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A Peek Inside Beadle & Grimm's Van Richten's Guide to Ravenloft Shadowy Silver Edition
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<blockquote data-quote="brimmels" data-source="post: 8364721" data-attributes="member: 6919689"><p>Previously, Beadle & Grimm's has created luxury adaptations of the full-length D&D adventure books like their sets for <a href="https://www.enworld.org/threads/b-gs-silver-edition-of-icewind-dale-rime-of-the-frostmaiden-a-review.677989/" target="_blank"><strong>Icewind Dale: Rime of the Frostmaiden</strong></a> and their <a href="https://www.enworld.org/threads/beadle-grimms-legendary-edition-of-curse-of-strahd-a-review.679871/" target="_blank"><strong>Legendary Edition of Curse of Strahd</strong></a>. This time Beadle & Grimm's is tackling <strong>Van Richten's Guide to Ravenloft</strong>, which is both a setting book and a guide for how to create horror campaigns. If you think that means B&G has scaled back, you don't know Beadle & Grimm's.</p><p></p><p style="text-align: center">[ATTACH=full]141734[/ATTACH]</p><p></p><p>As my review of <a href="https://www.enworld.org/threads/van-richtens-guide-to-ravenloft-an-in-depth-review.680075/" target="_blank"><strong>VRGtR</strong></a> indicated, Wizards of the Coast provided far more than basic information on the Gothic horror associated with Barovia, the best known part of Ravenloft. Instead, WotC covered wide aspects of running horror campaigns and lots of inspiration for creating adventures. Additionally, it refreshed the many, varied parts of the Domain of Dread as well as presenting brand-new ones.</p><p></p><p>As always, B&G's <strong>Shadowy Silver Edition of Van Richten's Guide to Ravenloft</strong> includes the original D&D book split into softcover segments that are easier to manage behind a DM's screen. That's even more useful here because it means you can let players thumb through the new character lineages in Chapter 1 while you're prepping a creepy encounter using the monsters from another segment. Beyond that is where the boxed set becomes fun, and B&G shows off its creativity and skill for creating a mood appropriate to whatever WotC has cooked up for its latest D&D book.</p><p></p><p>It starts with a choice of four different boxes. While the content is identical for all of them, the cover designs match one of the Marks of Horror (for the four main styles of horror out of the 10 covered in the book) – Eyeballs for body horror, tentacles for cosmic horror, Capra Aegagrus Hircus for folk horror, and rose and fangs for Gothic horror.</p><p></p><p style="text-align: center">[ATTACH=full]141730[/ATTACH]</p><p></p><p>When you open the box the first thing you see is a raven feather token like those found in Barovia. Maybe it was a trick of the light but while it's actually printed on semi-translucent paper until I touched it I thought for a moment that it was an actual feather.</p><p></p><p style="text-align: center">[ATTACH=full]141731[/ATTACH]</p><p></p><p>B&G is well known for the “artifacts” included in its sets – usually metal jewelry related to items in the adventure. This time you get three. With WotC's permission B&G changed the Amulet of Osybus from the short <em>House of Lament</em> adventure in <strong>VRGtR</strong> into the Ring of Osybus with a skull design and an adjustable band.</p><p></p><p style="text-align: center">[ATTACH=full]141732[/ATTACH]</p><p></p><p>The Amulet of the Raven is has lovely details and a thick chain. The front features folded raven's wings. When you turn it over the ornate back has a replica raven's skull with a black glass beak in the recess. This is an original design made exclusively for B&G and can be used in game as a Mist Talisman.</p><p></p><p style="text-align: center">[ATTACH=full]141733[/ATTACH]</p><p></p><p>But the most stunning piece is the planchette. Heavy with a polished inset crystal on gold-tone with black enamel in the shape of a raven. It's designed to be used with the spirit board in <em>House of Lament</em>.