake can of course remove those combats, but that would reduce the content of a Paizo PF2 AP by at least 75% in my estimation. In conclusion: any GM that's more in it for story and roleplaying is much much better off with a system like 5E.</p><p></p><p>In comparison to PF2 and official Paizo APs, combat in 5E and official WotC campaigns is almost an afterthought. (And yes, I know how absurd that sounds from outside the D&D-o-sphere)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8129960, member: 12731"] In order to enjoy a PF2 Adventure Path as written you really need to enjoy playing the game chiefly for the combats. Every PF2 AP consists of a string of very hard combats interspersed with not-very-hard-but-far-from-trivial combats that total about a dozen combats. Each level, every level. Any GM that doesn't want combat for combat's sake can of course remove those combats, but that would reduce the content of a Paizo PF2 AP by at least 75% in my estimation. In conclusion: any GM that's more in it for story and roleplaying is much much better off with a system like 5E. In comparison to PF2 and official Paizo APs, combat in 5E and official WotC campaigns is almost an afterthought. (And yes, I know how absurd that sounds from outside the D&D-o-sphere) [/QUOTE]
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A question about Paizo/PF adventure design
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