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7 Golden Rules of Dungeon Master Etiquette
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<blockquote data-quote="Rystefn" data-source="post: 9245492" data-attributes="member: 7043460"><p>I rather strongly suspect that it isn't that your group needs/wants strong guidance and a plot to be pushed along. It's that they expect it and get lost and confused because they're waiting for something that isn't coming. They're probably all very used to being lead around by the nose in video games, too, but when you're clear that the video game in question just has no plot, you make your own fun, Minecraft is one of the most popular games ever made. Heck, even stepping away from actual sandboxes and to the theme park games most people call sandboxes, Skyrim is perennially popular as well. </p><p></p><p>No, I'm not saying that there's no group anywhere that prefers playing through someone else's novel over making up their own. I know that's a thing. But I also know it's a wildly overstated thing. If they're expecting a Final Fantasy, yes, they're going to wander around and not know what to do if the plot doesn't leap out and grab them by the neck, then drag them from scene to scene. I find that being clear with the players about the topic tends to disabuse them of this notion and they generally rather quickly start running off to do whatever it is that catches their eye.</p></blockquote><p></p>
[QUOTE="Rystefn, post: 9245492, member: 7043460"] I rather strongly suspect that it isn't that your group needs/wants strong guidance and a plot to be pushed along. It's that they expect it and get lost and confused because they're waiting for something that isn't coming. They're probably all very used to being lead around by the nose in video games, too, but when you're clear that the video game in question just has no plot, you make your own fun, Minecraft is one of the most popular games ever made. Heck, even stepping away from actual sandboxes and to the theme park games most people call sandboxes, Skyrim is perennially popular as well. No, I'm not saying that there's no group anywhere that prefers playing through someone else's novel over making up their own. I know that's a thing. But I also know it's a wildly overstated thing. If they're expecting a Final Fantasy, yes, they're going to wander around and not know what to do if the plot doesn't leap out and grab them by the neck, then drag them from scene to scene. I find that being clear with the players about the topic tends to disabuse them of this notion and they generally rather quickly start running off to do whatever it is that catches their eye. [/QUOTE]
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