</p><p></p><p>The in-world handouts are always fun, and it's no different now. They include a deed, last will and testament, a note, death certificate, etc., some rolled and tied with twine. The supply ledger for one of the bonus encounters is even crinkled to make it more realistic. The set also includes wine bottle labels for that extra touch.</p><p></p><p style="text-align: center">[ATTACH=full]141729[/ATTACH]</p><p></p><p><strong>VRGtR</strong> focuses on the various domains within Ravenloft, the Domain of Dread. B&G provide handout-sized maps of those featured in chapter 3 for easy access and player reference. Additionally, you get two battle maps to go with encounters in Falkovnia and Har'Akir, plus maps to go with the <em>House of Lament</em> adventure.</p><p></p><p>If, as a DM, you're still getting a feel for Ravenloft – or planning a larger Ravenloft adventure, B&G makes sure you have more than just the <em>House of Lament</em> adventure to get you started or keep your players busy while you're creating something original. The four bonus encounters can be played individually or strung together into a short adventure that takes players from 4th to 8th level (<em>House of Lament</em> takes players from 1st through at least 3rd level).</p><p>[SPOILER]</p><ul> <li data-xf-list-type="ul"><strong>The bonus material begins with <em>Into the Mists</em>,</strong> a wereraven encounter that can be used to unite the original B&G material if you want to connect them all. <em>Assault on Granary 13</em> is a survival horror mission in Falkovnia featuring an undead child as a prominent villain. It's a tough, heartbreaking adventure, but what else could you expect from that tormented domain?</li> <li data-xf-list-type="ul"><strong>The second original encounter, </strong><em><strong>Lukas's Bite</strong></em>, brings the players face to face with Harkon Lukas, Dread Lord of Kartakass. While a singing competition is at the heart of this encounter, don't mistake it for a light or humorous adventure. It's just as fraught with danger as anything else in the Domain of Dread – and four werewolf judges are just part of the reason.</li> <li data-xf-list-type="ul"><em><strong>Wayward Child</strong></em><strong>, for 6th level characters includes body horror. </strong>Set in Bluetspar, the characters are drawn to the wreckage of a mindflayer lab that has been used for cloning experiments. One caution with this adventure – it involves one of the player characters having been an escaped clone with implanted memories. As a player who has had a DM force backstory changes on me, take my advice – don't spring such a thing on a player without warning. The character can and should be surprised by the plot reveal, but get a player to agree to it first – everyone will be happier. Meanwhile, one of the other surviving clones, Subject Omega, is obsessed with getting to and killing the God-Brain. Simultaneously one mindflayer that survived that clone's attack is hiding in the complex, trying to rebuild a communications device to warn their people about Subject Omega's plans.</li> <li data-xf-list-type="ul"><strong><em>The Tomb of Taskhtali</em> is an adventure for 7th level characters in Har'Akir. </strong>Brushing up on its Dark Lord Ankhtepot would be wise to ensure proper context. On the surface, the adventure is simple – find a scarab amulet in a tomb and bring to the person who tasked them with the mission. In reality, the situation is tragic. Long ago a young woman named Taskhtali was a beacon of hope and love for her people during the cruel reign of high priest Bastet. The priest cried to Dark Lord Anhktepot for aid. Ankhtepot complied, imprisoning Taskhtali in an unfinished tomb, cursing it so it's filled with terrible danger, and then, imprisoned Bastet there as well to guard it forever. Now many years later, Ana, a power-hungry priestess, has discovered the tomb. She mistakenly believes it contains great treasure and sends the players to gather it for her.</li> </ul><p>[/SPOILER]</p><p>All four adventures capture the spirits of their respective domains well. Combine B&G's original material with WotC's guidance on setting a tone and running horror as described in <strong>VRGtR,</strong> and you'll have a deliciously creepy time.