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7 Golden Rules of Dungeon Master Etiquette
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<blockquote data-quote="Lanefan" data-source="post: 9245871" data-attributes="member: 29398"><p>Who said anything about preordained?</p><p></p><p><strong>As player*:</strong> was in a party that failed to save the world, directly leading to a cataclysm that killed many millions and ended the campaign (1991)</p><p><strong>As DM:</strong> ended a campaign by running a break-the-world-to-save-the-world story arc, the PCs didn't know about the break-the-world part until the very end (1994)</p><p><strong>As player*: </strong>was in a party that, while maybe not breaking the world, certainly changed it for everyone and ruined it for many by, in-character, causing the world to change on the fly from the 3.0 rule-set to 3.5 (2007)</p><p><strong>As player:</strong> was in a party that, while saving/fixing the world, sank most of a continent and part of another, again killing many millions (2018)</p><p><strong>As DM:</strong> in my current campaign a party actually broke the world years ago (both in real time and game time) without really realizing what they'd done; other parties (and some powerful NPCs) are only just now starting to clue in that something's going wrong in a very big way. Jury's very much out on whether anyone will (or can!) try to fix it, or if it's already too late; in either case I can mine this for plot ideas for some years yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - and as fate would have it, in both these cases it was my at-the-time character who tipped the balance; even weirder is that the 2007 character was my attempt to re-make the 1991 1e character using 3e rules, so in effect it was kinda the same character both times.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9245871, member: 29398"] Who said anything about preordained? [B]As player*:[/B] was in a party that failed to save the world, directly leading to a cataclysm that killed many millions and ended the campaign (1991) [B]As DM:[/B] ended a campaign by running a break-the-world-to-save-the-world story arc, the PCs didn't know about the break-the-world part until the very end (1994) [B]As player*: [/B]was in a party that, while maybe not breaking the world, certainly changed it for everyone and ruined it for many by, in-character, causing the world to change on the fly from the 3.0 rule-set to 3.5 (2007) [B]As player:[/B] was in a party that, while saving/fixing the world, sank most of a continent and part of another, again killing many millions (2018) [B]As DM:[/B] in my current campaign a party actually broke the world years ago (both in real time and game time) without really realizing what they'd done; other parties (and some powerful NPCs) are only just now starting to clue in that something's going wrong in a very big way. Jury's very much out on whether anyone will (or can!) try to fix it, or if it's already too late; in either case I can mine this for plot ideas for some years yet. :) * - and as fate would have it, in both these cases it was my at-the-time character who tipped the balance; even weirder is that the 2007 character was my attempt to re-make the 1991 1e character using 3e rules, so in effect it was kinda the same character both times. [/QUOTE]
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