</p><p></p><p>To go with the new adventures, B&G provides five pre-gen characters so your group can start playing faster. Four out of those five feature character options directly tied to <strong>VRGtR</strong>. One character each utilizes the new lineages for the hexblood (as a druid), dhampir (as a rogue), and reborn (as a barbarian), plus a human pre-gen that uses the new warlock option, Pact of the Undead. The last pre-gen is a human death domain cleric.</p><p></p><p>In addition to all of the above, B&G also provides an abundance of art. Six pieces are original art by <a href="https://www.claudiopozas.com/" target="_blank">Claudio Pozas</a> and <a href="https://www.artstation.com/shenfei" target="_blank">Shen Fei</a>. Two pieces of the art are new and original for the <em>House of Lament</em> adventure, and the other four go with the original B&B adventures.</p><p></p><p>Additionally the boxed set comes with 40 encounter cards. Most feature creatures from chapter 5 of <strong>VRGtR</strong> with the rest coming from the original adventures, like Bright Eyes, the vampire spawn from <em>Assault on Granary 13</em>. On the flip side of the encounter cards' art is the stats for the given creature, all designed to easily drape over a DM screen. The set also includes 52 pieces of art handouts from the book.</p><p></p><p>Beadle & Grimm's has been incredibly consistent and maintained a high level of quality in all three sets I've examined so far. In addition to that, the B&G team puts great thought into their adaptations from the finger puppets in the <em>Legendary Edition of Curse of Strahd</em> to handouts and planchette in this one.</p><p></p><p>If <strong>Shadowy Silver Edition of Van Richten's Guide to Ravenloft </strong>fits your budget or your group is willing to chip in to buy it, the boxed set is well worth it for Ravenloft lovers. If you also own B&G's <strong>LEoCoS</strong>, combining the two will be an abundance of horror goodies you can use to entertain your players.</p><p></p><p>And if horror isn't your jam or you like both horror and the Feywild, Beadle & Grimm's has opened pre-orders for their <a href="https://store.beadleandgrimms.com/collections/witchlight/products/silver-edition-of-the-wild-beyond-the-witchlight" target="_blank">Silver Edition of The Wild Beyond the Witchlight</a> and the <a href="https://store.beadleandgrimms.com/collections/witchlight/products/platinum-edition-of-the-wild-beyond-the-witchlight" target="_blank">Platinum Edition of The Wild Beyond the Witchlight</a>, which includes a plushy and painted minis.</p></blockquote><p></p>
[QUOTE="brimmels, post: 8364721, member: 6919689"] Previously, Beadle & Grimm's has created luxury adaptations of the full-length D&D adventure books like their sets for [URL='https://www.enworld.org/threads/b-gs-silver-edition-of-icewind-dale-rime-of-the-frostmaiden-a-review.677989/'][B]Icewind Dale: Rime of the Frostmaiden[/B][/URL] and their [URL='https://www.enworld.org/threads/beadle-grimms-legendary-edition-of-curse-of-strahd-a-review.679871/'][B]Legendary Edition of Curse of Strahd[/B][/URL]. This time Beadle & Grimm's is tackling [B]Van Richten's Guide to Ravenloft[/B], which is both a setting book and a guide for how to create horror campaigns. If you think that means B&G has scaled back, you don't know Beadle & Grimm's. [CENTER][ATTACH type="full" alt="IMG_8583.jpg"]141734[/ATTACH][/CENTER] As my review of [URL='https://www.enworld.org/threads/van-richtens-guide-to-ravenloft-an-in-depth-review.680075/'][B]VRGtR[/B][/URL] indicated, Wizards of the Coast provided far more than basic information on the Gothic horror associated with Barovia, the best known part of Ravenloft. Instead, WotC covered wide aspects of running horror campaigns and lots of inspiration for creating adventures. Additionally, it refreshed the many, varied parts of the Domain of Dread as well as presenting brand-new ones. As always, B&G's [B]Shadowy Silver Edition of Van Richten's Guide to Ravenloft[/B] includes the original D&D book split into softcover segments that are easier to manage behind a DM's screen. That's even more useful here because it means you can let players thumb through the new character lineages in Chapter 1 while you're prepping a creepy encounter using the monsters from another segment. Beyond that is where the boxed set becomes fun, and B&G shows off its creativity and skill for creating a mood appropriate to whatever WotC has cooked up for its latest D&D book. It starts with a choice of four different boxes. While the content is identical for all of them, the cover designs match one of the Marks of Horror (for the four main styles of horror out of the 10 covered in the book) – Eyeballs for body horror, tentacles for cosmic horror, Capra Aegagrus Hircus for folk horror, and rose and fangs for Gothic horror. [CENTER][ATTACH type="full" alt="IMG_8587.jpg"]141730[/ATTACH][/CENTER] When you open the box the first thing you see is a raven feather token like those found in Barovia. Maybe it was a trick of the light but while it's actually printed on semi-translucent paper until I touched it I thought for a moment that it was an actual feather. [CENTER][ATTACH type="full" alt="IMG_8572.jpg"]141731[/ATTACH][/CENTER] B&G is well known for the “artifacts” included in its sets – usually metal jewelry related to items in the adventure. This time you get three. With WotC's permission B&G changed the Amulet of Osybus from the short [I]House of Lament[/I] adventure in [B]VRGtR[/B] into the Ring of Osybus with a skull design and an adjustable band. [CENTER][ATTACH type="full" alt="IMG_8571.jpg"]141732[/ATTACH][/CENTER] The Amulet of the Raven is has lovely details and a thick chain. The front features folded raven's wings. When you turn it over the ornate back has a replica raven's skull with a black glass beak in the recess. This is an original design made exclusively for B&G and can be used in game as a Mist Talisman. [CENTER][ATTACH type="full" alt="IMG_8566.jpg"]141733[/ATTACH][/CENTER] But the most stunning piece is the planchette. Heavy with a polished inset crystal on gold-tone with black enamel in the shape of a raven. It's designed to be used with the spirit board in [I]House of Lament[/I]. The in-world handouts are always fun, and it's no different now. They include a deed, last will and testament, a note, death certificate, etc., some rolled and tied with twine. The supply ledger for one of the bonus encounters is even crinkled to make it more realistic. The set also includes wine bottle labels for that extra touch. [CENTER][ATTACH type="full" alt="IMG_8581.jpg"]141729[/ATTACH][/CENTER] [B]VRGtR[/B] focuses on the various domains within Ravenloft, the Domain of Dread. B&G provide handout-sized maps of those featured in chapter 3 for easy access and player reference. Additionally, you get two battle maps to go with encounters in Falkovnia and Har'Akir, plus maps to go with the [I]House of Lament[/I] adventure. If, as a DM, you're still getting a feel for Ravenloft – or planning a larger Ravenloft adventure, B&G makes sure you have more than just the [I]House of Lament[/I] adventure to get you started or keep your players busy while you're creating something original. The four bonus encounters can be played individually or strung together into a short adventure that takes players from 4th to 8th level ([I]House of Lament[/I] takes players from 1st through at least 3rd level). [SPOILER] [LIST] [*][B]The bonus material begins with [I]Into the Mists[/I],[/B] a wereraven encounter that can be used to unite the original B&G material if you want to connect them all. [I]Assault on Granary 13[/I] is a survival horror mission in Falkovnia featuring an undead child as a prominent villain. It's a tough, heartbreaking adventure, but what else could you expect from that tormented domain? [*][B]The second original encounter, [/B][I][B]Lukas's Bite[/B][/I], brings the players face to face with Harkon Lukas, Dread Lord of Kartakass. While a singing competition is at the heart of this encounter, don't mistake it for a light or humorous adventure. It's just as fraught with danger as anything else in the Domain of Dread – and four werewolf judges are just part of the reason. [*][I][B]Wayward Child[/B][/I][B], for 6th level characters includes body horror. [/B]Set in Bluetspar, the characters are drawn to the wreckage of a mindflayer lab that has been used for cloning experiments. One caution with this adventure – it involves one of the player characters having been an escaped clone with implanted memories. As a player who has had a DM force backstory changes on me, take my advice – don't spring such a thing on a player without warning. The character can and should be surprised by the plot reveal, but get a player to agree to it first – everyone will be happier. Meanwhile, one of the other surviving clones, Subject Omega, is obsessed with getting to and killing the God-Brain. Simultaneously one mindflayer that survived that clone's attack is hiding in the complex, trying to rebuild a communications device to warn their people about Subject Omega's plans. [*][B][I]The Tomb of Taskhtali[/I] is an adventure for 7th level characters in Har'Akir. [/B]Brushing up on its Dark Lord Ankhtepot would be wise to ensure proper context. On the surface, the adventure is simple – find a scarab amulet in a tomb and bring to the person who tasked them with the mission. In reality, the situation is tragic. Long ago a young woman named Taskhtali was a beacon of hope and love for her people during the cruel reign of high priest Bastet. The priest cried to Dark Lord Anhktepot for aid. Ankhtepot complied, imprisoning Taskhtali in an unfinished tomb, cursing it so it's filled with terrible danger, and then, imprisoned Bastet there as well to guard it forever. Now many years later, Ana, a power-hungry priestess, has discovered the tomb. She mistakenly believes it contains great treasure and sends the players to gather it for her. [/LIST] [/SPOILER] All four adventures capture the spirits of their respective domains well. Combine B&G's original material with WotC's guidance on setting a tone and running horror as described in [B]VRGtR,[/B] and you'll have a deliciously creepy time. To go with the new adventures, B&G provides five pre-gen characters so your group can start playing faster. Four out of those five feature character options directly tied to [B]VRGtR[/B]. One character each utilizes the new lineages for the hexblood (as a druid), dhampir (as a rogue), and reborn (as a barbarian), plus a human pre-gen that uses the new warlock option, Pact of the Undead. The last pre-gen is a human death domain cleric. In addition to all of the above, B&G also provides an abundance of art. Six pieces are original art by [URL='https://www.claudiopozas.com/']Claudio Pozas[/URL] and [URL='https://www.artstation.com/shenfei']Shen Fei[/URL]. Two pieces of the art are new and original for the [I]House of Lament[/I] adventure, and the other four go with the original B&B adventures. Additionally the boxed set comes with 40 encounter cards. Most feature creatures from chapter 5 of [B]VRGtR[/B] with the rest coming from the original adventures, like Bright Eyes, the vampire spawn from [I]Assault on Granary 13[/I]. On the flip side of the encounter cards' art is the stats for the given creature, all designed to easily drape over a DM screen. The set also includes 52 pieces of art handouts from the book. Beadle & Grimm's has been incredibly consistent and maintained a high level of quality in all three sets I've examined so far. In addition to that, the B&G team puts great thought into their adaptations from the finger puppets in the [I]Legendary Edition of Curse of Strahd[/I] to handouts and planchette in this one. If [B]Shadowy Silver Edition of Van Richten's Guide to Ravenloft [/B]fits your budget or your group is willing to chip in to buy it, the boxed set is well worth it for Ravenloft lovers. If you also own B&G's [B]LEoCoS[/B], combining the two will be an abundance of horror goodies you can use to entertain your players. And if horror isn't your jam or you like both horror and the Feywild, Beadle & Grimm's has opened pre-orders for their [URL='https://store.beadleandgrimms.com/collections/witchlight/products/silver-edition-of-the-wild-beyond-the-witchlight']Silver Edition of The Wild Beyond the Witchlight[/URL] and the [URL='https://store.beadleandgrimms.com/collections/witchlight/products/platinum-edition-of-the-wild-beyond-the-witchlight']Platinum Edition of The Wild Beyond the Witchlight[/URL], which includes a plushy and painted minis. [/QUOTE]
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A Peek Inside Beadle & Grimm's Van Richten's Guide to Ravenloft Shadowy Silver Edition
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